Search found 14 matches

by Nedreow
Fri Jul 19, 2024 11:33 am
Forum: News
Topic: Friday Facts #420 - Fusion Reactor
Replies: 108
Views: 24679

Re: Friday Facts #420 - Fusion Reactor

Looking at it Fusion seems like a straight upgrade to Nuclear Fission. I wonder how the devs plan to keep the old thing from just being skipped over?
by Nedreow
Wed Nov 11, 2020 4:12 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3891
Views: 1404105

Re: Bugs & FAQ

I am running All the Angels and Bobs mods together with Science cost tweaker, however since the last Angels updates there is a cycle in the technology tree: production-science-pack -> angels-metallurgy-4 -> powder-metallurgy-3 -> angels-glass-smelting-3 -> advanced-electronics-2 -> sct-lab-t4 -> pro...
by Nedreow
Fri Oct 18, 2019 12:31 pm
Forum: News
Topic: Friday Facts #317 - New pathfinding algorithm
Replies: 70
Views: 36574

Re: Friday Facts #317 - New pathfinding algorithm

I remember reading a development journal / video for Rimworld where the developer explained a very similar system of simplifying chunks into nodes and edges. I cannot find it anymore though. Does anyone else have a link?

Also good luck at your next job TOGoS :D
by Nedreow
Wed Apr 10, 2019 12:45 pm
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 877
Views: 585435

Re: [MOD 0.14] AAI Programmable Vehicles

Is there a way to keep vehicles with multiple weapons from being split? Or at least leaving a version with all weapons? Because I would like to at least have a private vehicle with all the weapons.
by Nedreow
Mon Mar 25, 2019 12:40 pm
Forum: Angels Mods
Topic: Dramatic change in infinite ore outputs.
Replies: 9
Views: 4439

Re: Dramatic change in infinite ore outputs.

I'm having the same problem, despite setting the minimum output to 100% newly generated ore patches still have output of 2% - 12%. It seems to be an interaction with RSO, the angels ore patches generated by with RSO are very low, but if I remove RSO the patches are normal. Madclown's patches are nor...
by Nedreow
Wed Mar 20, 2019 12:22 pm
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 648
Views: 360838

Re: [MOD 0.13.17+] Rampant - 0.17.10

What is the minimal evo for the biters to start attacking?

I have been looking through the code but I can't find it.
by Nedreow
Tue Aug 07, 2018 7:10 pm
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 648
Views: 360838

Re: [MOD 0.13.17+] Rampant - 0.16.32

How well does the mod work with pollution turned off? Can I play without as I usually do or should I turn it on if I want to be attacked? With migration/expansion and raiding turned on, in theory you wouldn't need pollution, but you would have a greatly reduced number of attacks. You most likely wa...
by Nedreow
Mon Aug 06, 2018 6:23 pm
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 648
Views: 360838

Re: [MOD 0.13.17+] Rampant - 0.16.32

How well does the mod work with pollution turned off? Can I play without as I usually do or should I turn it on if I want to be attacked?
by Nedreow
Fri Apr 06, 2018 6:38 pm
Forum: News
Topic: Friday Facts #237 - Rich & interactive text
Replies: 72
Views: 41476

Re: Friday Facts #237 - Rich & interactive text

Does this work with modded items? And what happens if the mod the item is from is uninstalled?

A quick way of using icons might be dragging the item/blueprint into the text bar. That could be useful for other commands as well.
by Nedreow
Mon Mar 12, 2018 4:38 pm
Forum: Angels Mods
Topic: [MOD 0.16] MadClown01's Processing
Replies: 130
Views: 96969

Re: [MOD 0.16] MadClown01's Processing

After downloading the latest update of Processing factorio gives me an error: 'Path _Clowns-Nuclear_/graphics/icons/ore-5.png does not match any enabled mod' It seems Processing is looking for several icons from your Nuclear Munitions Mod. I am not using biters and as such do not have that mod insta...
by Nedreow
Mon Apr 17, 2017 2:49 pm
Forum: Mods
Topic: [MOD 0.14] AAI Vehicles: Miner
Replies: 107
Views: 73357

Re: [MOD 0.14] AAI Vehicles: Miner

Bug report for v0.1.10: The first tier of miner is automatically researched, see control.lua:125.

Great work on your mods, I am really enjoying them.
by Nedreow
Sun Apr 24, 2016 2:26 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3891
Views: 1404105

Re: [MOD 0.12.x][Base][BOB][YI][UP] Angels Infinite Ores 0.1.6

I think I found a bug with the six new ores that are spawned with bobs mod. The starting area ore patches don't spawn, nor are there any infinite ore patches for any of them or coal. I am not using RSO. Great mod otherwise, I love the added complexity i the ore smelting. It is much to simple otherwi...
by Nedreow
Tue Apr 19, 2016 5:10 pm
Forum: Mods
Topic: [MOD 0.12.X] Ore processing & complex material processing
Replies: 28
Views: 17072

Re: [MOD 0.12.X] Ore processing & complex material processing

Great mod, I really enjoy the extra complexity for the reward.

Can you add support for the ores from other mods, like bob's mods?
by Nedreow
Tue May 12, 2015 11:45 am
Forum: Mods
Topic: [MOD 0.12.0] endless resources
Replies: 85
Views: 146260

Re: [0.11.1] endless resources

I have been trying to increase the minimum yield of the patches but it seems like the yield goes down when i make it higher, how can I make it so that the mining never slows down?

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