Search found 11 matches
- Wed Apr 08, 2020 9:50 am
- Forum: PyMods
- Topic: Some small mistakes I found
- Replies: 27
- Views: 10440
Re: Some small mistakes I found
After reworking my oil derricks, I noticed a stack of converter valves in my inventory. After some investigation, I realized that I could use the deconstruction planner to select the converter valve but not the associated oil derrick. The problem is easily solved by changing the flags of py-converte...
- Mon Apr 06, 2020 10:37 pm
- Forum: PyMods
- Topic: Some small mistakes I found
- Replies: 27
- Views: 10440
Re: Some small mistakes I found
The cridren adrenal cortex recipe doesn't show up in the slaughterhouse. I poked around in the source code, and it looks like this recipe has the wrong category: pyalienlife_1.5.1\prototypes\recipes\recipes.lua RECIPE { type = "recipe", name = "adrenal-cortex", category = "s...
- Mon Mar 30, 2020 10:44 am
- Forum: PyMods
- Topic: Some small mistakes I found
- Replies: 27
- Views: 10440
Re: Some small mistakes I found
Tier 3 circuits (processing-unit) are unlocked by blue science, yet they require neuromorphic chips, which require empty neuromorphic chips, which require carbon nanotubes, which are unlocked by Nanotechnology (purple science). I'm assuming this is a mistake since Nanotechnology has all of the recip...
- Tue Mar 17, 2020 8:03 am
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 890
- Views: 336978
Re: pY Alien Life - Discussion
I got this error after placing a caravan outpost depot, placing a caravan, selecting it with the auog control device, choosing the depot for Route Start, and waiting. The error pops as soon as the caravan reaches the depot.
- Mon Mar 16, 2020 3:29 am
- Forum: Implemented mod requests
- Topic: More info for fluid generators
- Replies: 9
- Views: 4213
More info for fluid generators
The new fluid_energy_source_prototype API is ideal for most entities. Unfortunately, it doesn't seem to work for generators because generators always have an electric energy source. The entity prototype already has fluid_usage_per_tick, maximum_temperature, and effectivity for generators, but it's l...
- Sat Mar 14, 2020 8:11 am
- Forum: PyMods
- Topic: Some small mistakes I found
- Replies: 27
- Views: 10440
Re: Some small mistakes I found
There are a few serious misspellings in the English locale file that interfere with the in-game search functionality.
pycoalprocessing_1.6.2\locale\en\locale.cfg:
pyindustry_1.4.4\locale\en\en.cfg:
pycoalprocessing_1.6.2\locale\en\locale.cfg:
Code: Select all
slacked-lime=Slaked lime
Code: Select all
niobium-pipe=Niobum pipe
niobium-pipe-to-ground=Niobum underground pipe
- Thu Mar 05, 2020 5:22 am
- Forum: PyMods
- Topic: Some small mistakes I found
- Replies: 27
- Views: 10440
Re: Some small mistakes I found
Thank you for fixing most of the mistakes I posted! Much appreciated.
It looks like you missed the animal-module limitations for these recipes:
It looks like you missed the animal-module limitations for these recipes:
- fish-mk02
- fish-mk03
- fish-mk04
- Thu Feb 27, 2020 3:06 pm
- Forum: PyMods
- Topic: Some small mistakes I found
- Replies: 27
- Views: 10440
Re: Some small mistakes I found
I notice that many animal-related items continue to exist even though Alien Life disables their recipe. For example, Ralesia still exists even though it's been superseded by Ralesias MK01-04. I suggest flagging these old items as "hidden" so they don't show up in FNEI and cause confusion. ...
- Tue Feb 25, 2020 2:40 pm
- Forum: PyMods
- Topic: Some small mistakes I found
- Replies: 27
- Views: 10440
Re: Some small mistakes I found
Slaughterhouse recipes like ulrics-to-bonemeal support productivity modules, which means that you can get back more cages than you started with. I suggest using catalyst_amount to make cages immune to productivity modules. For example, with no productivity, the recipe is: caged-ulric x 1 -> cage x 1...
- Sun Feb 23, 2020 3:48 pm
- Forum: PyMods
- Topic: Some small mistakes I found
- Replies: 27
- Views: 10440
Re: Some small mistakes I found
processing-unit can't be crafted due to the following cycle: processing-unit < pcb3-2 < biobattery < crco-alloy < cobalt-nx < cobalt-oxide < cobalt-sulfate-02 < cobalt-sulfate < drp (building required for crafting cobalt-sulfate) < processing-unit There is no recipe for making photophore (needed fo...
- Sat Feb 22, 2020 7:06 pm
- Forum: PyMods
- Topic: Some small mistakes I found
- Replies: 27
- Views: 10440
Some small mistakes I found
I'm writing a program to automatically generate production chains using data from the whole Py suite. In the process, I'm checking all of the prototypes for errors and inconsistencies. Here's a list of the issues I've found so far. pyrawores-updates.lua:311: icon = "__pypetroleumhandlinggraphic...