Search found 11 matches

by vamaelo
Wed Apr 08, 2020 9:50 am
Forum: PyMods
Topic: Some small mistakes I found
Replies: 27
Views: 10440

Re: Some small mistakes I found

After reworking my oil derricks, I noticed a stack of converter valves in my inventory. After some investigation, I realized that I could use the deconstruction planner to select the converter valve but not the associated oil derrick. The problem is easily solved by changing the flags of py-converte...
by vamaelo
Mon Apr 06, 2020 10:37 pm
Forum: PyMods
Topic: Some small mistakes I found
Replies: 27
Views: 10440

Re: Some small mistakes I found

The cridren adrenal cortex recipe doesn't show up in the slaughterhouse. I poked around in the source code, and it looks like this recipe has the wrong category: pyalienlife_1.5.1\prototypes\recipes\recipes.lua RECIPE { type = "recipe", name = "adrenal-cortex", category = "s...
by vamaelo
Mon Mar 30, 2020 10:44 am
Forum: PyMods
Topic: Some small mistakes I found
Replies: 27
Views: 10440

Re: Some small mistakes I found

Tier 3 circuits (processing-unit) are unlocked by blue science, yet they require neuromorphic chips, which require empty neuromorphic chips, which require carbon nanotubes, which are unlocked by Nanotechnology (purple science). I'm assuming this is a mistake since Nanotechnology has all of the recip...
by vamaelo
Tue Mar 17, 2020 8:03 am
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 890
Views: 336978

Re: pY Alien Life - Discussion

error.png
error.png (75.78 KiB) Viewed 5812 times
I got this error after placing a caravan outpost depot, placing a caravan, selecting it with the auog control device, choosing the depot for Route Start, and waiting. The error pops as soon as the caravan reaches the depot.
by vamaelo
Mon Mar 16, 2020 3:29 am
Forum: Implemented mod requests
Topic: More info for fluid generators
Replies: 9
Views: 4213

More info for fluid generators

The new fluid_energy_source_prototype API is ideal for most entities. Unfortunately, it doesn't seem to work for generators because generators always have an electric energy source. The entity prototype already has fluid_usage_per_tick, maximum_temperature, and effectivity for generators, but it's l...
by vamaelo
Sat Mar 14, 2020 8:11 am
Forum: PyMods
Topic: Some small mistakes I found
Replies: 27
Views: 10440

Re: Some small mistakes I found

There are a few serious misspellings in the English locale file that interfere with the in-game search functionality.

pycoalprocessing_1.6.2\locale\en\locale.cfg:

Code: Select all

slacked-lime=Slaked lime
pyindustry_1.4.4\locale\en\en.cfg:

Code: Select all

niobium-pipe=Niobum pipe
niobium-pipe-to-ground=Niobum underground pipe
by vamaelo
Thu Mar 05, 2020 5:22 am
Forum: PyMods
Topic: Some small mistakes I found
Replies: 27
Views: 10440

Re: Some small mistakes I found

Thank you for fixing most of the mistakes I posted! Much appreciated.

It looks like you missed the animal-module limitations for these recipes:
  • fish-mk02
  • fish-mk03
  • fish-mk04
Other than that, everything looks good so far.
by vamaelo
Thu Feb 27, 2020 3:06 pm
Forum: PyMods
Topic: Some small mistakes I found
Replies: 27
Views: 10440

Re: Some small mistakes I found

I notice that many animal-related items continue to exist even though Alien Life disables their recipe. For example, Ralesia still exists even though it's been superseded by Ralesias MK01-04. I suggest flagging these old items as "hidden" so they don't show up in FNEI and cause confusion. ...
by vamaelo
Tue Feb 25, 2020 2:40 pm
Forum: PyMods
Topic: Some small mistakes I found
Replies: 27
Views: 10440

Re: Some small mistakes I found

Slaughterhouse recipes like ulrics-to-bonemeal support productivity modules, which means that you can get back more cages than you started with. I suggest using catalyst_amount to make cages immune to productivity modules. For example, with no productivity, the recipe is: caged-ulric x 1 -> cage x 1...
by vamaelo
Sun Feb 23, 2020 3:48 pm
Forum: PyMods
Topic: Some small mistakes I found
Replies: 27
Views: 10440

Re: Some small mistakes I found

processing-unit can't be crafted due to the following cycle: processing-unit < pcb3-2 < biobattery < crco-alloy < cobalt-nx < cobalt-oxide < cobalt-sulfate-02 < cobalt-sulfate < drp (building required for crafting cobalt-sulfate) < processing-unit There is no recipe for making photophore (needed fo...
by vamaelo
Sat Feb 22, 2020 7:06 pm
Forum: PyMods
Topic: Some small mistakes I found
Replies: 27
Views: 10440

Some small mistakes I found

I'm writing a program to automatically generate production chains using data from the whole Py suite. In the process, I'm checking all of the prototypes for errors and inconsistencies. Here's a list of the issues I've found so far. pyrawores-updates.lua:311: icon = "__pypetroleumhandlinggraphic...

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