Search found 521 matches

by FactorioBot
Tue Mar 29, 2022 2:31 pm
Forum: Releases
Topic: Version 1.1.57
Replies: 33
Views: 37889

Version 1.1.57

Optimizations Improved overall performance by 5-10% when fully zoomed out. Bugfixes Fixed that some error messages wouldn't be translated. (https://forums.factorio.com/101815) Fixed that biters might remain inactive when they should be activated. (https://forums.factorio.com/99989) Fixed that units...
by FactorioBot
Wed Mar 09, 2022 3:30 pm
Forum: Releases
Topic: Version 1.1.56
Replies: 1
Views: 11212

Version 1.1.56

Gui Some GUI fixes and improvements for screen resolutions under 1920x1080 Set the default GUI scale on the Steam Deck to 100% Bugfixes Fixed poison cloud sound fade out. Fixed tooltips for vehicles would still show entry instructions even when no passengers are allowed. (https://forums.factorio.co...
by FactorioBot
Wed Mar 02, 2022 10:50 am
Forum: News
Topic: We support Ukraine
Replies: 3346
Views: 488933

We support Ukraine

https://factorio.com/blog/post/we-support-ukraine

Please, keep the discussions about the world events (if you can't help it) specifically in threads related to this post, as we want to keep the rest of the forum on topic,
by FactorioBot
Wed Feb 23, 2022 4:19 pm
Forum: Releases
Topic: Version 1.1.55
Replies: 6
Views: 12573

Version 1.1.55

Bugfixes
  • Fixed that the Steam version wouldn't start on Linux and OSX.
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.
by FactorioBot
Wed Feb 23, 2022 1:15 pm
Forum: Releases
Topic: Version 1.1.54
Replies: 0
Views: 9521

Version 1.1.54

Minor Features The multiplayer games browser can now filter games that are hosted on dedicated servers. Bugfixes Fixed west variation of Boiler and Heat exchanger graphics. (https://forums.factorio.com/100790) Fixed save/load instability occuring when the game was saved after a robot threw cliff ex...
by FactorioBot
Fri Feb 04, 2022 1:34 pm
Forum: News
Topic: Friday Facts #367 - Expansion news
Replies: 220
Views: 131646

Friday Facts #367 - Expansion news

by FactorioBot
Wed Jan 19, 2022 11:39 am
Forum: Releases
Topic: Version 1.1.53
Replies: 0
Views: 12744

Version 1.1.53

Bugfixes Fixed a crash that could happen if a unit failed in attacking another entity as a distraction. (https://forums.factorio.com/101286) Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experime...
by FactorioBot
Tue Jan 18, 2022 5:41 pm
Forum: Releases
Topic: Version 1.1.52
Replies: 3
Views: 10298

Version 1.1.52

Bugfixes
  • Fixed a crash related to LuaLazyLoadedValue trying to return LuaEntity pointing at EntityGhost's inner entity.
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.
by FactorioBot
Tue Jan 18, 2022 11:52 am
Forum: Releases
Topic: Version 1.1.51
Replies: 5
Views: 11445

Version 1.1.51

Changes When using /swap-players undo queues are now also swapped. Improve performance of querying if an entity is registered for deconstruction from O(N) to O(1). Adjusted default music volume. Bugfixes Fixed that if biters took damage from a forest fire, they would path toward the player who star...
by FactorioBot
Tue Dec 21, 2021 12:19 pm
Forum: Releases
Topic: Version 1.1.50
Replies: 30
Views: 27216

Version 1.1.50

Minor Features The permissions list in the permissions GUI can now be localised. Removed feature where reactor collision box would increase when connected to neighbouring reactor (character can now walk in-between connected reactors) Bugfixes Fixed that biters could get stuck trying to attack an en...
by FactorioBot
Tue Dec 07, 2021 5:31 pm
Forum: Releases
Topic: Version 1.1.49
Replies: 10
Views: 13243

Version 1.1.49

Bugfixes Fixed transport belts picking up items on ground when rotated. (https://forums.factorio.com/100693) Fixed that game.map_settings.path_finder.fwd2bwd_ratio could be set to nonsensical values. (https://forums.factorio.com/100785) Fixed main menu track playing only once. (https://forums.facto...
by FactorioBot
Wed Nov 24, 2021 2:49 pm
Forum: Releases
Topic: Version 1.1.48
Replies: 4
Views: 11093

Version 1.1.48

Modding Changed tip trigger name from "unlocked-recipe" to "unlock-recipe" to be consistent with the way other triggers are named. Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/downloa...
by FactorioBot
Mon Nov 22, 2021 4:18 pm
Forum: Releases
Topic: Version 1.1.47
Replies: 11
Views: 13455

Version 1.1.47

Bugfixes Added tip about power pole coverage when drag-building. Fixed that the distance between first and second pole in the dragging electric poles tutorial was 6 tiles instead of 7. Fixed LuaGameScript::save_atlas() function would crash the headless server. (https://forums.factorio.com/100629) F...
by FactorioBot
Fri Nov 05, 2021 10:28 am
Forum: Releases
Topic: Version 1.1.46
Replies: 5
Views: 13240

Version 1.1.46

Bugfixes Fixed "create-trivial-smoke" triggers being interpreted as "create-entity" triggers in the prototype explorer which could cause a crash. (https://forums.factorio.com/100495) Added migration for saves with inserters that have NaN hand height or hand length. Scripting Add...
by FactorioBot
Thu Oct 28, 2021 2:00 pm
Forum: Releases
Topic: Version 1.1.45
Replies: 1
Views: 9560

Version 1.1.45

Bugfixes
  • Added migration for saves with particles that have NaN movement vector.
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.
by FactorioBot
Wed Oct 27, 2021 7:14 pm
Forum: Releases
Topic: Version 1.1.44
Replies: 0
Views: 6489

Version 1.1.44

Bugfixes Fixed that setting the scale parameter to zero in a spidertron leg definition would cause a "double value not in range for fixed point number" error. (https://forums.factorio.com/100394) Fixed crash when destroying a vehicle on the same frame a tooltip is created for the vehicle'...
by FactorioBot
Tue Oct 26, 2021 11:44 am
Forum: Releases
Topic: Version 1.1.43
Replies: 5
Views: 10583

Version 1.1.43

Changes Reduced multiplayer latency on very good connections by up to 66ms(4 ticks). (https://forums.factorio.com/71901) Changed multiplayer latency calculation to be smoother. This should reduce multiplayer stutter on bad connections. Changed default network send rate from 30 to 60 packets per sec...
by FactorioBot
Mon Oct 11, 2021 11:41 am
Forum: Releases
Topic: Version 1.1.42
Replies: 6
Views: 12123

Version 1.1.42

Bugfixes Fixed an API error when checking for updates for a large number of mods. (https://forums.factorio.com/99801) Fixed that inserters wouldn't remove burnt result items from assembling machine recipes with no item outputs. (https://forums.factorio.com/99799) Fixed vehicle weapon slots GUI not ...
by FactorioBot
Thu Sep 23, 2021 3:09 pm
Forum: Releases
Topic: Version 1.1.41
Replies: 10
Views: 12743

Version 1.1.41

Bugfixes Fixed false positive tile corruption detection when 255 tile prototypes were defined. (https://forums.factorio.com/100036) Fixed pollution overlay misalignment at certain zoom level/map position combinations. (https://forums.factorio.com/99705) Use the automatic updater if you can (check e...

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