Search found 521 matches

by FactorioBot
Fri Aug 25, 2023 11:05 am
Forum: News
Topic: Friday Facts #373 - Factorio: Space Age
Replies: 267
Views: 75251

Friday Facts #373 - Factorio: Space Age

by FactorioBot
Wed Aug 16, 2023 5:25 pm
Forum: Releases
Topic: Version 1.1.89
Replies: 6
Views: 10437

Version 1.1.89

Features Migrated the prototype modding documentation from the wiki to the docs website, enabling a more advanced presentation, an offline version, and machine-readability of the underlying format. They can be found at https://lua-api.factorio.com/latest/index-prototype.html. Minor Features Added c...
by FactorioBot
Thu Jul 20, 2023 6:38 pm
Forum: Releases
Topic: Version 1.1.88
Replies: 0
Views: 9713

Version 1.1.88

Changes Automatic UI scale on Steam Deck will never be lower than 100% Steam on-screen keyboard will automatically appear on Steam Deck and in Steam Big Picture mode when using a controller. Bugfixes Fixed that notch slider tooltips would not show in some cases. (https://forums.factorio.com/107602)...
by FactorioBot
Tue Jul 04, 2023 11:53 am
Forum: Releases
Topic: Version 1.1.87
Replies: 10
Views: 15502

Version 1.1.87

Minor Features Changed --dump-data to write infinite values as the string "inf" and "-inf". Bugfixes Fixed LuaGameScript::check_prototype_translations() did not work correctly for manual localised strings with parameters. (https://forums.factorio.com/107573) Fixed it was possibl...
by FactorioBot
Wed Jun 28, 2023 5:17 pm
Forum: Releases
Topic: Version 1.1.86
Replies: 3
Views: 8255

Version 1.1.86

Minor Features It is now possible to blueprint entities of friendly forces. Changes "Pick up items" will no longer fire at the same time as other actions. This fixes character picking up items when flipping blueprints. (https://forums.factorio.com/106680) Bugfixes Fixed not being able to ...
by FactorioBot
Fri Jun 16, 2023 6:00 pm
Forum: Releases
Topic: Version 1.1.85
Replies: 0
Views: 8922

Version 1.1.85

Changes Allow "Pick up items" and "Drop items" actions to be fired at the same time as other actions, in keyboard and mouse mode. (https://forums.factorio.com/106680) Bugfixes Fixed "Enter/leave vehicle" shortcut never allowing other shortcuts to use the same key combi...
by FactorioBot
Thu Jun 15, 2023 9:43 am
Forum: Releases
Topic: Version 1.1.84
Replies: 3
Views: 8041

Version 1.1.84

Bugfixes Fixed a desync when reading cursor_display_location in on_gui_click. Fixed macOS release missing files due to a third party library bug. Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/exp...
by FactorioBot
Wed Jun 14, 2023 7:21 pm
Forum: Releases
Topic: Version 1.1.83
Replies: 22
Views: 27291

Version 1.1.83

Notice for macOS users: This release is broken for you, please be patient until we fix the problem. Features Added controller(gamepad) support. Change input method in Settings->Controls to play using a controller. Minor Features Added contextual hotkey hints. Enable it in Settings->Interface. Usefu...
by FactorioBot
Mon May 22, 2023 11:31 am
Forum: Releases
Topic: Version 1.1.82
Replies: 8
Views: 10644

Version 1.1.82

Changes Disabled the Command+W keyboard shortcut for closing the game window on Macs. Command+Q will still quit the application. (https://forums.factorio.com/105655) On macOS, left and right variants of the Command and Option keys are differentiated when not bound as a modifier. Bugfixes Fixed a de...
by FactorioBot
Wed Apr 19, 2023 3:36 pm
Forum: Releases
Topic: Version 1.1.81
Replies: 8
Views: 11575

Version 1.1.81

Changes Updated SDL to version 2.26.5. Replace "Version" column in mods install menu with "Last highlighted" Bugfixes Fixed wind sound not changing its volume with zoom level. Fixed that productivity values did not show correctly in some cases. (https://forums.factorio.com/10581...
by FactorioBot
Thu Mar 30, 2023 6:15 pm
Forum: Releases
Topic: Version 1.1.80
Replies: 0
Views: 11796

Version 1.1.80

Bugfixes
  • Fixed LuaRendering::draw_sprite and draw_animation throwing an exception when orientation_target was not given.
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.
by FactorioBot
Thu Mar 30, 2023 2:18 pm
Forum: Releases
Topic: Version 1.1.79
Replies: 0
Views: 6862

Version 1.1.79

Bugfixes Fixed a crash when maximum-sounds is set below 16, for example by using --disable-audio or on failed audio initialization. (https://forums.factorio.com/105663) Fixed that some effects would sometimes be performed twice in multiplayer when FPS is lower than UPS. Fixed LuaSurface::find_entit...
by FactorioBot
Mon Mar 20, 2023 2:43 pm
Forum: Releases
Topic: Version 1.1.78
Replies: 3
Views: 10035

Version 1.1.78

Minor Features In the blueprint preview window, deselecting all train fuel items disables the 'Train fuel' option. (This was already the case for modules. https://forums.factorio.com/102804) Changes On macOS, when AZERTY keyboard layout is used, the shortcut for Undo will default to Cmd + Z instead...
by FactorioBot
Fri Mar 03, 2023 3:44 pm
Forum: Releases
Topic: Version 1.1.77
Replies: 7
Views: 12316

Version 1.1.77

Graphics Added support for Wayland on Linux. To enable it, set SDL_VIDEODRIVER=wayland in your environment. (thanks to raiguard) Changes Music no longer fades out on technology screen. (https://forums.factorio.com/104760) Bugfixes Fixed 'on_string_translated' event having incorrect localised_string...
by FactorioBot
Fri Jan 20, 2023 10:54 am
Forum: News
Topic: Factorio price increase - 2023/01/26
Replies: 40
Views: 24330

Factorio price increase - 2023/01/26

Good day Engineers,

Next week, on Thursday 26th January 2023,
We will increase the base price of Factorio from $30 to $35.

This is an adjustment to account for the level of inflation since the Steam release in 2016.
by FactorioBot
Fri Jan 13, 2023 4:04 pm
Forum: Releases
Topic: Version 1.1.76
Replies: 11
Views: 15553

Version 1.1.76

Bugfixes Fixed a crash when trying to filter car/spider ammo slots. (https://forums.factorio.com/104769) Fixed visual artifact in water when zoomed out. Fixed 'on_entity_renamed' Lua event not including 'player_index' if copy-pasting to a train stop. (https://forums.factorio.com/104460) Use the aut...
by FactorioBot
Wed Jan 11, 2023 5:54 pm
Forum: Releases
Topic: Version 1.1.75
Replies: 17
Views: 13791

Version 1.1.75

Changes Added autosave slots to "The Rest" settings gui. (https://forums.factorio.com/104610) Bugfixes Fixed a crash with crafting machines using burner energy sources and items that produce burnt results. (https://forums.factorio.com/104343) Fixed that the bonus GUI could show incorrect ...
by FactorioBot
Fri Dec 30, 2022 2:33 pm
Forum: News
Topic: Friday Facts #372 - 2022 recap
Replies: 32
Views: 25073

Friday Facts #372 - 2022 recap

by FactorioBot
Tue Dec 06, 2022 2:40 pm
Forum: Releases
Topic: Version 1.1.74
Replies: 3
Views: 11835

Version 1.1.74

Bugfixes Fixed that LocalisedString didn't support fallback groups in some cases when parsed from Lua. (https://forums.factorio.com/104297, https://forums.factorio.com/104303) Fixed a crash when a mod defines an entity that kills itself when created. (https://forums.factorio.com/104331) Modding Add...
by FactorioBot
Thu Dec 01, 2022 6:43 pm
Forum: Releases
Topic: Version 1.1.73
Replies: 10
Views: 11365

Version 1.1.73

Bugfixes Fixed items dropped on underground belts could be inserted at a wrong position when transport lines were facing east or south. (https://forums.factorio.com/104104) Fixed DNS CNAME records confusing the SRV lookup on Windows (https://forums.factorio.com/viewtopic.php?f=7&t=104089) Fixed...

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