Here it is! (beep boop)
https://factorio.com/blog/post/fff-373
Search found 521 matches
- Fri Aug 25, 2023 11:05 am
- Forum: News
- Topic: Friday Facts #373 - Factorio: Space Age
- Replies: 267
- Views: 75251
- Wed Aug 16, 2023 5:25 pm
- Forum: Releases
- Topic: Version 1.1.89
- Replies: 6
- Views: 10437
Version 1.1.89
Features Migrated the prototype modding documentation from the wiki to the docs website, enabling a more advanced presentation, an offline version, and machine-readability of the underlying format. They can be found at https://lua-api.factorio.com/latest/index-prototype.html. Minor Features Added c...
- Thu Jul 20, 2023 6:38 pm
- Forum: Releases
- Topic: Version 1.1.88
- Replies: 0
- Views: 9713
Version 1.1.88
Changes Automatic UI scale on Steam Deck will never be lower than 100% Steam on-screen keyboard will automatically appear on Steam Deck and in Steam Big Picture mode when using a controller. Bugfixes Fixed that notch slider tooltips would not show in some cases. (https://forums.factorio.com/107602)...
- Tue Jul 04, 2023 11:53 am
- Forum: Releases
- Topic: Version 1.1.87
- Replies: 10
- Views: 15502
Version 1.1.87
Minor Features Changed --dump-data to write infinite values as the string "inf" and "-inf". Bugfixes Fixed LuaGameScript::check_prototype_translations() did not work correctly for manual localised strings with parameters. (https://forums.factorio.com/107573) Fixed it was possibl...
- Wed Jun 28, 2023 5:17 pm
- Forum: Releases
- Topic: Version 1.1.86
- Replies: 3
- Views: 8255
Version 1.1.86
Minor Features It is now possible to blueprint entities of friendly forces. Changes "Pick up items" will no longer fire at the same time as other actions. This fixes character picking up items when flipping blueprints. (https://forums.factorio.com/106680) Bugfixes Fixed not being able to ...
- Fri Jun 16, 2023 6:00 pm
- Forum: Releases
- Topic: Version 1.1.85
- Replies: 0
- Views: 8922
Version 1.1.85
Changes Allow "Pick up items" and "Drop items" actions to be fired at the same time as other actions, in keyboard and mouse mode. (https://forums.factorio.com/106680) Bugfixes Fixed "Enter/leave vehicle" shortcut never allowing other shortcuts to use the same key combi...
- Thu Jun 15, 2023 9:43 am
- Forum: Releases
- Topic: Version 1.1.84
- Replies: 3
- Views: 8041
Version 1.1.84
Bugfixes Fixed a desync when reading cursor_display_location in on_gui_click. Fixed macOS release missing files due to a third party library bug. Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/exp...
- Wed Jun 14, 2023 7:21 pm
- Forum: Releases
- Topic: Version 1.1.83
- Replies: 22
- Views: 27291
Version 1.1.83
Notice for macOS users: This release is broken for you, please be patient until we fix the problem. Features Added controller(gamepad) support. Change input method in Settings->Controls to play using a controller. Minor Features Added contextual hotkey hints. Enable it in Settings->Interface. Usefu...
- Mon May 22, 2023 11:31 am
- Forum: Releases
- Topic: Version 1.1.82
- Replies: 8
- Views: 10644
Version 1.1.82
Changes Disabled the Command+W keyboard shortcut for closing the game window on Macs. Command+Q will still quit the application. (https://forums.factorio.com/105655) On macOS, left and right variants of the Command and Option keys are differentiated when not bound as a modifier. Bugfixes Fixed a de...
- Wed Apr 19, 2023 3:36 pm
- Forum: Releases
- Topic: Version 1.1.81
- Replies: 8
- Views: 11575
Version 1.1.81
Changes Updated SDL to version 2.26.5. Replace "Version" column in mods install menu with "Last highlighted" Bugfixes Fixed wind sound not changing its volume with zoom level. Fixed that productivity values did not show correctly in some cases. (https://forums.factorio.com/10581...
- Thu Mar 30, 2023 6:15 pm
- Forum: Releases
- Topic: Version 1.1.80
- Replies: 0
- Views: 11796
Version 1.1.80
Bugfixes
- Fixed LuaRendering::draw_sprite and draw_animation throwing an exception when orientation_target was not given.
- Thu Mar 30, 2023 2:18 pm
- Forum: Releases
- Topic: Version 1.1.79
- Replies: 0
- Views: 6862
Version 1.1.79
Bugfixes Fixed a crash when maximum-sounds is set below 16, for example by using --disable-audio or on failed audio initialization. (https://forums.factorio.com/105663) Fixed that some effects would sometimes be performed twice in multiplayer when FPS is lower than UPS. Fixed LuaSurface::find_entit...
- Mon Mar 20, 2023 2:43 pm
- Forum: Releases
- Topic: Version 1.1.78
- Replies: 3
- Views: 10035
Version 1.1.78
Minor Features In the blueprint preview window, deselecting all train fuel items disables the 'Train fuel' option. (This was already the case for modules. https://forums.factorio.com/102804) Changes On macOS, when AZERTY keyboard layout is used, the shortcut for Undo will default to Cmd + Z instead...
- Fri Mar 03, 2023 3:44 pm
- Forum: Releases
- Topic: Version 1.1.77
- Replies: 7
- Views: 12316
Version 1.1.77
Graphics Added support for Wayland on Linux. To enable it, set SDL_VIDEODRIVER=wayland in your environment. (thanks to raiguard) Changes Music no longer fades out on technology screen. (https://forums.factorio.com/104760) Bugfixes Fixed 'on_string_translated' event having incorrect localised_string...
- Fri Jan 20, 2023 10:54 am
- Forum: News
- Topic: Factorio price increase - 2023/01/26
- Replies: 40
- Views: 24330
Factorio price increase - 2023/01/26
Good day Engineers,
Next week, on Thursday 26th January 2023,
We will increase the base price of Factorio from $30 to $35.
This is an adjustment to account for the level of inflation since the Steam release in 2016.
Next week, on Thursday 26th January 2023,
We will increase the base price of Factorio from $30 to $35.
This is an adjustment to account for the level of inflation since the Steam release in 2016.
- Fri Jan 13, 2023 4:04 pm
- Forum: Releases
- Topic: Version 1.1.76
- Replies: 11
- Views: 15553
Version 1.1.76
Bugfixes Fixed a crash when trying to filter car/spider ammo slots. (https://forums.factorio.com/104769) Fixed visual artifact in water when zoomed out. Fixed 'on_entity_renamed' Lua event not including 'player_index' if copy-pasting to a train stop. (https://forums.factorio.com/104460) Use the aut...
- Wed Jan 11, 2023 5:54 pm
- Forum: Releases
- Topic: Version 1.1.75
- Replies: 17
- Views: 13791
Version 1.1.75
Changes Added autosave slots to "The Rest" settings gui. (https://forums.factorio.com/104610) Bugfixes Fixed a crash with crafting machines using burner energy sources and items that produce burnt results. (https://forums.factorio.com/104343) Fixed that the bonus GUI could show incorrect ...
- Fri Dec 30, 2022 2:33 pm
- Forum: News
- Topic: Friday Facts #372 - 2022 recap
- Replies: 32
- Views: 25073
- Tue Dec 06, 2022 2:40 pm
- Forum: Releases
- Topic: Version 1.1.74
- Replies: 3
- Views: 11835
Version 1.1.74
Bugfixes Fixed that LocalisedString didn't support fallback groups in some cases when parsed from Lua. (https://forums.factorio.com/104297, https://forums.factorio.com/104303) Fixed a crash when a mod defines an entity that kills itself when created. (https://forums.factorio.com/104331) Modding Add...
- Thu Dec 01, 2022 6:43 pm
- Forum: Releases
- Topic: Version 1.1.73
- Replies: 10
- Views: 11365
Version 1.1.73
Bugfixes Fixed items dropped on underground belts could be inserted at a wrong position when transport lines were facing east or south. (https://forums.factorio.com/104104) Fixed DNS CNAME records confusing the SRV lookup on Windows (https://forums.factorio.com/viewtopic.php?f=7&t=104089) Fixed...