Bugfixes
Fixed a consistency issue with cargo pods and variable result rocket-launch-products. (https://forums.factorio.com/132687)
Fixed an ordering issue with ghost trains being built. (https://forums.factorio.com/132730)
Modding
space-age, quality and elevated-rails mod versions were ...
Search found 616 matches
- Thu Feb 12, 2026 5:40 pm
- Forum: Releases
- Topic: Version 2.0.75
- Replies: 0
- Views: 3760
- Tue Feb 10, 2026 1:57 pm
- Forum: Releases
- Topic: Version 2.0.74
- Replies: 2
- Views: 4168
Version 2.0.74
Bugfixes
Fixed that blueprint built locomotive ghosts with fuel requests would not switch to automatic mode when the fuel was delivered. (https://forums.factorio.com/132428)
Fixed a crash with agricultural towers and some graphics definitions. (https://forums.factorio.com/132450)
Fixed that ...
Fixed that blueprint built locomotive ghosts with fuel requests would not switch to automatic mode when the fuel was delivered. (https://forums.factorio.com/132428)
Fixed a crash with agricultural towers and some graphics definitions. (https://forums.factorio.com/132450)
Fixed that ...
- Tue Jan 13, 2026 2:54 pm
- Forum: Releases
- Topic: Version 2.0.73
- Replies: 7
- Views: 10110
Version 2.0.73
Gui
Mods GUI will show an error instead of restarting the game when trying to confirm it while mod dependencies are not met.
Bugfixes
Fixed rocket silo could launch satellites even when cargo landing pad will not be able to hold launch products. (https://forums.factorio.com/131495 ...
Mods GUI will show an error instead of restarting the game when trying to confirm it while mod dependencies are not met.
Bugfixes
Fixed rocket silo could launch satellites even when cargo landing pad will not be able to hold launch products. (https://forums.factorio.com/131495 ...
- Mon Dec 22, 2025 10:00 am
- Forum: News
- Topic: Factorio - Nintendo Switch™ 2 Edition out now!
- Replies: 32
- Views: 10924
- Fri Oct 24, 2025 11:00 am
- Forum: News
- Topic: Friday Facts #439 - Factorio and Space Age on Nintendo Switch 2™
- Replies: 71
- Views: 24862
- Wed Oct 22, 2025 11:08 am
- Forum: Releases
- Topic: Version 2.0.72
- Replies: 28
- Views: 23599
Version 2.0.72
Changes
Decider combinator, arithmetic combinator and selector combinator are now primary energy consumers and have buffer size increased to make them more reliable in case of low power.
Reduced selector combinator energy usage from 5kW to 1kW.
When using "Entity tooltip delay", the timer is ...
Decider combinator, arithmetic combinator and selector combinator are now primary energy consumers and have buffer size increased to make them more reliable in case of low power.
Reduced selector combinator energy usage from 5kW to 1kW.
When using "Entity tooltip delay", the timer is ...
- Thu Oct 16, 2025 9:08 am
- Forum: Releases
- Topic: Version 2.0.71
- Replies: 10
- Views: 11075
Version 2.0.71
Bugfixes
Fixed asteroid collector navmesh would in rare cases be stuck computing forever. (https://forums.factorio.com/130063)
Fixed crash on Intel Macs with Intel Iris Plus Graphics by disabling GPU timings for those cards.
Fixed freeze with unknown cause when placing rails. (https://forums ...
Fixed asteroid collector navmesh would in rare cases be stuck computing forever. (https://forums.factorio.com/130063)
Fixed crash on Intel Macs with Intel Iris Plus Graphics by disabling GPU timings for those cards.
Fixed freeze with unknown cause when placing rails. (https://forums ...
- Mon Oct 13, 2025 12:09 pm
- Forum: Releases
- Topic: Version 2.0.70
- Replies: 12
- Views: 11538
Version 2.0.70
Bugfixes
Fixed scripted technology trigger was unable to load layered icons. (https://forums.factorio.com/131107)
Fixed tips and tricks item was unable to load layered icons.
Fixed stomper stomp sound playing way too many times when dying by stomping in a mine field. (https://forums.factorio ...
Fixed scripted technology trigger was unable to load layered icons. (https://forums.factorio.com/131107)
Fixed tips and tricks item was unable to load layered icons.
Fixed stomper stomp sound playing way too many times when dying by stomping in a mine field. (https://forums.factorio ...
- Mon Sep 29, 2025 3:44 pm
- Forum: Releases
- Topic: Version 2.0.69
- Replies: 19
- Views: 15549
Version 2.0.69
Bugfixes
Fixed some combinations of surface properties would cause robots to consume NaN amount of energy. (https://forums.factorio.com/130989)
Fixed upgrading underground belts in a blueprint would not preserve underground belt type. (https://forums.factorio.com/130994)
Fixed that upgrading ...
Fixed some combinations of surface properties would cause robots to consume NaN amount of energy. (https://forums.factorio.com/130989)
Fixed upgrading underground belts in a blueprint would not preserve underground belt type. (https://forums.factorio.com/130994)
Fixed that upgrading ...
- Tue Sep 23, 2025 12:51 pm
- Forum: Releases
- Topic: Version 2.0.68
- Replies: 7
- Views: 10648
Version 2.0.68
Graphics
Made Metal the default graphics rendering API for Macs.
Deprecated OpenGL support on Macs. It will still exist for older versions of macOS, but may not receive future updates.
Removed Graphics backend user setting.
Bugfixes
Fixed a crash with some menu simulations and mods ...
Made Metal the default graphics rendering API for Macs.
Deprecated OpenGL support on Macs. It will still exist for older versions of macOS, but may not receive future updates.
Removed Graphics backend user setting.
Bugfixes
Fixed a crash with some menu simulations and mods ...
- Mon Sep 22, 2025 3:09 pm
- Forum: Releases
- Topic: Version 2.0.67
- Replies: 21
- Views: 17119
Version 2.0.67
Minor Features
Partially fulfilled wait conditions use different background color to indicate progress.
Splitters can be connected to circuit network.
Changes
Added absorbed pollutant name to tile description in Factoriopedia.
Changed manual mining when the inventory is full to not ...
Partially fulfilled wait conditions use different background color to indicate progress.
Splitters can be connected to circuit network.
Changes
Added absorbed pollutant name to tile description in Factoriopedia.
Changed manual mining when the inventory is full to not ...
- Tue Sep 02, 2025 12:07 pm
- Forum: Releases
- Topic: Version 2.0.66
- Replies: 8
- Views: 11811
Version 2.0.66
Minor Features
Windows executables now undergo code signing.
Changes
Reverted belt building changes from 2.0.61.
Bugfixes
Fixed that blueprints made from ghosts would not be included in the on_player_setup_blueprint event. (https://forums.factorio.com/130470)
Fixed a consistency ...
Windows executables now undergo code signing.
Changes
Reverted belt building changes from 2.0.61.
Bugfixes
Fixed that blueprints made from ghosts would not be included in the on_player_setup_blueprint event. (https://forums.factorio.com/130470)
Fixed a consistency ...
- Fri Aug 22, 2025 11:43 am
- Forum: Releases
- Topic: Version 2.0.65
- Replies: 5
- Views: 21425
Version 2.0.65
Bugfixes
Fixed that freezing and thawing underground belts would move items slightly. (https://forums.factorio.com/129977)
Fixed super-forcing gates and walls would sometimes cause deconstruction of adjacent curved rail ghosts(https://forums.factorio.com/116779)
Fixed that opening rich text ...
Fixed that freezing and thawing underground belts would move items slightly. (https://forums.factorio.com/129977)
Fixed super-forcing gates and walls would sometimes cause deconstruction of adjacent curved rail ghosts(https://forums.factorio.com/116779)
Fixed that opening rich text ...
- Tue Aug 12, 2025 11:33 am
- Forum: Releases
- Topic: Version 2.0.64
- Replies: 0
- Views: 18210
Version 2.0.64
Minor Features
Heat interface can now heat entities and tiles.
Changes
Changed the blueprint setup GUI description field to include the icon picker. (https://forums.factorio.com/130163)
Bugfixes
Fixed that belts in the blueprint GUI did not animate. (https://forums.factorio.com ...
Heat interface can now heat entities and tiles.
Changes
Changed the blueprint setup GUI description field to include the icon picker. (https://forums.factorio.com/130163)
Bugfixes
Fixed that belts in the blueprint GUI did not animate. (https://forums.factorio.com ...
- Mon Aug 04, 2025 4:56 pm
- Forum: Releases
- Topic: Version 2.0.63
- Replies: 3
- Views: 18568
Version 2.0.63
Bugfixes
Fixed that --dump-icon-sprites would shift icons south-east by one pixel. (https://forums.factorio.com/130128)
Fixed boilers consuming hot input fluid would not produce enough steam. (https://forums.factorio.com/130021)
Fixed spider unit graphic layers with 'apply_runtime_tint' would ...
Fixed that --dump-icon-sprites would shift icons south-east by one pixel. (https://forums.factorio.com/130128)
Fixed boilers consuming hot input fluid would not produce enough steam. (https://forums.factorio.com/130021)
Fixed spider unit graphic layers with 'apply_runtime_tint' would ...
- Thu Jul 31, 2025 11:56 am
- Forum: Releases
- Topic: Version 2.0.62
- Replies: 0
- Views: 7231
Version 2.0.62
Bugfixes
Fixed a crash when furnace that is crafting is cloned.
Previous changelog: Version 2.0.61
New versions are released as experimental first and later promoted to stable. If you wish to switch to the experimental version on Steam, choose the experimental Beta Participation option ...
Fixed a crash when furnace that is crafting is cloned.
Previous changelog: Version 2.0.61
New versions are released as experimental first and later promoted to stable. If you wish to switch to the experimental version on Steam, choose the experimental Beta Participation option ...
- Wed Jul 30, 2025 4:50 pm
- Forum: Releases
- Topic: Version 2.0.61
- Replies: 11
- Views: 22578
Version 2.0.61
Changes
When dragging belts, going forward and back will remove the extra belts built.
When using smart belt building to make a turn, the player can decide to change the direction after the turn by dragging in the opposite direction.
Don't change gamepad selection center when the character ...
When dragging belts, going forward and back will remove the extra belts built.
When using smart belt building to make a turn, the player can decide to change the direction after the turn by dragging in the opposite direction.
Don't change gamepad selection center when the character ...
- Thu Jul 10, 2025 11:31 am
- Forum: Releases
- Topic: Version 2.0.60
- Replies: 0
- Views: 10805
Version 2.0.60
Changes
Moved the ammo turret request-slot closer to the turret center visually. (https://forums.factorio.com/129548)
Bugfixes
Fixed a crash when removing transport belts or walls with wires in blueprints.
Fixed that the show-train-signals debug option didn't render correctly for ...
Moved the ammo turret request-slot closer to the turret center visually. (https://forums.factorio.com/129548)
Bugfixes
Fixed a crash when removing transport belts or walls with wires in blueprints.
Fixed that the show-train-signals debug option didn't render correctly for ...
- Wed Jul 09, 2025 10:00 am
- Forum: Releases
- Topic: Version 2.0.59
- Replies: 8
- Views: 8979
Version 2.0.59
Changes
[space-age] Remastered and remixed music.
[space-age] More icons in factoriopedia made unique.
Optimizations
Improved performance when holding blueprints.
Graphics
Improved frame rate stability of Metal graphics backend
Improved rendering performance of busy scenes of ...
[space-age] Remastered and remixed music.
[space-age] More icons in factoriopedia made unique.
Optimizations
Improved performance when holding blueprints.
Graphics
Improved frame rate stability of Metal graphics backend
Improved rendering performance of busy scenes of ...
- Mon Jun 23, 2025 2:27 pm
- Forum: Releases
- Topic: Version 2.0.58
- Replies: 0
- Views: 8322
Version 2.0.58
Bugfixes
Fixed LuaForce::get_logistic_group was not working with constant combinators. (https://forums.factorio.com/129484)
Fixed a crash when item spoils in furnace source inventory while recipe was not yet selected.
Fixed music not playing on surfaces without a planet associated with them ...
Fixed LuaForce::get_logistic_group was not working with constant combinators. (https://forums.factorio.com/129484)
Fixed a crash when item spoils in furnace source inventory while recipe was not yet selected.
Fixed music not playing on surfaces without a planet associated with them ...