Search found 59 matches
- Wed Sep 30, 2015 10:19 pm
- Forum: Multiplayer
- Topic: [Public/Europe] Dedicated Server
- Replies: 331
- Views: 141230
Re: [Public/Europe] Dedicated Server [0.12.8/Dytech/RSO/FARL]
I'm getting a desync loop. Anybody else able to join?
- Wed Sep 30, 2015 10:12 pm
- Forum: Multiplayer
- Topic: [Public/Europe] Dedicated Server
- Replies: 331
- Views: 141230
Re: [Public/Europe] Dedicated Server [0.12.8/Dytech/RSO/FARL]
The link to the landfill mod in the first post is wrong. It should be this url:
https://forums.factorio.com/forum/vie ... =91&t=4973
https://forums.factorio.com/forum/vie ... =91&t=4973
- Wed Sep 30, 2015 10:00 pm
- Forum: Multiplayer
- Topic: [Public|EU] OFFLINE Dedicated Server with Crash Detection
- Replies: 311
- Views: 115325
Re: [Public] Dedicated MP Server with Crash Detection
I've been making quite a few hours the last few days and as of just now we have successfully launched a rocket (wíth sattelite this time). I've had that whenever there was someone playing on the server my speeds from the server would be 30kB/s'ish (while normally the server can provide me with about...
- Wed Sep 23, 2015 5:30 pm
- Forum: Multiplayer
- Topic: [Public|EU] OFFLINE Dedicated Server with Crash Detection
- Replies: 311
- Views: 115325
Re: [Public] Dedicated MP Server with Crash Detection
Server went down just now. Let's hope it's a temporary thing.
[edit]
Or was it because you were having trouble joining Bisa? You just kicked three of us out of the server that way
[edit]
Or was it because you were having trouble joining Bisa? You just kicked three of us out of the server that way
- Thu Aug 27, 2015 11:15 am
- Forum: Ideas and Suggestions
- Topic: Freeze prevention on MP download/join
- Replies: 7
- Views: 7685
Re: Freeze prevention on MP download/join
Isn't it possible to get much higher UPS if there's no GUI/frames to be rendered? The whole framesyncing stuff can be omitted in that part of trying to catch up as far as I know. Might be quite a code change, but should at least be possible. The real question would be whether that would speed it up ...
- Tue Aug 25, 2015 11:49 pm
- Forum: Ideas and Suggestions
- Topic: Freeze prevention on MP download/join
- Replies: 7
- Views: 7685
Re: Freeze prevention on MP download/join
I don't think that would work since the clients connection is already clogged up by downloading the full state/map so it'll miss (some) heartbeats.
- Tue Aug 25, 2015 10:49 pm
- Forum: Ideas and Suggestions
- Topic: Freeze prevention on MP download/join
- Replies: 7
- Views: 7685
Freeze prevention on MP download/join
Hi dev's and fellow fans, I have an idea about making the game (especially multiplayer) more smooth in terms of uninterrupted gameplay. Current situation: When someone joins a multiplayer server, right now all the clients (including server) save the "current" gamestate and put it up for do...
- Tue Aug 25, 2015 9:36 pm
- Forum: Multiplayer
- Topic: [Public|EU] OFFLINE Dedicated Server with Crash Detection
- Replies: 311
- Views: 115325
Re: [Public] Dedicated MP Server with Crash Detection
Aaaand we got kicked out again while joining.
[edit]
about the speed though: I seem to consistently get about 1MB/s from the server, never have any problems with slow dl speeds...
[edit]
about the speed though: I seem to consistently get about 1MB/s from the server, never have any problems with slow dl speeds...
- Tue Aug 25, 2015 9:16 pm
- Forum: Multiplayer
- Topic: [Public|EU] OFFLINE Dedicated Server with Crash Detection
- Replies: 311
- Views: 115325
Re: [Public] Dedicated MP Server with Crash Detection
We just got kicked out again.
[edit]
we can't join even after waiting three minutes. let's hope we can in a bit more time.
[edit]
doing a string of pings I see that the rtt is fine, but then there's also 20% packet loss, which might explain things :-/
[edit]
we can't join even after waiting three minutes. let's hope we can in a bit more time.
[edit]
doing a string of pings I see that the rtt is fine, but then there's also 20% packet loss, which might explain things :-/
- Tue Aug 25, 2015 6:13 pm
- Forum: Multiplayer
- Topic: [Public|EU] OFFLINE Dedicated Server with Crash Detection
- Replies: 311
- Views: 115325
Re: [Public] Dedicated MP Server with Crash Detection
There is a problem with the server. It keeps dropping us and refusing connections for a few minutes. Also connecting using p2p is completely impossible (same as two days ago). Can you check out what's the problem?
- Tue Aug 25, 2015 6:12 pm
- Forum: Multiplayer
- Topic: [Public/Europe] Dedicated Server
- Replies: 331
- Views: 141230
Re: [Public/Europe] Dedicated Server [0.12.4]
[edit] wrong server
- Fri Aug 21, 2015 5:28 pm
- Forum: Multiplayer
- Topic: [Public|EU] OFFLINE Dedicated Server with Crash Detection
- Replies: 311
- Views: 115325
Re: [Public] Dedicated MP Server with Crash Detection
The starting base got overrun and is completely gone, the iron base got overrun: I got that one back up and running, now with more defense. Oil production site is completely gone. We started a new base at the old copper site. Also started to reinforce that new base which is almost done. This map is ...
- Thu Aug 20, 2015 2:17 am
- Forum: Multiplayer
- Topic: [Public/Europe] Dedicated Server
- Replies: 331
- Views: 141230
Re: [Public/Europe] Dedicated Server [0.12.4]
I managed to save it from the biters, but it seems daniel34 is having trouble getting back into his own server. He's getting the "peer is not responding: unkown username" thingy. Now I can't seem to join anymore.
I'll see tomorrow if he fixed it or not.
-- edit --
he did
I'll see tomorrow if he fixed it or not.
-- edit --
he did
- Wed Aug 19, 2015 11:48 pm
- Forum: Multiplayer
- Topic: [Public/Europe] Dedicated Server
- Replies: 331
- Views: 141230
Re: [Public/Europe] Dedicated Server [0.12.4]
It continuously gives a desync error and starts to resend the map so that there's a desync loop.
- Wed Aug 19, 2015 11:08 pm
- Forum: Multiplayer
- Topic: [Public|EU] OFFLINE Dedicated Server with Crash Detection
- Replies: 311
- Views: 115325
Re: [Public] Dedicated MP Server with Crash Detection
Bisa restarted the server, but an hour into playing the server crashed. Let's hope we don't have to start over again. -- edit -- also bisa: there were some guys putting some pretty inflammatory things in there, drawing dicks and such. One guy kept boxing me in in walls and being annoying at 30'somet...
- Wed Aug 19, 2015 10:06 pm
- Forum: Multiplayer
- Topic: [Public|EU] OFFLINE Dedicated Server with Crash Detection
- Replies: 311
- Views: 115325
Re: [Public] Dedicated MP Server with Crash Detection
Sooo.. I've been playing for a few days now, and I must say: it's awesome!... but we finished it.
Is there any way to restart the server/start a new game?
Is there any way to restart the server/start a new game?
- Thu May 21, 2015 1:38 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.22] Can't download scenarios today, but I could y'day
- Replies: 8
- Views: 4670
Re: [0.11.22] Can't download scenarios today, but I could y'day
First time trying to update I get this error after it fetched all the packs.
After a second try it seems to download and update just fine. Not sure what went wrong there.
After a second try it seems to download and update just fine. Not sure what went wrong there.
- Tue May 12, 2015 4:40 pm
- Forum: Technical Help
- Topic: Scenario Pack Error
- Replies: 7
- Views: 4264
Re: Scenario Pack Error
My instance is totally unable to download the scenario pack at all. I'm getting a 404 error. Maybe there's something wrong with the server (deleted files/misdirected files?)
- Tue May 12, 2015 4:35 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.22] Can't download scenarios today, but I could y'day
- Replies: 8
- Views: 4670
Re: [0.11.22] Can't download scenarios today, but I could y'day
I've got the same problem. Below is the log when I changed to experimental downloads (somewhere along 11.434). It then found the packs, but 404'd on em. 0.001 2015-05-12 17:58:02; Factorio 0.11.22 (Build 14011, win64) 0.001 Operating system: Windows 7 Service Pack 1 0.001 Read data path: D:/Games/Po...