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by Dominik
Sat Jan 03, 2026 4:29 pm
Forum: Not a bug
Topic: [delete pls][2.0.72] Quality nuclear fuel reprocessing
Replies: 3
Views: 371

Re: [2.0.72] Quality nuclear fuel reprocessing

I don't know how I missed that, sorry. Thanks for pointing it out.
Quality fuel can make quality personal reactor.
Now, how do I delete this thread...
by Dominik
Fri Jan 02, 2026 9:34 pm
Forum: Not a bug
Topic: [delete pls][2.0.72] Quality nuclear fuel reprocessing
Replies: 3
Views: 371

[delete pls][2.0.72] Quality nuclear fuel reprocessing

When I load quality nuclear fuel into a reactor, it outputs quality spent fuel. It then clogs reprocessing, which apparently does not have any recipe for it.
Instead, it should work like a smelter - auto swap recipe and output quality uranium.
by Dominik
Mon Feb 10, 2020 4:13 pm
Forum: News
Topic: Friday Facts #331 - 0.18.0 release & Train pathfinder changes
Replies: 142
Views: 100463

Re: Friday Facts #331 - 0.18.0 release & Train pathfinder changes

I am only seeing this discussion now because I have been so busy having great time. Currently in Sri Lanka and can't complain one bit :) Thank you for your nice wishes and your concern is really moving and heartwarming!

I can understand your desire for deeper insight but that simply can't be done ...
by Dominik
Thu Oct 31, 2019 9:16 pm
Forum: Won't fix.
Topic: [0.17.69] Pipes do not exhibit flow animations when placed directly before eastern-facing pumps
Replies: 6
Views: 4820

Re: [Dominik][0.17.69] Pipes do not exhibit flow animations when placed directly before eastern-facing pumps

Yeah the new algo will fix that for sure. But if one day, after lunch, I feel like I have nothing to do, I might fix it as well :)
by Dominik
Fri Oct 11, 2019 9:17 am
Forum: Resolved Problems and Bugs
Topic: [Dominik][0.17.69] Crash, FluidBoxManager consistency check fail
Replies: 5
Views: 6062

Re: [Dominik][0.17.69] Crash, FluidBoxManager consistency check fail

I have changed it so that offshore pump setts the filter automatically based on the produced fluid.
by Dominik
Mon Oct 07, 2019 12:53 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.69] Map upgrade corrupted map
Replies: 4
Views: 4676

Re: [0.17.69] Map upgrade corrupted map

Hi, this log does not contain the crash - it was probably in the "-previous" one.
by Dominik
Mon Oct 07, 2019 12:47 pm
Forum: Resolved Problems and Bugs
Topic: [Dominik][0.17.69] Crash, FluidBoxManager consistency check fail
Replies: 5
Views: 6062

Re: [0.17.69] Crash, FluidBoxManager consistency check fail

Should I just require pumps to have a filter set? I remember that setting the filter was a fix I did for vanilla pumps long time ago.
by Dominik
Wed Oct 02, 2019 9:04 am
Forum: Pending
Topic: [Dominik] [0.17.69] Crash on save when calling FluidBox::getFluidManager
Replies: 3
Views: 2700

Re: [Dominik] [0.17.69] Crash on save when calling FluidBox::getFluidManager



Is the crash reproducible? If yes, I would certainly need the save to fix it. If it can't be reproduced then there is not much I can do.
Try it on your windows machine :)

OP opened several reports with unrelated crashes FYI.

Ah, you mean crashes on different subjects? I thought that all the ...
by Dominik
Tue Oct 01, 2019 2:10 pm
Forum: Pending
Topic: [Dominik] [0.17.69] Crash on save when calling FluidBox::getFluidManager
Replies: 3
Views: 2700

Re: [Dominik] [0.17.69] Crash on save when calling FluidBox::getFluidManager

Is the crash reproducible? If yes, I would certainly need the save to fix it. If it can't be reproduced then there is not much I can do.
Try it on your windows machine :)
by Dominik
Mon Sep 30, 2019 11:45 am
Forum: News
Topic: Friday Facts #312 - Fluid mixing saga & Landfill terrain
Replies: 144
Views: 103058

Re: Friday Facts #312 - Fluid mixing saga & Landfill terrain




Snip


I don't understand why you would want to ignore the one thing that makes items and fluid different, that is that fluid can be split into any amount. Fluid does not come in boxes so why treat it that way? People can use barrels if they want that.
It would not be intuitive and look silly ...
by Dominik
Fri Sep 20, 2019 10:05 am
Forum: Pending
Topic: [0.17.68] Crash: "Pump::update()"
Replies: 3
Views: 2483

Re: [0.17.68] Crash: "Pump::update()"

It probably crashes because of some bad fluid connection. Is the pump anyhow weird, like having an underground connection?
Nothing I can do without the save.
by Dominik
Wed Sep 18, 2019 9:21 pm
Forum: Resolved Problems and Bugs
Topic: [Dominik][0.17.68] Boiler with undergrounds, fluid mixing on remove
Replies: 3
Views: 4186

Re: [Dominik][0.17.68] Boiler with undergrounds, fluid mixing on remove

Funy thing happend. I found a piece in the code for making underground connections that in some cases disconnected pipes and immediatelly connected back again. I fixed it, thinking that it is just inefficient. But turns out it fixed this bug. Work well done.
by Dominik
Wed Sep 18, 2019 1:33 pm
Forum: Pending
Topic: [Dominik] [0.17.68] Crashes involving FluidBox during save and in gameplay
Replies: 3
Views: 2798

Re: [Dominik] [0.17.68] Crashes involving FluidBox during save and in gameplay

Hi, sorry for the issues you have.
I am not sure about the cause. Some of the logs point to an issue that is fixed in this version but most show some unspecific corruption which may or may not be connected to it. I don't think that it is a corruption of your system because then we would see issues ...
by Dominik
Mon Sep 16, 2019 2:17 pm
Forum: Resolved Problems and Bugs
Topic: [Dominik][0.17.68] Boiler with undergrounds, Systems don't match
Replies: 1
Views: 1783

Re: [Dominik][0.17.68] Boiler with undergrounds, Systems don't match

This is already fixed, the mixin' fixin' now works differently.
by Dominik
Mon Sep 16, 2019 2:11 pm
Forum: News
Topic: Friday Facts #312 - Fluid mixing saga & Landfill terrain
Replies: 144
Views: 103058

Re: Friday Facts #312 - Fluid mixing saga & Landfill terrain


1) If you batch them together why doesn't the check detect the mixing beforehand?
2) Why batch them together? If you leave them as two actions each step is simpler and already a solved and working problem. Problem solved.

I would rather have cases where doing a remove-ghost-and-build-X does not ...
by Dominik
Mon Sep 16, 2019 1:42 pm
Forum: Resolved Problems and Bugs
Topic: [Dominik][0.17.68] Boiler with undergrounds, failed rotate to fluid mixing
Replies: 2
Views: 3608

Re: [Dominik][0.17.68] Boiler with undergrounds, failed rotate to fluid mixing

Just added the check as underground pipes have. I will still have to check this with other entities but I have that planned for later.

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