Search found 663 matches
- Wed Mar 18, 2026 9:12 am
- Forum: Resolved for the next release
- Topic: [Genhis][2.0.73] Time passed fly condition counts time before departing to shattered planet
- Replies: 4
- Views: 536
- Mon Mar 16, 2026 2:38 pm
- Forum: Resolved for the next release
- Topic: [Genhis][2.0.73] Time passed fly condition counts time before departing to shattered planet
- Replies: 4
- Views: 536
Re: [2.0.73] Time passed fly condition counts time before departing to shattered planet
[Edit - sorry, I uploaded wrong save]
Here you go. Go to the pirate ship and go to the shattered planet. You will see the skip. If you then go to the previous (universe edge) stop, wait a bit, and go to shattered, you will see the timer start with some time on it.
https://drive.google.com/file/d ...
Here you go. Go to the pirate ship and go to the shattered planet. You will see the skip. If you then go to the previous (universe edge) stop, wait a bit, and go to shattered, you will see the timer start with some time on it.
https://drive.google.com/file/d ...
- Fri Mar 13, 2026 9:29 am
- Forum: Resolved for the next release
- Topic: [Genhis][2.0.73] Time passed fly condition counts time before departing to shattered planet
- Replies: 4
- Views: 536
[Genhis][2.0.73] Time passed fly condition counts time before departing to shattered planet
Hi.
TL;DR I think the time passed fly condition to Shattered planet counts time before departing towards the planet.
I have a flight schedule where I have the system edge stop with a always true condition, and then a flight condition to the Shattered planet set to 120 seconds passed. What happens ...
TL;DR I think the time passed fly condition to Shattered planet counts time before departing towards the planet.
I have a flight schedule where I have the system edge stop with a always true condition, and then a flight condition to the Shattered planet set to 120 seconds passed. What happens ...
- Sat Jan 03, 2026 4:29 pm
- Forum: Not a bug
- Topic: [delete pls][2.0.72] Quality nuclear fuel reprocessing
- Replies: 3
- Views: 464
Re: [2.0.72] Quality nuclear fuel reprocessing
I don't know how I missed that, sorry. Thanks for pointing it out.
Quality fuel can make quality personal reactor.
Now, how do I delete this thread...
Quality fuel can make quality personal reactor.
Now, how do I delete this thread...
- Fri Jan 02, 2026 9:34 pm
- Forum: Not a bug
- Topic: [delete pls][2.0.72] Quality nuclear fuel reprocessing
- Replies: 3
- Views: 464
[delete pls][2.0.72] Quality nuclear fuel reprocessing
When I load quality nuclear fuel into a reactor, it outputs quality spent fuel. It then clogs reprocessing, which apparently does not have any recipe for it.
Instead, it should work like a smelter - auto swap recipe and output quality uranium.
Instead, it should work like a smelter - auto swap recipe and output quality uranium.
- Mon Feb 10, 2020 4:13 pm
- Forum: News
- Topic: Friday Facts #331 - 0.18.0 release & Train pathfinder changes
- Replies: 142
- Views: 103823
Re: Friday Facts #331 - 0.18.0 release & Train pathfinder changes
I am only seeing this discussion now because I have been so busy having great time. Currently in Sri Lanka and can't complain one bit :) Thank you for your nice wishes and your concern is really moving and heartwarming!
I can understand your desire for deeper insight but that simply can't be done ...
I can understand your desire for deeper insight but that simply can't be done ...
- Thu Oct 31, 2019 9:16 pm
- Forum: Won't fix.
- Topic: [0.17.69] Pipes do not exhibit flow animations when placed directly before eastern-facing pumps
- Replies: 6
- Views: 4986
Re: [Dominik][0.17.69] Pipes do not exhibit flow animations when placed directly before eastern-facing pumps
Yeah the new algo will fix that for sure. But if one day, after lunch, I feel like I have nothing to do, I might fix it as well 
- Fri Oct 11, 2019 9:17 am
- Forum: Resolved Problems and Bugs
- Topic: [Dominik][0.17.69] Crash, FluidBoxManager consistency check fail
- Replies: 5
- Views: 6265
Re: [Dominik][0.17.69] Crash, FluidBoxManager consistency check fail
I have changed it so that offshore pump setts the filter automatically based on the produced fluid.
- Mon Oct 07, 2019 12:53 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.69] Map upgrade corrupted map
- Replies: 4
- Views: 4828
Re: [0.17.69] Map upgrade corrupted map
Hi, this log does not contain the crash - it was probably in the "-previous" one.
- Mon Oct 07, 2019 12:47 pm
- Forum: Resolved Problems and Bugs
- Topic: [Dominik][0.17.69] Crash, FluidBoxManager consistency check fail
- Replies: 5
- Views: 6265
Re: [0.17.69] Crash, FluidBoxManager consistency check fail
Should I just require pumps to have a filter set? I remember that setting the filter was a fix I did for vanilla pumps long time ago.
- Wed Oct 02, 2019 9:04 am
- Forum: Pending
- Topic: [Dominik] [0.17.69] Crash on save when calling FluidBox::getFluidManager
- Replies: 3
- Views: 2813
Re: [Dominik] [0.17.69] Crash on save when calling FluidBox::getFluidManager
Is the crash reproducible? If yes, I would certainly need the save to fix it. If it can't be reproduced then there is not much I can do.
Try it on your windows machine :)
OP opened several reports with unrelated crashes FYI.
Ah, you mean crashes on different subjects? I thought that all the ...
- Tue Oct 01, 2019 2:10 pm
- Forum: Pending
- Topic: [Dominik] [0.17.69] Crash on save when calling FluidBox::getFluidManager
- Replies: 3
- Views: 2813
Re: [Dominik] [0.17.69] Crash on save when calling FluidBox::getFluidManager
Is the crash reproducible? If yes, I would certainly need the save to fix it. If it can't be reproduced then there is not much I can do.
Try it on your windows machine
Try it on your windows machine
- Tue Oct 01, 2019 2:02 pm
- Forum: Resolved Problems and Bugs
- Topic: [Dominik] [0.17.69] CTD on load saved game related to Fluidboxmanager
- Replies: 2
- Views: 2756
Re: [Dominik] [0.17.69] CTD on load saved game related to Fluidboxmanager
Hi, this is a known issue and already fixed.
- Mon Sep 30, 2019 11:45 am
- Forum: News
- Topic: Friday Facts #312 - Fluid mixing saga & Landfill terrain
- Replies: 144
- Views: 107380
Re: Friday Facts #312 - Fluid mixing saga & Landfill terrain
Snip
I don't understand why you would want to ignore the one thing that makes items and fluid different, that is that fluid can be split into any amount. Fluid does not come in boxes so why treat it that way? People can use barrels if they want that.
It would not be intuitive and look silly ...
- Fri Sep 20, 2019 10:05 am
- Forum: Pending
- Topic: [0.17.68] Crash: "Pump::update()"
- Replies: 3
- Views: 2576
Re: [0.17.68] Crash: "Pump::update()"
It probably crashes because of some bad fluid connection. Is the pump anyhow weird, like having an underground connection?
Nothing I can do without the save.
Nothing I can do without the save.
- Fri Sep 20, 2019 10:01 am
- Forum: Resolved Problems and Bugs
- Topic: [Dominik][0.17.68] Boiler with undergrounds, fluid mixing on remove
- Replies: 3
- Views: 4326
- Wed Sep 18, 2019 9:21 pm
- Forum: Resolved Problems and Bugs
- Topic: [Dominik][0.17.68] Boiler with undergrounds, fluid mixing on remove
- Replies: 3
- Views: 4326
Re: [Dominik][0.17.68] Boiler with undergrounds, fluid mixing on remove
Funy thing happend. I found a piece in the code for making underground connections that in some cases disconnected pipes and immediatelly connected back again. I fixed it, thinking that it is just inefficient. But turns out it fixed this bug. Work well done.
- Wed Sep 18, 2019 1:33 pm
- Forum: Pending
- Topic: [Dominik] [0.17.68] Crashes involving FluidBox during save and in gameplay
- Replies: 3
- Views: 2924
Re: [Dominik] [0.17.68] Crashes involving FluidBox during save and in gameplay
Hi, sorry for the issues you have.
I am not sure about the cause. Some of the logs point to an issue that is fixed in this version but most show some unspecific corruption which may or may not be connected to it. I don't think that it is a corruption of your system because then we would see issues ...
I am not sure about the cause. Some of the logs point to an issue that is fixed in this version but most show some unspecific corruption which may or may not be connected to it. I don't think that it is a corruption of your system because then we would see issues ...
- Mon Sep 16, 2019 2:23 pm
- Forum: Resolved Problems and Bugs
- Topic: [Dominik][0.17.68] Boiler with undergrounds, crash at attempted fluid mixing
- Replies: 1
- Views: 1968
Re: [Dominik][0.17.68] Boiler with undergrounds, crash at attempted fluid mixing
Also already fixed.
- Mon Sep 16, 2019 2:17 pm
- Forum: Resolved Problems and Bugs
- Topic: [Dominik][0.17.68] Boiler with undergrounds, Systems don't match
- Replies: 1
- Views: 1863
Re: [Dominik][0.17.68] Boiler with undergrounds, Systems don't match
This is already fixed, the mixin' fixin' now works differently.