Search found 10 matches

by Memoria
Wed Dec 02, 2020 12:15 pm
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 890
Views: 336466

Re: pY Alien Life - Discussion

I'm having the same issue (GTX 980 on my end) but didn't find a workaround yet. I sometimes have that problem with other mods too tho (or at least I remember it doing the same thing when playing Space Exploration, which is another rather graphics heavy mod). I'll play around with my graphics settin...
by Memoria
Mon Nov 30, 2020 5:00 pm
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 890
Views: 336466

Re: pY Alien Life - Discussion

Heya, does anyone know how to tell hellmod to not show recipes that arent unlockable? For example there are several advanced recipes that require chlorinated water. Chlorinated water is not unlocked from the start and there is no technology that unlocks it (in the .lua files it says its unlocked by ...
by Memoria
Mon Nov 30, 2020 9:37 am
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 890
Views: 336466

Re: pY Alien Life - Discussion

I'm having the same issue (GTX 980 on my end) but didn't find a workaround yet. I sometimes have that problem with other mods too tho (or at least I remember it doing the same thing when playing Space Exploration, which is another rather graphics heavy mod). I'll play around with my graphics setting...
by Memoria
Sun Nov 29, 2020 1:31 am
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 890
Views: 336466

Re: pY Alien Life - Discussion

Heya, just wanted to report a small bug concerning cottonguts stage 4: when unlocking it you unlock advanced recipes for automation, logistic, chemical and py science (so far thats working as expected). The problem is that the recipes for automation science and py science don't have any buildings th...
by Memoria
Tue Oct 20, 2020 7:11 am
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 890
Views: 336466

Re: pY Alien Life - Discussion

Ooohhh nice!
BTW will the part of the tech tree with the py-SpaceProgram be expanded upon further in AL or is that part of another mod?
by Memoria
Sat Sep 05, 2020 4:06 pm
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 890
Views: 336466

Re: pY Alien Life - Discussion

Heya, I just started a game with all pymods (+ a few qol mods), I'm loving it so far! But I noticed (now I don't know if that's intentional or not) that you can boost labs with all of the PYAL modules (for example I can get a speed 11 lab with two rubber trees). In all Py-Buildings it says "Thi...
by Memoria
Fri Mar 20, 2020 6:19 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3791
Views: 1572749

Re: Development and Discussion

Hello again, so after playing a few hours and unlocking all the grey-science-pack-sciences I think I have hit a deadlock: The only thing I can research right now is "Specialist Laboratories" which requires the grey and the red science analyzer. Crafting the grey one is not a problem, for t...
by Memoria
Thu Mar 19, 2020 9:56 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3791
Views: 1572749

Re: Development and Discussion

Heya, I just started an Angel/Bob Playthrough (loving it so far!) and found a thing i think is kinda weird: in my crafting menu there's only one way to get grey circuit boards: wood->grey board->grey circuit board. Which is fine and everything. However if I try to craft something that is requiring g...
by Memoria
Fri Jan 31, 2020 10:12 pm
Forum: Modding help
Topic: Changing Pixels per Tile
Replies: 2
Views: 1232

Re: Changing Pixels per Tile

Thanks a lot!
by Memoria
Fri Jan 31, 2020 9:33 pm
Forum: Modding help
Topic: Changing Pixels per Tile
Replies: 2
Views: 1232

Changing Pixels per Tile

Hello, I just started modding and tried to add a new resource. It works perfectly fine (gets placed, you can mine it and get an item), my only problem is that my sprites get rendered in double the size they're supposed to. I created the resource basically by copying the demo-resource.lua provided by...

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