Search found 49 matches
- Fri Nov 08, 2024 12:58 pm
- Forum: Not a bug
- Topic: [2.0.15] Items picked up from ground on space-stations vanish.
- Replies: 0
- Views: 124
[2.0.15] Items picked up from ground on space-stations vanish.
Repro: 1. Have an asteroid collector with some stuff in its inventory. 2. Place an inserter that picks up an item from the collector and puts it onto the space-station ground. 3. (Optional) Remove/rotate the inserter. 4. Use right-click to "pick-up" the item from ground. Current behavior: ...
- Fri Nov 08, 2024 12:40 pm
- Forum: Balancing
- Topic: Isn't mining in earth orbit too OP?
- Replies: 18
- Views: 955
Re: Isn't mining in earth orbit too OP?
Evolution still happens regardless, especially on death world, so it's not like you get away completely for free. Wait, are u saying that space mining increases evolution, even doe' no pollution happens? Or that during the time u build out the space-mining logic, evolution happens because of time p...
- Fri Nov 08, 2024 6:21 am
- Forum: Balancing
- Topic: Isn't mining in earth orbit too OP?
- Replies: 18
- Views: 955
Isn't mining in earth orbit too OP?
For me it seems, easy energy with solar power... no pollution/no-evolution, infinite supply, hence no need to relocate mines... I can just dropship down everything for 0-resources.
I haven't yet reached any other planet orbit, but ATM i'm kinda gave up because this, I lost motivation. :/
I haven't yet reached any other planet orbit, but ATM i'm kinda gave up because this, I lost motivation. :/
- Sun Oct 27, 2024 7:38 pm
- Forum: Gameplay Help
- Topic: Can you loose items to space?
- Replies: 4
- Views: 455
Re: Can you loose items to space?
Other weird thing is, when I click left-icon on the output iron ore of a crusher, it goes straight into storage...why/how? I understand that the space platform itself is an electricity grid... but is it a transportation grid too? Sorry, I don't wanna complain, but I loved that these details/interact...
- Sun Oct 27, 2024 7:21 pm
- Forum: Gameplay Help
- Topic: Can you loose items to space?
- Replies: 4
- Views: 455
Can you loose items to space?
So I just have my first space stations...yaaay. I use an inserter to pickup an item (e.g. iron ore) from a crusher. The inserter has no destination to put it - there is space platform on its output - and when I now remove the inserter, the ore stays on the space platform. When I right-click the ore ...
- Tue Oct 22, 2024 12:52 pm
- Forum: Ideas and Suggestions
- Topic: Can I cache the loading calculations?
- Replies: 1
- Views: 112
Can I cache the loading calculations?
With vanilla Space Age, the loading time takes quite much longer than before. Is there an option to somehow `cache` this process? I am okay, if I would need to do stuff manually (clear cache or whatever) if I add mods or anything...
- Sun Oct 20, 2024 1:25 pm
- Forum: General discussion
- Topic: Can i use space age with website buy with having base game on steam?
- Replies: 8
- Views: 1782
Re: Can i use space age with website buy with having base game on steam?
Maybe there is an option to claim a "website-key" from the base-game when I bought in on steam? Yes you link your account on Factorio.com with your steam account and whichever way you buy it, you can use it both standalone and on steam. ty, i'm gonna go with the website buy of SE then!
- Sun Oct 20, 2024 1:02 pm
- Forum: General discussion
- Topic: Can i use space age with website buy with having base game on steam?
- Replies: 8
- Views: 1782
Can i use space age with website buy with having base game on steam?
The title basically is my question. I would prefer to buy SE on the website, just wan't aware of this option when I bought the base game, so my base game is "only steam". Will I have the option to claim a copy on steam from SE if I buy it on the website - just as with the base game? Will t...
- Mon Sep 05, 2022 9:42 am
- Forum: Mods
- Topic: [MOD 1.1] Space exploration - is it this easy?
- Replies: 3
- Views: 5698
[MOD 1.1] Space exploration - is it this easy?
I've played mostly vanilla until now and I was always looking for hardcore experience, so death-world marathon was my go-to scenario. I've beaten it a lot of times w/ most challenging starts I could come up with. When starting a new space exploration game by using the `Space Exploration Defaults` se...
- Sat Jun 19, 2021 10:04 am
- Forum: News
- Topic: Friday Facts #366 - The only way to go fast, is to go well!
- Replies: 100
- Views: 74461
Re: Friday Facts #366 - The only way to go fast, is to go well!
For this, I implemented a simple test dependency system. The tests are executed and listed in a way, that when you get to debug and check a test, you know that all of its dependencies are already working correctly. I tried to search if others use the dependencies as well, and how they do it, and I ...
- Wed Jan 20, 2021 4:17 am
- Forum: Ideas and Suggestions
- Topic: Save in Background
- Replies: 30
- Views: 11503
Re: Save in Background
I'm a bit confused about this reasoning. Why does leaking handles make a process unkillable? (Just wanna learn)shakephobia wrote: βTue Jan 19, 2021 1:40 pm However, we encountered several 3rd party applications in the wild that leaked handles to the snapshot process, making it unkillable. That completely killed the project for us.
- Fri Jan 15, 2021 11:03 am
- Forum: Balancing
- Topic: Efficiency Module Scaling
- Replies: 45
- Views: 22458
Re: Efficiency Module Scaling
I might not be popular w/ my opinion, but I honestly think, green modules are already way too OP on lvl1. On a death-world marathon scenario starting in desert, as soon as you fill every miner/assembler with lvl1 green modules the challenge suddenly just disappears. Both pollution created by miners/...
- Tue Jan 12, 2021 7:01 pm
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 360810
Re: [MOD 0.13.17+] Rampant
If you point me to a file in the `rampant` repository and give a few tips how one would test/debug such a problem I could give a try fixing this issue. this should be fixed in 1.1.8 Ty for the update. I've tried out the new version, currently some pathing issue seems to be present. I've added a scr...
- Mon Oct 12, 2020 7:49 am
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 360810
Re: [MOD 0.13.17+] Rampant
I've got a semi-huge biter swarm stuck next to my base, they don't react on much, except if you walk real close to them. I think they should be attacking or swarming somewhere else. Mods: base 1.0.0 rampant 0.18.17 NoHandCrafting 1.0.11 ramptant-stuck.png Game save: rdw - 0.40 constr robo.zip Seems...
- Sat Sep 26, 2020 11:06 am
- Forum: Bob's mods
- Topic: When should Bob's enemies starting to appear?
- Replies: 2
- Views: 2477
Re: When should Bob's enemies starting to appear?
There is no change for the spawning sooner option, maybe I should write in a change for it. +1, I mean it's called "Bigger enemies sooner" so it's working correctly now, however I think it's logical if "everything" would happen sooner, in that case maybe the string should be mod...
- Fri Sep 25, 2020 4:20 pm
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 360810
Re: [MOD 0.13.17+] Rampant
I've got a semi-huge biter swarm stuck next to my base, they don't react on much, except if you walk real close to them. I think they should be attacking or swarming somewhere else. Mods: base 1.0.0 rampant 0.18.17 NoHandCrafting 1.0.11 ramptant-stuck.png Game save: rdw - 0.40 constr robo.zip
- Fri Sep 25, 2020 3:59 pm
- Forum: Bob's mods
- Topic: When should Bob's enemies starting to appear?
- Replies: 2
- Views: 2477
When should Bob's enemies starting to appear?
So I'm playing a vanilla deathworld w/ Bob's enemies, I'm at 0.38 evo factor, however everything is the same as vanilla. BTW I'v also enabled the large enemy should spawn sooner option.
When (on what evolution or time) are biters/spitters supposed to be spawning w/ different properties than vanilla?
When (on what evolution or time) are biters/spitters supposed to be spawning w/ different properties than vanilla?
- Fri Sep 18, 2020 1:40 pm
- Forum: General discussion
- Topic: I can't beat it...
- Replies: 99
- Views: 31181
Re: I can't beat it...
Ye, you're right, I've tried multiple settings, not just DW and DWM, but 've tweaked other settings as well. I posted it because it's something new and exciting for me and I've thought people visiting this thread might also enjoy it.
- Fri Sep 18, 2020 7:35 am
- Forum: General discussion
- Topic: I can't beat it...
- Replies: 99
- Views: 31181
Re: I can't beat it...
So I've figured I'll give a try for some mods to pump-up the game difficulty. I'm running a simple death-world w/ rampant (w/ basic settings of the mod) and NoHandCrafting . It makes the scenario very challenging, until now, I couldn't beat it w/ full-forest start. Of course, I'm playing w/ only one...
- Tue Sep 15, 2020 4:28 pm
- Forum: General discussion
- Topic: Any information about schedule / road-map?
- Replies: 4
- Views: 1693
Re: Any information about schedule / road-map?
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