Search found 7 matches

by cgar
Fri Sep 27, 2019 11:07 pm
Forum: News
Topic: Friday Facts #314 - 0.17 stable
Replies: 105
Views: 47223

Re: Friday Facts #314 - 0.17 stable

Blizzard: Why improve the game when you can improve your litigation process!?
Blizzard: Innovation through litigation!
by cgar
Fri Sep 06, 2019 9:13 pm
Forum: News
Topic: Friday Facts #311 - New remnants 3
Replies: 52
Views: 27445

Re: Friday Facts #311 - New remnants 3

No news on 0.17 stable???
by cgar
Tue Aug 27, 2019 5:38 pm
Forum: Maps and Scenarios
Topic: Nauvis Post Collapse 1.0 (Pre-Alpha)
Replies: 115
Views: 86705

Re: Nauvis Post Collapse (16GB ram minimum required)

onkl wrote: ↑
Mon Aug 26, 2019 8:24 pm
[…]My problem is that I can't use the robo-port to clear or construct. How do I do that right from the start without researching?[…]
You can see the wiki on the shortcut bar for more info but basically just use the console command:

Code: Select all

/unlock-shortcut-bar
by cgar
Sun Aug 25, 2019 12:58 am
Forum: News
Topic: Friday Facts #309 - Controversial opinions
Replies: 290
Views: 112071

Re: Friday Facts #309 - Controversial opinions

Fixed that canceling production in assembling machine did return the products in progress. AKA: Fixed that Factorio did take a reasonable and pragmatic approach. Everyone shall now loose all their U235 for simple things like layout changes or errant placement. Factorio is transitioning into Masochi...
by cgar
Sat Aug 24, 2019 1:53 am
Forum: Not a bug
Topic: [0.17.38] Items disappear when picking up assembling machine
Replies: 17
Views: 5974

Re: [0.17.38] Items disappear when picking up assembling machine

Fixed that canceling production in assembling machine did return the products in progress.
Fixed that errant assembler placement could be corrected without punishment. Because being reasonable is sinful.
by cgar
Tue Aug 20, 2019 6:21 am
Forum: Maps and Scenarios
Topic: Nauvis Post Collapse 1.0 (Pre-Alpha)
Replies: 115
Views: 86705

Re: Nauvis Post Collapse (16GB ram minimum required)

Ah yea I think I remember them from the new intro scenario thing. Perhaps it would be better to delete all but 1 then? That way power would "ONLY" be on the level of about 50 large nuclear setups combined. If they were in the city or something it would make sense. The intro does say the pl...
by cgar
Tue Aug 20, 2019 3:54 am
Forum: Maps and Scenarios
Topic: Nauvis Post Collapse 1.0 (Pre-Alpha)
Replies: 115
Views: 86705

Re: Nauvis Post Collapse (16GB ram minimum required)

Quite enjoying myself exploring and building in this map. One thing though. Are the starting generators from the crashed ship together supposed to supply more power than the WHOLE EARTH? lol Earth total power consumption = 2.48TW 5 x 500GW "Electricity Generators" = 2.5TW They should be ca...

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