Search found 30 matches
- Sun Jul 28, 2024 12:18 am
- Forum: News
- Topic: Friday Facts #421 - Optimizations 2.0
- Replies: 109
- Views: 22131
Re: Friday Facts #421 - Optimizations 2.0
Are you using hardware acceleration for the bot movements.. asin.. vertex shaders for the positional drawing of the sprites?
- Sat Feb 12, 2022 5:03 pm
- Forum: News
- Topic: Friday Facts #367 - Expansion news
- Replies: 220
- Views: 142182
Re: Friday Facts #367 - Expansion news
Can someone revisit the Windows SteamCMD version of the dedicated server? On Linux there's an option for headless and doesn't require authentication and is supported by a 3rd party to allow incremental updates. On Windows there is not really a way to achieve the same functionality. Would it be poss...
- Tue Mar 17, 2020 4:27 pm
- Forum: Mods
- Topic: [0.17] Even Distribution
- Replies: 52
- Views: 48932
Re: [0.17] Even Distribution
When starting 0.18.13...
EDIT: this is not meant to annoy you, just as a notification. I missed your message on the mod portal ( https://mods.factorio.com/mod/even-dist ... 000ef29cdc ) about you already seeing it. I'm sorry
- Fri Feb 07, 2020 5:29 pm
- Forum: News
- Topic: Friday Facts #333 - Terrain scrolling
- Replies: 40
- Views: 21672
Re: Friday Facts #333 - Terrain scrolling
You guys keep amazing me with the intricacies of game development.. I love these Friday Facts and wish EVERY developer would write them; I absolutely love them.. also, these optimizations is exactly why Factorio has been my #1 game for the last few years.. Do you have an updated unit test video? I'd...
- Fri Jul 19, 2019 2:55 pm
- Forum: Ideas and Requests For Mods
- Topic: Turn wood into crude oil
- Replies: 38
- Views: 10660
Re: Turn wood into crude oil
Hi guys, just to let you know: my mod Wood Gasification v2.1.0 (only for 0.17.x and above, sorry) now includes a new technology called the "Advanced wood gasification process". Advanced wood gasification turns 28 wood and 50 water into 35 units heavy oil, 15 units of light oil and 20 units...
- Wed Apr 10, 2019 4:54 pm
- Forum: General discussion
- Topic: Belts vs Bots - A response to FFF #224
- Replies: 98
- Views: 51061
Re: Belts vs Bots - A response to FFF #224
What about longer charging times for bots, so that they're only effective when used in bursts, like when resupplying a train or a player, or helping in the production of some finite-storage product like repairpacks or complex ammo types? I really think giving bots realistics recharging times and wea...
- Tue Mar 19, 2019 2:28 pm
- Forum: News
- Topic: Friday Facts #286 - Pollution cleanup
- Replies: 72
- Views: 36526
Re: Friday Facts #286 - Pollution cleanup
I just mentioned to kovarex that I found it funny how we both worked on the same stuff on the same day.. (although I worked on Grafana that day, not in-game graphs, yet I think I had to deal with a bit more data.. about 27 data points per server, 300 servers in total, for over a million timed entrie...
- Tue Dec 12, 2017 11:26 pm
- Forum: News
- Topic: Friday Facts #220 - The best Friday Facts ever
- Replies: 197
- Views: 85957
Re: Friday Facts #220 - The best Friday Facts ever
Thank you guys, love you guys! Have a nice holiday and THANK YOU FOR OUR EARLY XMAS PRESENT!!!!
- Fri Apr 21, 2017 11:06 pm
- Forum: News
- Topic: Friday Facts #187 - Space science & 0.15 graphics
- Replies: 362
- Views: 157785
Re: Friday Facts #187 - Space science & 0.15 graphics
I just managed to get 8 friends to buy the game
- Fri Apr 21, 2017 11:04 pm
- Forum: News
- Topic: Friday Facts #187 - Space science & 0.15 graphics
- Replies: 362
- Views: 157785
Re: Friday Facts #187 - Space science & 0.15 graphics
I'm so excited.. why does this feel like Christmas?!
- Wed Apr 05, 2017 8:03 am
- Forum: Spread the Word
- Topic: Giveaway a copy of factorio to Youtubers
- Replies: 3
- Views: 4536
Re: Giveaway a copy of factorio to Youtubers
I think the game has had more than enough promotion.. and channels that have over 100k subscribers can spend the 20 dollars.. seems like giving away money by giving keys that can be reselled (which happens more than often)
- Fri Mar 03, 2017 6:55 pm
- Forum: News
- Topic: Friday Facts #180 - Map interaction
- Replies: 161
- Views: 74327
Re: Friday Facts #180 - Map interaction
Good news.. can't wait for the new release.. wish it would come sooner.. but I'm sure that you guys are working on good stuff, so keep it up..
Did the older, faster release cycle, cause you so much overhead with community feedback that you opted completely out of it for 0.15 ?
Did the older, faster release cycle, cause you so much overhead with community feedback that you opted completely out of it for 0.15 ?
- Thu Nov 03, 2016 8:22 pm
- Forum: Ideas and Suggestions
- Topic: Logistics bots optimization (researchable?)
- Replies: 3
- Views: 1788
Logistics bots optimization (researchable?)
pre-scriptum: Please note that I have NO idea how the order queue'ing is done for the logistics bots, so please forgive my ignorance, devs.. you glorious bastards and lords of the code! Logistics bots' behavior should be changed (optionally by a researched thing) to change their behaviour from this:...
- Fri Sep 09, 2016 11:21 am
- Forum: Releases
- Topic: Version 0.14.5
- Replies: 30
- Views: 34403
Re: Version 0.14.5
I'm kinda sad that most of the features of this update have to do with handling idiots, griefers and other scum on the multiplayer servers. Getting more popular clearly means getting more dickheads too ... I'm grateful to see that they're putting more effort into the multiplayer aspect of the game....
- Sat Sep 03, 2016 4:44 pm
- Forum: Resolved Problems and Bugs
- Topic: [14.3] MP: Clients crash after desync on: "(73): ClientRouter::getConnectSettings"
- Replies: 7
- Views: 3735
Re: [0.14.3] Crash after ignoring maximum desync message dialog
Yeah sorry.. I forgot to upload it.. my factorio-current.log was 0 bytes, so I uploaded the previous one.. not sure if this is it though.. I think you're better of with Smarty's :P 0.000 2016-09-03 17:38:38; Factorio 0.14.3 (build 24459, win64, steam) 0.001 Operating system: Windows 10 0.001 Program...
- Sat Sep 03, 2016 4:30 pm
- Forum: Resolved Problems and Bugs
- Topic: [14.3] MP: Clients crash after desync on: "(73): ClientRouter::getConnectSettings"
- Replies: 7
- Views: 3735
[0.14.3] Crash when reconnecting after max. desyncs
After receiving the maximum number of desyncs and being dropped to the main menu, I ignored the dialog and reconnected back to the server. Once connected, I pressed reconnect to get rid of the dialog, and the client crashed. Don't despair guys, I think you're doing a wonderful job.. YOU GUYS KICK AS...
- Wed Aug 31, 2016 1:01 pm
- Forum: Duplicates
- Topic: [14.2] [Twinsen] MP Crash client + server on: "(386): CircuitConnector::markVisited"
- Replies: 7
- Views: 3863
Re: 0.14.2 crashed both CLIENT _AND_ server during multiplayer
It crashed again.. this time I wasn't working on signals..
- Wed Aug 31, 2016 12:52 pm
- Forum: Duplicates
- Topic: [14.2] [Twinsen] MP Crash client + server on: "(386): CircuitConnector::markVisited"
- Replies: 7
- Views: 3863
[14.2] [Twinsen] MP Crash client + server on: "(386): CircuitConnector::markVisited"
Not exactly sure what went down at the moment of the crash since we had over 12 people playing online (look for tag 'gamechat').. included the save file that one of our guests saved at the time of the crash (which crashes the game client!) and also added the last WORKING save.. enjoy debugging this ...
- Mon Aug 15, 2016 7:59 am
- Forum: Spread the Word
- Topic: Factorio need IRL Stuff (Merchandise).
- Replies: 73
- Views: 53512
Re: Factorio need IRL Stuff (Merchandise).
I will never wear a white shirt with that ugly orange domainname (yes, not even a URL, because there's no protocol specified) underneath the awesome factorio logo..
Make the shirt black and leave out the domainname, people know how to Google these days...
Make the shirt black and leave out the domainname, people know how to Google these days...
- Mon Aug 08, 2016 9:30 am
- Forum: Implemented Suggestions
- Topic: holding z should continually drop items
- Replies: 32
- Views: 10245
Re: holding z should continually drop items
really glad this got implemented.. it now works as it should.. not instantly, not as efficient as an inserter and a chest, but at least nog RSI-inducing!