Search found 54 matches

by wizcreations
Mon Mar 16, 2026 10:17 pm
Forum: Gameplay Help
Topic: Upgrading Chests After Researching Logistics System
Replies: 2
Views: 240

Upgrading Chests After Researching Logistics System

I may have used the logistic chests incorrectly before unlocking the later chest types. I played for a few hours with my factory outputting items into Passive Provider Chests and all bot deconstruction going into a large quantity of Storage Chests without any sorting. Now that I have Buffer ...
by wizcreations
Mon Mar 16, 2026 9:56 pm
Forum: Gameplay Help
Topic: How to edit copy of train group without modifiing old group?
Replies: 1
Views: 163

Re: How to edit copy of train group without modifiing old group?

If I understand your question appropriately, first assign Group A to a new train, then rename the train group for that train. Assigning an existing group and then renaming it has the effect of making a new copy of the original group. Any changes you make will only save to the group with the new name.
by wizcreations
Fri Oct 24, 2025 2:57 pm
Forum: News
Topic: Friday Facts #439 - Factorio and Space Age on Nintendo Switch 2™
Replies: 71
Views: 28923

Re: Friday Facts #439 - Factorio and Space Age on Nintendo Switch 2™

"Mouse Mode" is how the user Bigfoot (youtube) plays this game on PC. He has been playing with controller and mouse for years. Might be worth reaching out to if you want some insights in user experience for that control scheme.
by wizcreations
Thu Sep 18, 2025 2:21 am
Forum: Tools
Topic: [WORKING] Modded Achievement Enabler
Replies: 2
Views: 4839

Re: [WORKING] Modded Achievement Enabler

This will be very useful for whenever I get around to starting my next Space Age run. I am trying to enjoy Vanilla before jumping into mods, but like Pin-Lui, a single playthrough for me takes a looooooooong time.
by wizcreations
Sat Jan 11, 2025 8:44 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 2076
Views: 1030847

Re: Simple Questions and Short Answers

Is it possible to see more of my blueprint names in my blueprint books without having to mouse over everything?
I use three- or four-word names but only the first two words are visible when viewing the blueprint book.
by wizcreations
Fri Jan 10, 2025 8:21 pm
Forum: Gameplay Help
Topic: Help with filter inserter
Replies: 5
Views: 1605

Re: Help with filter inserter

I am glad Tertius gave you a much better answer than I did. I'm sorry mine wasn't so helpful! Hopefully I can be more helpful here.

The two inputs to the Decider Combinator must be different colors because they are different inputs to the combinator, but it does not matter which one is red and ...
by wizcreations
Thu Jan 09, 2025 8:12 pm
Forum: Gameplay Help
Topic: Help with filter inserter
Replies: 5
Views: 1605

Re: Help with filter inserter

I have not done this myself but I think I understand in principle how it could work.

Check out FF405 that talks about counting all items on a belt. You need a circuit connection to read belt contents with the "Hold (all belts)" option.
https://factorio.com/blog/post/fff-405

Then set an enable ...
by wizcreations
Thu Dec 26, 2024 6:49 pm
Forum: Gameplay Help
Topic: I tend to get stuck mid-game
Replies: 19
Views: 7229

Re: I tend to get stuck mid-game

That’s super helpful! Thanks!!
by wizcreations
Wed Dec 25, 2024 10:26 pm
Forum: Gameplay Help
Topic: I tend to get stuck mid-game
Replies: 19
Views: 7229

Re: I tend to get stuck mid-game

You’re right on what I’m getting hung up on. That was also good advice to only build a small number of machines at a time and not expand until I see the need to expand.
by wizcreations
Wed Dec 25, 2024 2:43 pm
Forum: Gameplay Help
Topic: I tend to get stuck mid-game
Replies: 19
Views: 7229

Re: I tend to get stuck mid-game

That’s really helpful. Thanks for the examples!

How do I interpret the beacons and speed module info on FactorioLab?
by wizcreations
Wed Dec 25, 2024 2:54 am
Forum: Gameplay Help
Topic: I tend to get stuck mid-game
Replies: 19
Views: 7229

Re: I tend to get stuck mid-game

I went to take some engines off of the line making them for science so that I could use them for bots. Sadly I discovered most assembling machines were idle. I noticed that my factory is using more steel than I produce, and I don't have a nearby location I can use to make more. The one iron patch ...
by wizcreations
Wed Dec 25, 2024 1:53 am
Forum: Gameplay Help
Topic: I tend to get stuck mid-game
Replies: 19
Views: 7229

Re: I tend to get stuck mid-game


Advanced oil refining is tricky because you'll end up with different amounts of light oil, heavy oil, and petroleum gas. Some of those things you'll need more of at some times, and other times you'll need more of something else. Once you figure out one trick to dealing with those different levels ...
by wizcreations
Tue Dec 24, 2024 4:21 pm
Forum: Gameplay Help
Topic: I tend to get stuck mid-game
Replies: 19
Views: 7229

Re: I tend to get stuck mid-game

I want to get to robots next. That helps me build easier. But it doesn’t solve the problem of not knowing what I’m supposed to be done.

Up to blue science is really straight forward with minimum intermediary products to worry about, mostly just gears, pipes, copper wires, and circuits. Advanced oil ...
by wizcreations
Tue Dec 24, 2024 4:53 am
Forum: Gameplay Help
Topic: I tend to get stuck mid-game
Replies: 19
Views: 7229

I tend to get stuck mid-game

I struggle to figure out what I need to do next once I get chemical science completed. Early game makes sense to me even though I am very slow. Any advice to help me both play faster and not feel overwhelmed not knowing what to do next?

I also seem to hit a wall where I suddenly need a lot more of ...
by wizcreations
Mon Dec 16, 2024 6:53 pm
Forum: Gameplay Help
Topic: Defence Tactics Advice
Replies: 12
Views: 4848

Re: Defence Tactics Advice

I use a service train with repair packs, turrets, walls, etc needed to repair defensive outposts. Use combinators to specify the quantity of each item you want at each train stop so it only unloads what is needed.

Based on your map, you should also spend an hour driving around and killing all those ...
by wizcreations
Thu Dec 12, 2024 12:48 am
Forum: Gameplay Help
Topic: Bag of trains tutorial
Replies: 25
Views: 12227

Re: Bag of trains tutorial

I haven't actually tested this yet, but with the new fluid mechanics, is it still faster to use trains for long distances? I'm wondering if this is still needed
by wizcreations
Tue Dec 03, 2024 4:43 pm
Forum: General discussion
Topic: Play styles and factory designs
Replies: 5
Views: 9348

Re: Play styles and factory designs

I like trees and cliffs. I try not to destroy them unless there is no choice. My current map has a huge oil field covered by trees. I only cut down the trees needed to place power poles, pump jacks, and underground pipes to get the oil out.

I also like spaghetti factories. I have a main bus but the ...
by wizcreations
Mon Dec 02, 2024 6:11 pm
Forum: Gameplay Help
Topic: Tutorial doesn't say how to set a train stop
Replies: 3
Views: 877

Re: Tutorial doesn't say how to set a train stop

This helped me. I'm not sure if the 2.0 updates invalidate any of the information here, but it could be a helpful start

viewtopic.php?t=23787
by wizcreations
Mon Dec 02, 2024 1:27 am
Forum: Gameplay Help
Topic: Full Details for Map Generation Settings?
Replies: 6
Views: 3092

Re: Full Details for Map Generation Settings?

It's been 5 years since I last played Factorio, but I do have over 200 hours of play time. I remember a lot of how the game works but also have forgotten a lot. I remembered that trees and grass absorb pollution, for instance, and I always like generating forested grassland for that reason. (Plus I ...
by wizcreations
Sun Dec 01, 2024 7:36 pm
Forum: Gameplay Help
Topic: Full Details for Map Generation Settings?
Replies: 6
Views: 3092

Re: Full Details for Map Generation Settings?

Thanks, that is somewhat helpful, though still unclear how the numbers really affect the result. It'd be nice if there were a few more words with the tooltips to say "a higher number means ____" similar to the moisture and terrain type tooltips.

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