Search found 8 matches

by Lowest0ne
Mon Dec 20, 2021 6:06 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3893
Views: 1673361

Re: Bugs & FAQ

The Angel's Refining mod doesn't seem to be correctly updated to 0.12.1 in the in-game installer. It is listed as being 0.12.1 in the big list of mods, but upon clicking on it, it references and installs 0.12.0. I have tried deleting the zip from my mods folder, as well as mod-list.dat. I haven't ...
by Lowest0ne
Tue May 18, 2021 4:40 pm
Forum: Ideas and Suggestions
Topic: Change held item to ghost item after personal robots take it /Convert ghost item in hand into real item when available
Replies: 11
Views: 4163

Convert ghost buildings into the actual building when it gets placed into my inventory

TL;DR
If my cursor is a ghost that has been created as a result of pressing 'q' on a building that is not in my inventory, the cursor should become the building when that it gets put into my inventory.


What ?
The situation can be described as me wanting to move an assembly machine over by one ...
by Lowest0ne
Sat Dec 05, 2020 12:12 am
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1224040

Re: [1.0] Sea Block Pack 0.4.10

So, having done it, I'm quite happy with this base at the moment. As you see, I'm running Braver New World. This is Factorio v1.0. The base is 3 and a half hours in, I just finished green algae research. I got the slurry going around halfway through electronics, though it would have been sooner if I ...
by Lowest0ne
Fri Dec 04, 2020 10:43 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1224040

Re: [1.0] Sea Block Pack 0.4.10


just started a new game and early game is now a lot slower with the new update not sure this was intended.
before you could research green algae processing for 40 red science now it takes 300, because water treatment has electronics as prerequisite.
without access to the green algae II recipe ...
by Lowest0ne
Sat Jul 11, 2020 10:02 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1224040

Re: [0.18] Sea Block Pack 0.4.8

An update on my tech-tree comments.

I was about to craft myself a personal roboport robot control. However, in order to do so, I need to make a module case. Imo, I should not have been able to research Personal Robot Modules without having researched modules. Furthermore, Module research is locked ...
by Lowest0ne
Sat Jul 11, 2020 9:54 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1224040

Re: [0.18] Sea Block Pack 0.4.8

burner wrote: Sat Jul 11, 2020 2:10 pm Looks that there is no recipe for lithia salt. So all lithium producst are broken
I'm seeing that the recipe is using brown algae.
by Lowest0ne
Fri Jul 10, 2020 4:06 am
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1224040

Re: [0.18] Sea Block Pack 0.4.8

That's helpful, thanks. The point is that I don't really know what I want to research, so the easier it is for the tech screen to help me figure it out, the better.
by Lowest0ne
Thu Jul 09, 2020 11:47 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1224040

Re: [0.18] Sea Block Pack 0.4.8

Hi all, this is my first post in this thread, so please forgive my general ignorance.

As my character has been doing research, I've noticed some things about the tech tree that are unintuitive to me. Particularly about tech requirements. For example, Tree Arboretum can be researched without having ...

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