Search found 192 matches

by wahming
Sun Nov 03, 2024 6:36 am
Forum: Ideas and Suggestions
Topic: "Request infinite" with new Quality "Any"
Replies: 3
Views: 489

Re: "Request infinite" with new Quality "Any"

The reason you can't request "any" quality is a performance and code complexity one. The logistics system is not setup to handle it and can only request specific items. I can understand why the code complexity might be an issue, with counting different qualities and so on. But what about ...
by wahming
Sun Nov 03, 2024 3:44 am
Forum: Won't fix.
Topic: [raiguard] [2.0.10] Alt + Click not registering on Linux
Replies: 14
Views: 968

Re: [raiguard] [2.0.10] Alt + Click not registering on Linux

For cinnamon users, Open System Settings, click the 'Window' icon, then go the Behavior tab. Change the "Special key to move and resize windows" from Alt to something else, like Super (the windows key) or just disable it. Thanks, this became very relevant with Factoriopedia. I suspect the...
by wahming
Tue Jan 19, 2021 12:17 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.1.12] Blueprinted rail under gate does not get built intermittently
Replies: 1
Views: 1938

[kovarex] [1.1.12] Blueprinted rail under gate does not get built intermittently

Using this blueprint string: 0eNrFne9uW8lyxN+FHwP5Yqrm/DVwA+w75FuwMGSLu0tAlgyK2mSx8APkPfJkeZKQkkVRNptnfr33Jl92Ydld6pkesmb6TNX5c/Xx9nH9Zbu5263e/7nafLq/e1i9//c/Vw+bX++ubw8/2/3xZb16v9rs1p9XV6u768+HP22vN7err1erzd3N+j9X7/X1ajHk9vphvX23e9xu17uTUH/9+Wq1vtttdpv1869++sMfH+4eP39cb/fYR4RPj9vf1zfvnn731erL/cM+5v...
by wahming
Thu Nov 07, 2019 8:55 pm
Forum: Duplicates
Topic: Pollution values are wrong after modules inserted
Replies: 8
Views: 3028

Re: Pollution values are wrong after modules inserted

The power source generates (or doesn't, in the case of solar and nuclear) its own pollution. The pollution on the tooltip is the pollution generated by building itself, regardless of how it gets its power. In our world, simply consuming electricity (running an refrigerator or an oven) does not, in ...
by wahming
Thu Nov 07, 2019 8:15 pm
Forum: Duplicates
Topic: Pollution values are wrong after modules inserted
Replies: 8
Views: 3028

Re: Pollution values are wrong after modules inserted

orzelek wrote: ↑Thu Nov 07, 2019 8:14 pm Thats correct.
You are increasing emissions by 5% and energy usage by 40% - thats 47% increase to pollution total.
Huh? Is it supposed to factor increased energy usage into that? What about those of us using solar or nuclear power?
by wahming
Thu Nov 07, 2019 8:07 pm
Forum: Duplicates
Topic: Pollution values are wrong after modules inserted
Replies: 8
Views: 3028

Pollution values are wrong after modules inserted

As you can see in the attached images, base pollution is 4 / minute, but jumps by a factor of about 47% for each prod 1 module that is inserted, much higher than the 5% stated in the tooltip.

Version: 0.17.76
Mods: Nothing to speak of, QoL only
by wahming
Fri Mar 22, 2019 5:41 am
Forum: General discussion
Topic: Lategame mining options are lacking
Replies: 129
Views: 44981

Re: Lategame mining options are lacking

[Koub] Maybe we could refocus on the OP's topic ? There has been quite some wandering in the off-topicness, hasn't there ? I don't know, that sums up Factorio gameplay pretty well. Plan one thing, get distracted by something else, then a resource patch runs dry.... hey, this place could be optimize...
by wahming
Fri Mar 22, 2019 4:25 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.1] "'Item' is in the way" message should not appear for the same item placed
Replies: 16
Views: 12420

Re: [0.17.1] "'Item' is in the way" message should not appear for the same item placed

kovarex wrote: ↑Thu Mar 21, 2019 4:44 pm Acknowledged problem that isn't fixed right away, so it stays on the top and is not reported repeatadly.
I suppose that means it'll be fixed next week instead of this week.
by wahming
Sat Mar 16, 2019 2:12 am
Forum: Releases
Topic: Version 0.17.12
Replies: 28
Views: 21663

Re: Version 0.17.12

Ranakastrasz wrote: ↑Fri Mar 15, 2019 3:11 pm Is this related to why the pollution display is less smooth in the megamap? Used to fade away to near transparency, but now it looks like it used to when hitting spawners, either pretty red or fully transparent.
That's a feature, to make it easier to see the borders
by wahming
Fri Mar 15, 2019 2:06 pm
Forum: Releases
Topic: Version 0.17.12
Replies: 28
Views: 21663

Re: Version 0.17.12

I don't understand the new pollution mechanics... Will the pollution now have a significantly lesser impact on the biter evolution rate, so this would mean killing nests and letting time go by are the dominant factors now? Thanks! There's no new pollution mechanics, unless you're a mod publisher wh...
by wahming
Thu Mar 14, 2019 1:40 am
Forum: Resolved Problems and Bugs
Topic: [Twinsen][0.17.4] Can not click inventory or menu buttons
Replies: 16
Views: 7366

Re: [0.17.4] Can not click inventory or menu buttons

This seems to be happening quite often but we have no idea what it is. A full process dump might give us something to look in. If you encounter the problem again, go to task manager, right click on factorio.exe and select "Create Dump File". It will be a large 2GB file but you can compres...
by wahming
Sun Mar 10, 2019 10:34 pm
Forum: Resolved Problems and Bugs
Topic: [Twinsen][0.17.4] Can not click inventory or menu buttons
Replies: 16
Views: 7366

Re: [0.17.4] Can not click inventory or menu buttons

This seems to be happening quite often but we have no idea what it is. A full process dump might give us something to look in. If you encounter the problem again, go to task manager, right click on factorio.exe and select "Create Dump File". It will be a large 2GB file but you can compres...
by wahming
Sat Mar 09, 2019 3:58 am
Forum: Duplicates
Topic: [0.17.9] Research shows wrong number when complete
Replies: 1
Views: 1006

[0.17.9] Research shows wrong number when complete

Pre-research.jpg
Pre-research.jpg (844.83 KiB) Viewed 1006 times
Post Research.jpg
Post Research.jpg (917.43 KiB) Viewed 1006 times
Research Tree.jpg
Research Tree.jpg (321.14 KiB) Viewed 1006 times
by wahming
Fri Mar 08, 2019 4:04 pm
Forum: Releases
Topic: Version 0.17.8
Replies: 25
Views: 21547

Re: Version 0.17.8

Wouldn't it make a lot of sense to distribute the files as torrents? Delivering the downloads with a CDN would be better / easier. Torrents have an negative image and some hosters for dedicated servers block traffic on specific ports unless you ask them to open the firewall for your ip-adress. Sinc...
by wahming
Thu Mar 07, 2019 8:04 pm
Forum: Ideas and Suggestions
Topic: Change Factorio's numeric versionning system
Replies: 38
Views: 9978

Re: Version 0.17.8

lordaeron1 wrote: ↑Thu Mar 07, 2019 8:03 pm wow, we are already at 0.17.8 version O_O. does this mean 0.18 is around the corner?
Oh yeah. A 2-year long corner.
by wahming
Wed Mar 06, 2019 6:52 pm
Forum: Releases
Topic: Version 0.17.7
Replies: 26
Views: 21069

Re: Version 0.17.7

Now to wait for Steam to process the update.
by wahming
Wed Mar 06, 2019 1:42 am
Forum: Duplicates
Topic: [0.17.2] Quickbar stopped responding
Replies: 6
Views: 2541

Re: [0.17.2] Quickbar stopped responding

invisus wrote: ↑Wed Mar 06, 2019 12:22 am Sounds similar to [0.17.4] Can not click inventory or menu buttons
Quite possible. It's elusive enough that it's tough to gather info. Good catch.
by wahming
Tue Mar 05, 2019 11:56 pm
Forum: Duplicates
Topic: [0.17.2] Quickbar stopped responding
Replies: 6
Views: 2541

Re: [0.17.2] Quickbar stopped responding

Encountered the issue again. None of the quickbar buttons or drone alerts were responding either. Tried taking a screenshot to display my cursor over the buttons, realised my screenshot doesn't capture the cursor. When I exited the screenshot tool (lightshot) it was working again. In common with the...
by wahming
Tue Mar 05, 2019 11:07 pm
Forum: Mods
Topic: [MOD 0.16] Upgrade planner
Replies: 329
Views: 225809

Re: [MOD 0.16] Upgrade planner

ManaUser wrote: ↑Tue Mar 05, 2019 11:03 pm
Dune wrote: ↑Sun Mar 03, 2019 2:15 am I hope the old upgrade planner is updated to 0.17, though its written by the devs, so it probably won't be. The new one requires bots, which you don't get for some time.
You might be interested in the Construction Drones mod (also made by a dev as it happens).
Ooh, looks interesting

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