Search found 192 matches
- Sun Nov 03, 2024 6:36 am
- Forum: Ideas and Suggestions
- Topic: "Request infinite" with new Quality "Any"
- Replies: 3
- Views: 489
Re: "Request infinite" with new Quality "Any"
The reason you can't request "any" quality is a performance and code complexity one. The logistics system is not setup to handle it and can only request specific items. I can understand why the code complexity might be an issue, with counting different qualities and so on. But what about ...
- Sun Nov 03, 2024 3:44 am
- Forum: Won't fix.
- Topic: [raiguard] [2.0.10] Alt + Click not registering on Linux
- Replies: 14
- Views: 968
Re: [raiguard] [2.0.10] Alt + Click not registering on Linux
For cinnamon users, Open System Settings, click the 'Window' icon, then go the Behavior tab. Change the "Special key to move and resize windows" from Alt to something else, like Super (the windows key) or just disable it. Thanks, this became very relevant with Factoriopedia. I suspect the...
- Tue Jan 19, 2021 12:17 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.12] Blueprinted rail under gate does not get built intermittently
- Replies: 1
- Views: 1938
[kovarex] [1.1.12] Blueprinted rail under gate does not get built intermittently
Using this blueprint string: 0eNrFne9uW8lyxN+FHwP5Yqrm/DVwA+w75FuwMGSLu0tAlgyK2mSx8APkPfJkeZKQkkVRNptnfr33Jl92Ydld6pkesmb6TNX5c/Xx9nH9Zbu5263e/7nafLq/e1i9//c/Vw+bX++ubw8/2/3xZb16v9rs1p9XV6u768+HP22vN7err1erzd3N+j9X7/X1ajHk9vphvX23e9xu17uTUH/9+Wq1vtttdpv1869++sMfH+4eP39cb/fYR4RPj9vf1zfvnn731erL/cM+5v...
- Thu Nov 07, 2019 8:55 pm
- Forum: Duplicates
- Topic: Pollution values are wrong after modules inserted
- Replies: 8
- Views: 3028
Re: Pollution values are wrong after modules inserted
The power source generates (or doesn't, in the case of solar and nuclear) its own pollution. The pollution on the tooltip is the pollution generated by building itself, regardless of how it gets its power. In our world, simply consuming electricity (running an refrigerator or an oven) does not, in ...
- Thu Nov 07, 2019 8:15 pm
- Forum: Duplicates
- Topic: Pollution values are wrong after modules inserted
- Replies: 8
- Views: 3028
- Thu Nov 07, 2019 8:07 pm
- Forum: Duplicates
- Topic: Pollution values are wrong after modules inserted
- Replies: 8
- Views: 3028
Pollution values are wrong after modules inserted
As you can see in the attached images, base pollution is 4 / minute, but jumps by a factor of about 47% for each prod 1 module that is inserted, much higher than the 5% stated in the tooltip.
Version: 0.17.76
Mods: Nothing to speak of, QoL only
Version: 0.17.76
Mods: Nothing to speak of, QoL only
- Fri Mar 22, 2019 5:41 am
- Forum: General discussion
- Topic: Lategame mining options are lacking
- Replies: 129
- Views: 44981
Re: Lategame mining options are lacking
[Koub] Maybe we could refocus on the OP's topic ? There has been quite some wandering in the off-topicness, hasn't there ? I don't know, that sums up Factorio gameplay pretty well. Plan one thing, get distracted by something else, then a resource patch runs dry.... hey, this place could be optimize...
- Fri Mar 22, 2019 4:25 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.1] "'Item' is in the way" message should not appear for the same item placed
- Replies: 16
- Views: 12420
- Sat Mar 16, 2019 2:12 am
- Forum: Releases
- Topic: Version 0.17.12
- Replies: 28
- Views: 21663
Re: Version 0.17.12
That's a feature, to make it easier to see the bordersRanakastrasz wrote: βFri Mar 15, 2019 3:11 pm Is this related to why the pollution display is less smooth in the megamap? Used to fade away to near transparency, but now it looks like it used to when hitting spawners, either pretty red or fully transparent.
- Fri Mar 15, 2019 2:06 pm
- Forum: Releases
- Topic: Version 0.17.12
- Replies: 28
- Views: 21663
Re: Version 0.17.12
I don't understand the new pollution mechanics... Will the pollution now have a significantly lesser impact on the biter evolution rate, so this would mean killing nests and letting time go by are the dominant factors now? Thanks! There's no new pollution mechanics, unless you're a mod publisher wh...
- Thu Mar 14, 2019 1:40 am
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen][0.17.4] Can not click inventory or menu buttons
- Replies: 16
- Views: 7366
Re: [0.17.4] Can not click inventory or menu buttons
This seems to be happening quite often but we have no idea what it is. A full process dump might give us something to look in. If you encounter the problem again, go to task manager, right click on factorio.exe and select "Create Dump File". It will be a large 2GB file but you can compres...
- Sun Mar 10, 2019 10:34 pm
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen][0.17.4] Can not click inventory or menu buttons
- Replies: 16
- Views: 7366
Re: [0.17.4] Can not click inventory or menu buttons
This seems to be happening quite often but we have no idea what it is. A full process dump might give us something to look in. If you encounter the problem again, go to task manager, right click on factorio.exe and select "Create Dump File". It will be a large 2GB file but you can compres...
- Sat Mar 09, 2019 3:58 am
- Forum: Duplicates
- Topic: [0.17.9] Research shows wrong number when complete
- Replies: 1
- Views: 1006
- Fri Mar 08, 2019 4:04 pm
- Forum: Releases
- Topic: Version 0.17.8
- Replies: 25
- Views: 21547
Re: Version 0.17.8
Wouldn't it make a lot of sense to distribute the files as torrents? Delivering the downloads with a CDN would be better / easier. Torrents have an negative image and some hosters for dedicated servers block traffic on specific ports unless you ask them to open the firewall for your ip-adress. Sinc...
- Thu Mar 07, 2019 8:04 pm
- Forum: Ideas and Suggestions
- Topic: Change Factorio's numeric versionning system
- Replies: 38
- Views: 9978
Re: Version 0.17.8
Oh yeah. A 2-year long corner.lordaeron1 wrote: βThu Mar 07, 2019 8:03 pm wow, we are already at 0.17.8 version O_O. does this mean 0.18 is around the corner?
- Wed Mar 06, 2019 6:52 pm
- Forum: Releases
- Topic: Version 0.17.7
- Replies: 26
- Views: 21069
Re: Version 0.17.7
Now to wait for Steam to process the update.
- Wed Mar 06, 2019 1:42 am
- Forum: Duplicates
- Topic: [0.17.2] Quickbar stopped responding
- Replies: 6
- Views: 2541
Re: [0.17.2] Quickbar stopped responding
Quite possible. It's elusive enough that it's tough to gather info. Good catch.invisus wrote: βWed Mar 06, 2019 12:22 am Sounds similar to [0.17.4] Can not click inventory or menu buttons
- Wed Mar 06, 2019 12:14 am
- Forum: Duplicates
- Topic: [0.17.6] Toggling personal roboport in vehicle on automatic mode deploys robots
- Replies: 1
- Views: 857
- Tue Mar 05, 2019 11:56 pm
- Forum: Duplicates
- Topic: [0.17.2] Quickbar stopped responding
- Replies: 6
- Views: 2541
Re: [0.17.2] Quickbar stopped responding
Encountered the issue again. None of the quickbar buttons or drone alerts were responding either. Tried taking a screenshot to display my cursor over the buttons, realised my screenshot doesn't capture the cursor. When I exited the screenshot tool (lightshot) it was working again. In common with the...
- Tue Mar 05, 2019 11:07 pm
- Forum: Mods
- Topic: [MOD 0.16] Upgrade planner
- Replies: 329
- Views: 225809
Re: [MOD 0.16] Upgrade planner
Ooh, looks interestingManaUser wrote: βTue Mar 05, 2019 11:03 pmYou might be interested in the Construction Drones mod (also made by a dev as it happens).