Search found 19 matches
- Tue Feb 02, 2021 4:21 pm
- Forum: Balancing
- Topic: Acid pool stack
- Replies: 21
- Views: 8282
Re: Acid pool stack
After some testing, It appears that a single pool can stack up to 3x or 3x the DPS. This however is not always the case the acid can hit a slightly different position causing a second third or more pool to materialize beside the first. i wonder how many different pools, all at a max of x3 could hit ...
- Mon Feb 01, 2021 9:16 pm
- Forum: Balancing
- Topic: Acid pool stack
- Replies: 21
- Views: 8282
Re: Acid pool stack
You can easily get bases with 100 or more worms in vanilla. Right, but where I'm having trouble is the part where the acid kills you that quickly. Do you run in with no armor? No shields? When I clear out a huge base, I start around the outside and gradually spiral in toward the center. I don't plo...
- Fri Jan 29, 2021 3:34 pm
- Forum: Balancing
- Topic: Acid pool stack
- Replies: 21
- Views: 8282
Re: Acid pool stack
think 20+ behemoth worms.
- Thu Jan 28, 2021 7:49 pm
- Forum: Balancing
- Topic: Acid pool stack
- Replies: 21
- Views: 8282
- Thu Jan 28, 2021 2:54 pm
- Forum: Balancing
- Topic: Acid pool stack
- Replies: 21
- Views: 8282
Re: Acid pool stack
LOL no one gives a damn I guess cause 95% of players wont even experience this issue.
- Wed Jan 27, 2021 6:33 pm
- Forum: Balancing
- Topic: Attacking biters with turrets makes all weapons pointless
- Replies: 233
- Views: 144610
Re: Attacking biters with turrets makes all weapons pointless
You havent realised engineer is OP? When the engineer uses all his tools, there is no chance for the biters. Even max deathworld settings are EZ once you got some tech. Come play Mountain Fortress if you want a challenge. The forum is not a place to advertise servers It was a challenge not an adver...
- Wed Jan 27, 2021 4:09 pm
- Forum: Balancing
- Topic: Personal energy source needed between solar panels and fusion reactor
- Replies: 13
- Views: 7471
Re: Personal energy source needed between solar panels and fusion reactor
In Mountain Fortess public server we run batteries and charge off accumulators. This isnt a mod its a scenario.
This is the way.
This is the way.
- Wed Jan 27, 2021 4:08 pm
- Forum: Balancing
- Topic: Attacking biters with turrets makes all weapons pointless
- Replies: 233
- Views: 144610
Re: Attacking biters with turrets makes all weapons pointless
You havent realised engineer is OP? When the engineer uses all his tools, there is no chance for the biters. Even max deathworld settings are EZ once you got some tech. Come play Mountain Fortress if you want a challenge.
- Wed Jan 27, 2021 4:03 pm
- Forum: Balancing
- Topic: Acid pool stack
- Replies: 21
- Views: 8282
Acid pool stack
Acid pool stacking makes no sense. Obviously you can "just dodge" but god damn does it even suck to stand on 10x pool of acid in a single tile. Obviously base setting you wont have to deal with this, but alot of worms and spitters can fit on the screen and shoot at once. The initial damage...
- Wed Oct 28, 2020 9:46 pm
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] [1.0.0] Scrap metal selectable in deconstruction planner
- Replies: 14
- Views: 12400
Re: [Klonan] [1.0.0] Scrap metal selectable in deconstruction planner
Please save scrap!!
Mountain fortress will never be the same without it
Mountain fortress will never be the same without it
- Wed Sep 23, 2020 5:05 pm
- Forum: General discussion
- Topic: Do i need to mute the music in-game when posting youtube videos?
- Replies: 10
- Views: 3216
Do i need to mute the music in-game when posting youtube videos?
I've received a copyright claim by someone other then Daniel James Taylor. Copyright owners Dance all Day On behalf of: Music Injector Why is someone else claiming James' music? Is the music within fair use while using it within the context of Factorio or should I be disabling the music when I recor...
- Thu May 14, 2020 3:36 pm
- Forum: Ideas and Suggestions
- Topic: Walls
- Replies: 1
- Views: 1165
Walls
Stone Bricks = Stone Walls
Concrete = Concrete Walls
Reinforced Concrete = Reinforced Concrete Walls
Stone walls are designed for small - Medium enemies. Concrete for Medium-Large. And reinforced for Large-Behemoths.
There really needs to some better late defensive walls in base game Factorio
Concrete = Concrete Walls
Reinforced Concrete = Reinforced Concrete Walls
Stone walls are designed for small - Medium enemies. Concrete for Medium-Large. And reinforced for Large-Behemoths.
There really needs to some better late defensive walls in base game Factorio
- Thu Oct 10, 2019 4:25 pm
- Forum: Multiplayer
- Topic: PvP scenario questions
- Replies: 8
- Views: 5947
Re: PvP scenario questions
@Klonan
What about furnace speed rather than productivity?
Also, machine crafting speed?
Having multipliers for this would be godly.
What about furnace speed rather than productivity?
Also, machine crafting speed?
Having multipliers for this would be godly.
- Sun Sep 22, 2019 11:44 pm
- Forum: Multiplayer
- Topic: PvP scenario questions
- Replies: 8
- Views: 5947
Re: PvP scenario questions
force_modifiers =
{
furnace_productivity_bonus = 1000,
{
furnace_productivity_bonus = 1000,
- Thu Sep 12, 2019 4:58 pm
- Forum: Multiplayer
- Topic: PvP scenario questions
- Replies: 8
- Views: 5947
Re: PvP scenario questions
I mean I guess technically I could just setup the scenario and the map, place initial miners and smelter for both teams and throw up some productivity beacons?
not even sure what that would equal out to but might be the easiest way of keep this vanilla.
not even sure what that would equal out to but might be the easiest way of keep this vanilla.
- Tue Sep 10, 2019 1:27 am
- Forum: Multiplayer
- Topic: PvP scenario questions
- Replies: 8
- Views: 5947
- Mon Sep 02, 2019 11:27 pm
- Forum: Multiplayer
- Topic: PvP scenario questions
- Replies: 8
- Views: 5947
Re: PvP scenario questions
I understand. I've begun my research and this is indeed what I was starting to think. Thank you.
- Mon Sep 02, 2019 12:51 pm
- Forum: Multiplayer
- Topic: PvP scenario questions
- Replies: 8
- Views: 5947
Re: PvP scenario questions
Thanks Klonan I think useful PvP settings would include: Miner Mining speed percentage, oil extraction speed percentage, water pump speed percentage, smelter speed percentage, machine crafting speed percentage, oil refining percentage Basically any resource gathering or making. I imagine a AoE style...
- Mon Sep 02, 2019 5:23 am
- Forum: Multiplayer
- Topic: PvP scenario questions
- Replies: 8
- Views: 5947
PvP scenario questions
1. How would I go about map editing for PvP scenario. I would like to setup to teams with specific resource drops
2. The popup menu where many things can be changed is great. Is it possible to add more options? Specifically entity mining speeds?
2. The popup menu where many things can be changed is great. Is it possible to add more options? Specifically entity mining speeds?