Search found 38 matches
- Thu Jan 16, 2020 8:58 pm
- Forum: Balancing
- Topic: The enemies are kind of a "forced failure" condition
- Replies: 7
- Views: 4849
Re: The enemies are kind of a "forced failure" condition
(Alternatively, a more risky option : respawn, kill the invaders, and then kill the nest where they came from.) that part appears to be almost impossible... depending on the number and range of the enemies, you probably will need like 500 players to manage that. the enemy spawn rate is no short of ...
- Sun Sep 29, 2019 6:26 am
- Forum: Mod portal Discussion
- Topic: i made my mod and need help with various things (mod is finished)
- Replies: 6
- Views: 2775
Re: i made my mod and need help with various things (mod is finished)
... or wouldn't it be better to just forget about the stupid version number and upload a.s.a.p.? that took time to make sense in my head( reading but not understanding) i think that it would work but i (and still am kind of...) was so drunk... trying to Launch a Rocket in that time frame felt like ...
- Sun Sep 29, 2019 6:02 am
- Forum: Mod portal Discussion
- Topic: i made my mod and need help with various things (mod is finished)
- Replies: 6
- Views: 2775
Re: i made my mod and need help with various things (mod is finished)
Happy birthday! :-) can i Reupload the same version of a mod with the fixes or do i need to raise the version number? (in case i messed up...) Last time I tried to do this, the mod portal refused the file until I raised the version number. then, how many dots am i allowed or is it only numbers? lik...
- Sat Sep 28, 2019 5:22 am
- Forum: Mod portal Discussion
- Topic: i made my mod and need help with various things (mod is finished)
- Replies: 6
- Views: 2775
Re: i made my mod and need help with various things (mod is finished)
just to say, i uploaded it when it was 0.16 but when 0.17 came out... i spend my whole day the 27th (my birth day lol) drunk and trying to make the mod... i did not test it and it worked first try... that worries me... now i uploaded it to the mod portal but... like i said i am drunk so i PROBABLY f...
- Mon Sep 23, 2019 2:10 pm
- Forum: News
- Topic: Friday Facts #313 - Light at the end of the bug tunnel
- Replies: 58
- Views: 28466
Re: Friday Facts #313 - Light at the end of the bug tunnel
Which ones ? I don't know about you, but in the 90's I was reading paper magazines : https://en.wikipedia.org/wiki/PC_Games this is the Magazine i was talking of... tho i see that the articles is from a similarly named site... i may have mixed them but the principle of them going from paper to onli...
- Mon Sep 23, 2019 2:01 pm
- Forum: News
- Topic: Friday Facts #313 - Light at the end of the bug tunnel
- Replies: 58
- Views: 28466
Re: Friday Facts #313 - Light at the end of the bug tunnel
Which ones ? I don't know about you, but in the 90's I was reading paper magazines : http://www.forceforgood.co.uk/wp-content/uploads/2017/07/Zone-74-Supertest.jpg not really much names that concretely comes to mind but PCgamer was a Paper magazine and it came with Demo CDs and around the 2000s it ...
- Mon Sep 23, 2019 9:10 am
- Forum: News
- Topic: Friday Facts #313 - Light at the end of the bug tunnel
- Replies: 58
- Views: 28466
Re: Friday Facts #313 - Light at the end of the bug tunnel
Oughties I could understand (and even RockPaperShotgun seems to have gotten worse in the recent years...), but game journalism websites in the 90's ?!? Well, yes, a lot of the big ones date back to the 90s. yes... i should of wrote that lol... to me what i wrote was a 5 word statement... knowledge ...
- Mon Sep 23, 2019 9:02 am
- Forum: News
- Topic: Friday Facts #313 - Light at the end of the bug tunnel
- Replies: 58
- Views: 28466
Re: Friday Facts #313 - Light at the end of the bug tunnel
Oughties I could understand (and even RockPaperShotgun seems to have gotten worse in the recent years...), but game journalism websites in the 90's ?!? also read all of this putting the calmest voice and no emotion in your head, cause i never have any... read all of this like reading ingredients on...
- Sat Sep 21, 2019 4:05 am
- Forum: News
- Topic: Friday Facts #313 - Light at the end of the bug tunnel
- Replies: 58
- Views: 28466
Re: Friday Facts #313 - Light at the end of the bug tunnel
hope the bug hunting goes well! also you are not supposed to read those Game Journalists's sites anymore, we are not in the 90s anymore and they are known to only produce hit pieces and hate clicks. YouTube constantly exposes them for what they are. so yeah, if you sneeze, you got a disease, if you ...
- Fri Sep 20, 2019 12:25 pm
- Forum: General discussion
- Topic: aliens needs multithreading :/
- Replies: 40
- Views: 16338
Re: aliens needs multithreading :/
Nah, that would be super slow. If something blocks the path after it's found, then that's simply ignored. The obstacle might move away before the biter even reaches it, or it might not, in which case the biter will bump into it. If a biter does bump into an obstacle, it will try to go around on its...
- Fri Sep 20, 2019 12:09 pm
- Forum: Ideas and Suggestions
- Topic: Official Channels for upgrade stats to pass through. (like research and modules do)
- Replies: 1
- Views: 1080
Re: Official Channels for upgrade stats to pass through. (like research and modules do)
Official Channels for upgrade stats to pass through. (like research and modules do) for a title looks a bit shady... what i mean is research adds production bonus to miners and speed to research Labs like modules do but adding those same stat boosting modules in does not cancel or overrides the valu...
- Fri Sep 20, 2019 11:50 am
- Forum: General discussion
- Topic: aliens needs multithreading :/
- Replies: 40
- Views: 16338
Re: aliens needs multithreading :/
I don't understand what you mean. You find a path, give it to the biter, and the biter follows it. Once a path is found, it's found and there are no changes happening to it. well i mean, if the path finding did it's thing, it started the biter on the path it found and, for example, a player entity ...
- Fri Sep 20, 2019 10:29 am
- Forum: General discussion
- Topic: aliens needs multithreading :/
- Replies: 40
- Views: 16338
Re: aliens needs multithreading :/
a better fix might be for a fix limit of paths to be created from a artillery shot. so they will still look around but not spam new paths... One quick hack for that is to make all responders of a artillery shot into a single attack squad with a single path to follow. They do. Although it's more lik...
- Fri Sep 20, 2019 9:25 am
- Forum: General discussion
- Topic: aliens needs multithreading :/
- Replies: 40
- Views: 16338
Re: aliens needs multithreading :/
a better fix might be for a fix limit of paths to be created from a artillery shot. so they will still look around but not spam new paths... One quick hack for that is to make all responders of a artillery shot into a single attack squad with a single path to follow. that could work, since the esse...
- Fri Sep 20, 2019 9:07 am
- Forum: General discussion
- Topic: aliens needs multithreading :/
- Replies: 40
- Views: 16338
Re: aliens needs multithreading :/
all of this seem fascinating... all of the biters are trying to go through ALL of it's possible states each tick when path finding? at that stage when you shoot an artillery, they want to go to the target but do not know where it is... so they go crazy and try to path find to the target... now it is...
- Fri Sep 20, 2019 7:55 am
- Forum: General discussion
- Topic: Chests with slot filters?
- Replies: 10
- Views: 6304
Re: Chests with slot filters?
that would be useful, like when you only want 1 type of item in the chest but you have a 2 side belt and no space to split the content. it would simply make the inserter behave like it is a assembler requesting ingredients but only the permitted items of the chest filter. in the case of Logistics, i...
- Fri Sep 20, 2019 1:30 am
- Forum: Ideas and Suggestions
- Topic: Official Channels for upgrade stats to pass through. (like research and modules do)
- Replies: 1
- Views: 1080
Official Channels for upgrade stats to pass through. (like research and modules do)
i think i might have spewed a wall of Text.. the short version: the miner research increases production, but putting a production module adds to it and do not negate. i want that ability for stats to exist since mods often breaks by fighting for a stat to change. the method is to make 3 stages of wh...
- Tue Sep 17, 2019 11:14 pm
- Forum: Balancing
- Topic: Landfill needs a change. 20 Stone for 1 tile? Ridiculous!
- Replies: 41
- Views: 17541
Re: Landfill needs a change. 20 Stone for 1 tile? Ridiculous!
If you use flame turrets, you need 3 tiles to be safe from fire. So 2 walls thick... Also, 2 walls thick gives you time to react when a wall is destroyed (increase with distance). Exactly that, time to react... with bots, you can give them walls and repair packs but before that, if your fire power ...
- Tue Sep 17, 2019 7:43 am
- Forum: Balancing
- Topic: Landfill needs a change. 20 Stone for 1 tile? Ridiculous!
- Replies: 41
- Views: 17541
Re: Landfill needs a change. 20 Stone for 1 tile? Ridiculous!
the QUICK FIX is to make it 10 stones for a land fill, and a deep water becomes a shallow with 1 fill and a land fill's tile (grass_1 in 0.16) with a second. this could be done easy. (at least compared to adding like 5 states of filled water tiles and remembering their states in the save tile raisi...
- Mon Sep 16, 2019 11:47 pm
- Forum: Balancing
- Topic: Landfill needs a change. 20 Stone for 1 tile? Ridiculous!
- Replies: 41
- Views: 17541
Re: Landfill needs a change. 20 Stone for 1 tile? Ridiculous!
i think the problem is no one agreed on how 1 stone = in volumetric size... so this makes it quite a hard judgement. Landfill is the most costly recipe of stone, undeniable, but "What is a stone?" depending on the resource density you play on 20 might be inexpensive or could be extreme. co...