Search found 34 matches
- Wed Mar 22, 2023 3:14 pm
- Forum: PyMods
- Topic: Choose on my playthrough!
- Replies: 3
- Views: 1934
Re: Choose on my playthrough!
it might be only a minor thing, for me, i ended up convert it to shale oil and use the chemicals i receive from it as supplement to other sources. with the excess i just burn them and use as a minor source of power to supplement the grid if even the grid is satisfied i just vent the steam to avoid s...
- Mon Aug 01, 2022 10:11 am
- Forum: PyMods
- Topic: PyMods resource spawning - Railworld
- Replies: 1
- Views: 1133
Re: PyMods resource spawning - Railworld
for PY, I tend to use RSO mod, standard setup but just start with a bit upped richness this fits quite well also for rail down the road. the patches are quite rich also with this setting, the size does not need to be the biggest early on (i mean, the first 400 hours+) the plus for that, starting are...
- Tue Jul 26, 2022 8:57 am
- Forum: PyMods
- Topic: Deadlocks Stacking for Pyanodons mods
- Replies: 163
- Views: 60824
Re: Deadlocks Stacking for Pyanodons mods
on the second question i need to look iff there is a solution, but is sertenly very odd edit: i did some testing for small parts and i have only stacked small parts and no stacked iron geer wheel could you give me your full mod pack and maybe your safefile (for testing) i think i could sort it out ...
- Tue Jul 19, 2022 5:58 pm
- Forum: PyMods
- Topic: Deadlocks Stacking for Pyanodons mods
- Replies: 163
- Views: 60824
Re: Deadlocks Stacking for Pyanodons mods
appreciate the update! I really like to use stacking do you think it is possible to add the "feature" related to ash also to stacked fuels? it feels very much like cheating to stack burnables and not convert to ash any more like if stack of 4raw coal is burned it results in stack of 4 ash ...
- Mon Oct 25, 2021 9:51 am
- Forum: PyMods
- Topic: Full modpack completed after 754 hours
- Replies: 11
- Views: 6119
Re: Full modpack completed after 754 hours
great work : ) how did you scale your base? science per second (like 1/s?) (for each tier or different?) circuits per second? LTN 'warnings' look very familar to me - at some point i stopped showing these missing Bio-Battery is my worst nightmare : ) did you have issues with some congested rail cros...
- Tue Jul 13, 2021 3:26 pm
- Forum: PyMods
- Topic: Amount of items to put in a closed loop
- Replies: 7
- Views: 3797
Re: Amount of items to put in a closed loop
not sure if i understood your question correctly but i can give you an example how i did make a setup for water barrels / creaturs: i have a external source of new empty water barrels that is producing until a buffer is reached (eg 1000 empty barrels) that are transported to each creature location e...
- Wed Jun 02, 2021 8:12 am
- Forum: PyMods
- Topic: is there a stack size list?
- Replies: 5
- Views: 6596
Re: is there a stack size list?
i can also recommend using this mod - i use it to look up for stack sizes
https://mods.factorio.com/mod/extended-descriptions
https://mods.factorio.com/mod/extended-descriptions
- Tue Nov 17, 2020 10:19 pm
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 890
- Views: 336292
Re: pY Alien Life - Discussion
there should be a recipe to get wax from bhoddos spores, ralesia and oleochemicals Ah thanks. I didn't look for recipes that created a Wax Barrel. lol the wax barrel caused me also a LOT of troubles to find : ) some month ago i did think 'modules' where the thing to find out for py AL but i think t...
- Mon Nov 16, 2020 12:26 pm
- Forum: PyMods
- Topic: pY HighTech Discussion
- Replies: 790
- Views: 272914
Re: pY HighTech Discussion
Is that a wrong expectation? yup. its unlocked but not everything you need is unlocked at the start. What's the benefit of having it unlocked? Should I try locking it until everything else is available and prepare a patch? there is a post/thread about this kind of issues https://forums.factorio.com...
- Tue Sep 08, 2020 6:15 am
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1519
- Views: 497939
Re: pY Raw Ores Discussion
My issue is with warmer brick production for hot air. I set up coke oven gas with temp of exactly 500 Celsius going in there and there it just sits and does nothing. Regenerator fluid box is full saying it is a coke oven gas of 500Celsius and yet its red and nothing happens.... Nevermind. Seems lik...
- Mon Sep 07, 2020 10:27 am
- Forum: PyMods
- Topic: pY Petroleum Handling
- Replies: 633
- Views: 218267
Re: pY Petroleum Handling
do you have any plans related to recent hot-air changes in regards to coalbed-gas?
converting coalbed to xx always includes 500unit of hotair which seems off since the last hot-air changes
converting coalbed to xx always includes 500unit of hotair which seems off since the last hot-air changes
- Mon Sep 07, 2020 7:47 am
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 890
- Views: 336292
Re: pY Alien Life - Discussion
Heya, I just started a game with all pymods (+ a few qol mods), I'm loving it so far! But I noticed (now I don't know if that's intentional or not) that you can boost labs with all of the PYAL modules (for example I can get a speed 11 lab with two rubber trees). In all Py-Buildings it says "Th...
- Tue Aug 18, 2020 12:11 pm
- Forum: PyMods
- Topic: [Feedback] Signal Wire (Red/Green) is a dead end recipe. Please consider reverting to vanilla
- Replies: 4
- Views: 2572
Re: [Feedback] Signal Wire (Red/Green) is a dead end recipe. Please consider reverting to vanilla
initially i also found this a bit weird, but since i played quite a lot of hours the cost of rubber does not seem too expensive - rubber is a realistic ingredient due the colors / isolation of the wires what i did regarding these is simple: i just added green/red wires in my mall of thousand things ...
- Mon Jul 20, 2020 7:44 pm
- Forum: PyMods
- Topic: pY Petroleum Handling
- Replies: 633
- Views: 218267
Re: pY Petroleum Handling
i have a strange problem with new hot-air and hope someone can help me: warm brick uses coke-oven-gas 250°+ hot brick uses coke-oven-gas 500°+ my coke production generates coke-oven-gas at 500°, i then transport it via train to a different location and tried to feed into hot brick line, but the inp...
- Mon Jul 20, 2020 3:36 pm
- Forum: PyMods
- Topic: pY Petroleum Handling
- Replies: 633
- Views: 218267
Re: pY Petroleum Handling
i have a strange problem with new hot-air and hope someone can help me: warm brick uses coke-oven-gas 250°+ hot brick uses coke-oven-gas 500°+ my coke production generates coke-oven-gas at 500°, i then transport it via train to a different location and tried to feed into hot brick line, but the inpu...
- Fri Jul 10, 2020 11:01 am
- Forum: PyMods
- Topic: pY Petroleum Handling
- Replies: 633
- Views: 218267
Re: pY Petroleum Handling
correct you can vent 65° steam in tailing ponds this 65° stuff is a way to introduce cooling towers where you see many receipts that consume 100 water and produce 100 steam of 65° - you will be able to recycle the water with cooling towers which is very cool mechanic you can bypass this with unlimit...
- Mon Jul 06, 2020 2:02 pm
- Forum: PyMods
- Topic: pY Petroleum Handling
- Replies: 633
- Views: 218267
Re: pY Petroleum Handling
about the hot air rework, as I understand it I'm now stuck throwing stone bricks into the abyss for a bit of hot air until I unlock logistic science packs and get coke processing 2? oof. there also seems to be a misspelling (wamrer instead of warmer) and hot stone gives a key error. the tier1 hot-a...
- Wed Jun 24, 2020 8:16 am
- Forum: PyMods
- Topic: Can't help but feel I screwed something up...
- Replies: 26
- Views: 9759
Re: Can't help but feel I screwed something up...
a short tip on that (it may be usefull to check on future resource patches / rocks) for you: if you mouse over a resouorce patch and press q (default binding for pipette) it will automatically suggest a ghost building of the corresponding miner building, this is what i use to check upfront of new re...
- Wed Jun 17, 2020 3:29 pm
- Forum: PyMods
- Topic: pY Industry - Discussion
- Replies: 246
- Views: 113952
Re: pY Industry - Discussion
maybe it is a preparation for something significant or new that is just around the corner
i do not care to much about moving all my pipes - since you play py suite on latest version you deal with many changes and this is part of the py-Story
it is an evolving mod
i do not care to much about moving all my pipes - since you play py suite on latest version you deal with many changes and this is part of the py-Story
it is an evolving mod
- Wed Jun 17, 2020 9:24 am
- Forum: PyMods
- Topic: pyAL any tips on glass?
- Replies: 5
- Views: 4550
Re: pyAL any tips on glass?
depending on your planned science rate, but it is also very important to use upgraded flask receipt (eg to add boron-trioxide) to cut down glass requirements a lot