Search found 441 matches

by Dysoch
Mon Mar 31, 2014 5:48 pm
Forum: Maps and Scenarios
Topic: [0.10.9]island hoping map (0.3.0)
Replies: 37
Views: 41453

Re: [0.9.4]island hoping map

tried it, and looks nice. a small problem though: when playing your map, together with my mod, there is no sand (or lava in v2) anywhere. this can easily be fixed make the map with my mod (or any mod that adds resources) and upload that. the mod is not needed, so if the game doesnt detect the mod, a...
by Dysoch
Sat Mar 29, 2014 12:08 am
Forum: Ideas and Suggestions
Topic: God mode options in New game
Replies: 6
Views: 2291

Re: Gos mode options in New game

y.petremann wrote:I already does that, But the point here was to implement an options directly in the new game screen.
thats already present!
under scenarios, check sandbox!
by Dysoch
Fri Mar 28, 2014 11:30 pm
Forum: News
Topic: Friday Facts #27 The roadmap
Replies: 32
Views: 27782

Re: Friday Facts #17 The roadmap

on the factorio 2048 game, i got a score of 2616 :P
by Dysoch
Fri Mar 28, 2014 10:56 pm
Forum: News
Topic: Friday Facts #27 The roadmap
Replies: 32
Views: 27782

Re: Friday Facts #17 The roadmap

kovarex wrote:The new friday facts: Comming soon
Ok, but i believe its #27 instead of #17
by Dysoch
Fri Mar 28, 2014 8:12 am
Forum: General discussion
Topic: Very nice toy ... and development to it
Replies: 2
Views: 1914

Re: Very nice toy ... and development to it

Aluminium and all that stuff is introduced: https://forums.factorio.com/forum/viewforum.php?f=14 True. But not a very specific answer. For aluminium you must look to F-mod. Other resources are at DyTech (with more to come with v2 soon) But there are mods which add quite a bit. You have treefarms, i...
by Dysoch
Thu Mar 27, 2014 11:57 am
Forum: 1 / 0 magic
Topic: [0.9.2 x64 build] Severe memory leak causing stutter?
Replies: 19
Views: 11882

Re: [0.9.2 x64 build] Severe memory leak causing stutter?

i think i have found the source of this bug :P i had it 2, when i had factorio 0.9.0 to 0.9.4. i deleted my entire factorio folder, and installed factorio 0.9.5 (installer file) the stutter was gone (YAY) i believe the stutter was caused by files that were all over the folder. to better explain. i i...
by Dysoch
Thu Mar 27, 2014 9:12 am
Forum: Balancing
Topic: splitter recipe
Replies: 3
Views: 8877

Re: splitter recipe

what about a splitter item which just gets placed over two belts? so all the item would do was split, while the belts it's put on determin the speed..... mmmm interesting :P while providing a lot of playability, its also quite tricky to make. If you understand some of the game workings, it will req...
by Dysoch
Thu Mar 27, 2014 9:06 am
Forum: General discussion
Topic: Roadmap
Replies: 2
Views: 1959

Re: Roadmap

Hi all, does anyone know if the devs are going to update the roadmap soon? I love to play factorio but its kind of a bummer that we(I alteast) don't know what is coming - Black (edit: Wow, got factorio a year already! Time flew game grew!) soon. they are currently busy with making a roadmap in thei...
by Dysoch
Wed Mar 26, 2014 11:02 pm
Forum: Mods
Topic: [MOD 0.12.x] AdvancedEquipment_0.5.7
Replies: 138
Views: 124040

Re: [MOD 0.9.x] AdvancedEquipment v0.3.3

ssilk wrote: One thing said: If I would be Dysoch, I would ignore you. Because what an ignorance! This is software-development in alpha-state!
this was my first thought :P but i cant be a hard ass all the time xD

but true, its in alpha. and the error is not with the mod btw (i checked, and so did kovarex)
by Dysoch
Wed Mar 26, 2014 8:17 pm
Forum: Mods
Topic: [MOD 0.12.x] AdvancedEquipment_0.5.7
Replies: 138
Views: 124040

Re: [MOD 0.9.x] AdvancedEquipment v0.3.3

Guess what? Your mod corrupts saves. Guess what else? I lost 3 hours of work to your mod. The game crashes when you attempt to load any save played with this mod. FIX SAVE CORRUPTION. NOW. Provide a savegame, and tell a bit more info! which other mods you use? which factorio version? have you edite...
by Dysoch
Wed Mar 26, 2014 8:48 am
Forum: General discussion
Topic: 3DM
Replies: 4
Views: 3422

Re: 3DM

To be honest, not sure what was "cracked" there is only 1 thing i can think of that is able to be cracked, and that is the demo status of the game to explain: the demo, which also contains all necessary items for the full game, can be cracked in a way to ensure everything loads (not just ...
by Dysoch
Mon Mar 24, 2014 8:14 am
Forum: Modding help
Topic: Adding entry to table, working?
Replies: 4
Views: 1926

Re: Adding entry to table, working?

Ill uploaded a new version today with only the lines edited i need ;) ( only for biter-spawner, rest will come soon)
by Dysoch
Sun Mar 23, 2014 10:41 am
Forum: Modding help
Topic: Noise & Peaks Guide?
Replies: 27
Views: 9905

Re: Noise & Peaks Guide?

Still talking about noise layers, is it possible to state layers that might not exist (like dytech's gems or sand)? If so, what is the actual effect if that layer is not used (because that mod might not be installed), and how to get around the problem if there is one? I mean that if we can take com...
by Dysoch
Sun Mar 23, 2014 10:16 am
Forum: Modding help
Topic: Noise & Peaks Guide?
Replies: 27
Views: 9905

Re: Noise & Peaks Guide?

If you release it, ill take a look and we can work something out for compatibility to my new metallurgy system ;) Sounds good. I'll do that. I have managed to make dual ore generation work.. kinda. I made a galena style deposit with silver and lead combined. I'm gonna try some noise layer tricks to...
by Dysoch
Sun Mar 23, 2014 2:17 am
Forum: Modding help
Topic: Noise & Peaks Guide?
Replies: 27
Views: 9905

Re: Noise & Peaks Guide?

I'm going to follow the base mods coding standards as much as possible in terms of naming things. I have had a quick look at fmod and dytechs names and so far the stuff I have set up is already compatible, the only issue I see is a slight change in my gem names so no probs. Looks like it will be pr...
by Dysoch
Sun Mar 23, 2014 12:44 am
Forum: Modding help
Topic: Noise & Peaks Guide?
Replies: 27
Views: 9905

Re: Noise & Peaks Guide?

If there internal names are the same, they are automaticly compatible. A good example is that fmod has molten-iron, and so does v2 of dytech, making it compatible with recipes of fmod and dytech. (Only recipes from fmod will disable, but that is intentional)
by Dysoch
Sat Mar 22, 2014 11:50 pm
Forum: Modding help
Topic: Noise & Peaks Guide?
Replies: 27
Views: 9905

Re: Noise & Peaks Guide?

If ypu are going to release a mod with custom ores, make sure tou check out other mods that bring ores. (dyTech and Fmod)
I suggest to use the same internal names to make them compatible with each other
by Dysoch
Sat Mar 22, 2014 11:40 am
Forum: Gameplay Help
Topic: Finish the mission
Replies: 1
Views: 1877

Re: Finish the mission

Which mission?

A little more info is needed so we can help you
by Dysoch
Sat Mar 22, 2014 9:45 am
Forum: Not a bug
Topic: [0.9.4] Game doesn't start due to error
Replies: 8
Views: 3252

Re: [0.9.4] Game doesn't start due to error

Neotix wrote:Problem with new version
Image

Also the same error with "logistic-chest-provider".
Sigh, must have slippef my mind ;)
Dont work on a mod when you had only 10 hours sleep in 3 days xD

I will update it tomorrow
by Dysoch
Sat Mar 22, 2014 7:42 am
Forum: Releases
Topic: Version 0.9.4
Replies: 29
Views: 24922

Re: Version 0.9.4

DRBLN wrote:Please, could advise how to fix that?
you know this probblem is caused by my mod. So there is no need to post 3 times on 3 different forum sections.
because it is caused by mod, ONLY post it on my bug reports section, and wait till i release an update (i just did)

being impatient never rewards!

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