Search found 441 matches
- Mon Mar 31, 2014 5:48 pm
- Forum: Maps and Scenarios
- Topic: [0.10.9]island hoping map (0.3.0)
- Replies: 37
- Views: 41453
Re: [0.9.4]island hoping map
tried it, and looks nice. a small problem though: when playing your map, together with my mod, there is no sand (or lava in v2) anywhere. this can easily be fixed make the map with my mod (or any mod that adds resources) and upload that. the mod is not needed, so if the game doesnt detect the mod, a...
- Sat Mar 29, 2014 12:08 am
- Forum: Ideas and Suggestions
- Topic: God mode options in New game
- Replies: 6
- Views: 2291
Re: Gos mode options in New game
thats already present!y.petremann wrote:I already does that, But the point here was to implement an options directly in the new game screen.
under scenarios, check sandbox!
- Fri Mar 28, 2014 11:30 pm
- Forum: News
- Topic: Friday Facts #27 The roadmap
- Replies: 32
- Views: 27782
Re: Friday Facts #17 The roadmap
on the factorio 2048 game, i got a score of 2616
- Fri Mar 28, 2014 10:56 pm
- Forum: News
- Topic: Friday Facts #27 The roadmap
- Replies: 32
- Views: 27782
Re: Friday Facts #17 The roadmap
Ok, but i believe its #27 instead of #17kovarex wrote:The new friday facts: Comming soon
- Fri Mar 28, 2014 8:12 am
- Forum: General discussion
- Topic: Very nice toy ... and development to it
- Replies: 2
- Views: 1914
Re: Very nice toy ... and development to it
Aluminium and all that stuff is introduced: https://forums.factorio.com/forum/viewforum.php?f=14 True. But not a very specific answer. For aluminium you must look to F-mod. Other resources are at DyTech (with more to come with v2 soon) But there are mods which add quite a bit. You have treefarms, i...
- Thu Mar 27, 2014 11:57 am
- Forum: 1 / 0 magic
- Topic: [0.9.2 x64 build] Severe memory leak causing stutter?
- Replies: 19
- Views: 11882
Re: [0.9.2 x64 build] Severe memory leak causing stutter?
i think i have found the source of this bug :P i had it 2, when i had factorio 0.9.0 to 0.9.4. i deleted my entire factorio folder, and installed factorio 0.9.5 (installer file) the stutter was gone (YAY) i believe the stutter was caused by files that were all over the folder. to better explain. i i...
- Thu Mar 27, 2014 9:12 am
- Forum: Balancing
- Topic: splitter recipe
- Replies: 3
- Views: 8877
Re: splitter recipe
what about a splitter item which just gets placed over two belts? so all the item would do was split, while the belts it's put on determin the speed..... mmmm interesting :P while providing a lot of playability, its also quite tricky to make. If you understand some of the game workings, it will req...
- Thu Mar 27, 2014 9:06 am
- Forum: General discussion
- Topic: Roadmap
- Replies: 2
- Views: 1959
Re: Roadmap
Hi all, does anyone know if the devs are going to update the roadmap soon? I love to play factorio but its kind of a bummer that we(I alteast) don't know what is coming - Black (edit: Wow, got factorio a year already! Time flew game grew!) soon. they are currently busy with making a roadmap in thei...
- Wed Mar 26, 2014 11:02 pm
- Forum: Mods
- Topic: [MOD 0.12.x] AdvancedEquipment_0.5.7
- Replies: 138
- Views: 124040
Re: [MOD 0.9.x] AdvancedEquipment v0.3.3
this was my first thought but i cant be a hard ass all the time xDssilk wrote: One thing said: If I would be Dysoch, I would ignore you. Because what an ignorance! This is software-development in alpha-state!
but true, its in alpha. and the error is not with the mod btw (i checked, and so did kovarex)
- Wed Mar 26, 2014 8:17 pm
- Forum: Mods
- Topic: [MOD 0.12.x] AdvancedEquipment_0.5.7
- Replies: 138
- Views: 124040
Re: [MOD 0.9.x] AdvancedEquipment v0.3.3
Guess what? Your mod corrupts saves. Guess what else? I lost 3 hours of work to your mod. The game crashes when you attempt to load any save played with this mod. FIX SAVE CORRUPTION. NOW. Provide a savegame, and tell a bit more info! which other mods you use? which factorio version? have you edite...
- Wed Mar 26, 2014 8:48 am
- Forum: General discussion
- Topic: 3DM
- Replies: 4
- Views: 3422
Re: 3DM
To be honest, not sure what was "cracked" there is only 1 thing i can think of that is able to be cracked, and that is the demo status of the game to explain: the demo, which also contains all necessary items for the full game, can be cracked in a way to ensure everything loads (not just ...
- Mon Mar 24, 2014 8:14 am
- Forum: Modding help
- Topic: Adding entry to table, working?
- Replies: 4
- Views: 1926
Re: Adding entry to table, working?
Ill uploaded a new version today with only the lines edited i need ( only for biter-spawner, rest will come soon)
- Sun Mar 23, 2014 10:41 am
- Forum: Modding help
- Topic: Noise & Peaks Guide?
- Replies: 27
- Views: 9905
Re: Noise & Peaks Guide?
Still talking about noise layers, is it possible to state layers that might not exist (like dytech's gems or sand)? If so, what is the actual effect if that layer is not used (because that mod might not be installed), and how to get around the problem if there is one? I mean that if we can take com...
- Sun Mar 23, 2014 10:16 am
- Forum: Modding help
- Topic: Noise & Peaks Guide?
- Replies: 27
- Views: 9905
Re: Noise & Peaks Guide?
If you release it, ill take a look and we can work something out for compatibility to my new metallurgy system ;) Sounds good. I'll do that. I have managed to make dual ore generation work.. kinda. I made a galena style deposit with silver and lead combined. I'm gonna try some noise layer tricks to...
- Sun Mar 23, 2014 2:17 am
- Forum: Modding help
- Topic: Noise & Peaks Guide?
- Replies: 27
- Views: 9905
Re: Noise & Peaks Guide?
I'm going to follow the base mods coding standards as much as possible in terms of naming things. I have had a quick look at fmod and dytechs names and so far the stuff I have set up is already compatible, the only issue I see is a slight change in my gem names so no probs. Looks like it will be pr...
- Sun Mar 23, 2014 12:44 am
- Forum: Modding help
- Topic: Noise & Peaks Guide?
- Replies: 27
- Views: 9905
Re: Noise & Peaks Guide?
If there internal names are the same, they are automaticly compatible. A good example is that fmod has molten-iron, and so does v2 of dytech, making it compatible with recipes of fmod and dytech. (Only recipes from fmod will disable, but that is intentional)
- Sat Mar 22, 2014 11:50 pm
- Forum: Modding help
- Topic: Noise & Peaks Guide?
- Replies: 27
- Views: 9905
Re: Noise & Peaks Guide?
If ypu are going to release a mod with custom ores, make sure tou check out other mods that bring ores. (dyTech and Fmod)
I suggest to use the same internal names to make them compatible with each other
I suggest to use the same internal names to make them compatible with each other
- Sat Mar 22, 2014 11:40 am
- Forum: Gameplay Help
- Topic: Finish the mission
- Replies: 1
- Views: 1877
Re: Finish the mission
Which mission?
A little more info is needed so we can help you
A little more info is needed so we can help you
- Sat Mar 22, 2014 9:45 am
- Forum: Not a bug
- Topic: [0.9.4] Game doesn't start due to error
- Replies: 8
- Views: 3252
Re: [0.9.4] Game doesn't start due to error
Sigh, must have slippef my mindNeotix wrote:Problem with new version
Also the same error with "logistic-chest-provider".
Dont work on a mod when you had only 10 hours sleep in 3 days xD
I will update it tomorrow
- Sat Mar 22, 2014 7:42 am
- Forum: Releases
- Topic: Version 0.9.4
- Replies: 29
- Views: 24922
Re: Version 0.9.4
you know this probblem is caused by my mod. So there is no need to post 3 times on 3 different forum sections.DRBLN wrote:Please, could advise how to fix that?
because it is caused by mod, ONLY post it on my bug reports section, and wait till i release an update (i just did)
being impatient never rewards!