okay, i looked at the log Peps posted, which isnt actually the crashing log
I have attached it
Search found 441 matches
- Sun Nov 19, 2023 2:48 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid][1.1.97] Crash with Dyworld Dynamics 2 simulation "TransportLineGroup: members.count(related) was not true"
- Replies: 6
- Views: 2606
- Sun Nov 19, 2023 2:39 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid][1.1.97] Crash with Dyworld Dynamics 2 simulation "TransportLineGroup: members.count(related) was not true"
- Replies: 6
- Views: 2606
Re: [1.1.97] Crash with Dyworld Dynamics 2
it is actually both. Since i alter transport belts internally it crashes on that, but it is crashing on TransportLine.cpp as well, which i do, and can not, alter.
I have no idea why it is crashing on this part (look for fast-transport-belt in the log), but it happened with 4 different persons after ...
I have no idea why it is crashing on this part (look for fast-transport-belt in the log), but it happened with 4 different persons after ...
- Sun Nov 19, 2023 11:46 am
- Forum: Resolved Problems and Bugs
- Topic: [boskid][1.1.97] Crash with Dyworld Dynamics 2 simulation "TransportLineGroup: members.count(related) was not true"
- Replies: 6
- Views: 2606
Re: [1.1.97] Crash with Dyworld Dynamics 2
Issue is caused by the big defense simulation. Disabling that via the utility-constants seems to work and not let it crash anymore.
Testing to see if more simulations can cause it
Testing to see if more simulations can cause it
- Mon Aug 06, 2018 4:29 pm
- Forum: DyWorld
- Topic: DyWorld Changelog
- Replies: 18
- Views: 18124
Re: DyWorld Changelog
Version: 0.7.5
Date: 06. 08. 2018
Features:
- Added Russian Translation. Made by EthereanOne and Anton. It is far from perfect, but acceptable
- Inserters can now be rotated to side loading. Similar functions to Side Inserters mod
- New chain for making batteries! Use conductive fluids to fill ...
Date: 06. 08. 2018
Features:
- Added Russian Translation. Made by EthereanOne and Anton. It is far from perfect, but acceptable
- Inserters can now be rotated to side loading. Similar functions to Side Inserters mod
- New chain for making batteries! Use conductive fluids to fill ...
- Sun Jul 29, 2018 2:19 pm
- Forum: DyWorld
- Topic: DyWorld Changelog
- Replies: 18
- Views: 18124
Re: DyWorld Changelog
Version: 0.7.4
Date: 29. 07. 2018
Features:
- Metal Tiles now correctly colored. Spice up your world! (No High Res)
- Added high output clean water recipe. Locked behind Purple Science (Fluid Handling 4), but gives to you ability to create massive amounts of clean water
- Added new mod setting ...
Date: 29. 07. 2018
Features:
- Metal Tiles now correctly colored. Spice up your world! (No High Res)
- Added high output clean water recipe. Locked behind Purple Science (Fluid Handling 4), but gives to you ability to create massive amounts of clean water
- Added new mod setting ...
- Wed Jul 25, 2018 9:40 am
- Forum: DyWorld
- Topic: DyWorld Changelog
- Replies: 18
- Views: 18124
Re: DyWorld Changelog
Version: 0.7.3
Date: 25. 07. 2018
Features:
- Beacons can now be unlocked with Blue Science Packs
- Added a new entity to the Material System: Tiles! Made from metals only, can be used to place on the ground. GRAPHICS ARE TEMPORARY, Will be fixed next update!
Balancing:
- Reduced base arc of ...
Date: 25. 07. 2018
Features:
- Beacons can now be unlocked with Blue Science Packs
- Added a new entity to the Material System: Tiles! Made from metals only, can be used to place on the ground. GRAPHICS ARE TEMPORARY, Will be fixed next update!
Balancing:
- Reduced base arc of ...
- Sat Jul 21, 2018 9:52 am
- Forum: DyWorld
- Topic: DyWorld Changelog
- Replies: 18
- Views: 18124
Re: DyWorld Changelog
Version: 0.7.2
Date: 21. 07. 2018
Features:
- Added a new intermediate: Gunpowder. Used in all ammo related items now!
- Added a new recipe to create Acid
Balancing:
- Changed some recipes of ore cracking to be more random and recipes are quickers now
- Rock Boilers use slightly less power ...
Date: 21. 07. 2018
Features:
- Added a new intermediate: Gunpowder. Used in all ammo related items now!
- Added a new recipe to create Acid
Balancing:
- Changed some recipes of ore cracking to be more random and recipes are quickers now
- Rock Boilers use slightly less power ...
- Tue Jul 17, 2018 9:59 am
- Forum: DyWorld
- Topic: DyWorld Changelog
- Replies: 18
- Views: 18124
Re: DyWorld Changelog
Version: 0.7.1
Date: 17. 07. 2018
Balancing:
- Changed some recipes of ore cracking to be more logical
Bugfixes:
- Fixed debug statement causing errors on a server
Date: 17. 07. 2018
Balancing:
- Changed some recipes of ore cracking to be more logical
Bugfixes:
- Fixed debug statement causing errors on a server
- Mon Jul 16, 2018 9:02 am
- Forum: DyWorld
- Topic: DyWorld Changelog
- Replies: 18
- Views: 18124
Re: DyWorld Changelog
Version: 0.7.0
Date: 16. 07. 2018
Features:
- Added new dynamic resistances for enemies. They scale up with higher and stronger units. They now truly get stronger and stronger the bigger they get.
- Loaders now snap to entities with inventories. Same functionality as DeadLockLoaders. (Taken with ...
Date: 16. 07. 2018
Features:
- Added new dynamic resistances for enemies. They scale up with higher and stronger units. They now truly get stronger and stronger the bigger they get.
- Loaders now snap to entities with inventories. Same functionality as DeadLockLoaders. (Taken with ...
- Fri May 25, 2018 10:00 am
- Forum: DyWorld
- Topic: DyWorld General Discussion
- Replies: 36
- Views: 34146
Re: DyWorld General Discussion
I have so many stuff (moving to new house, cleaning old house, working 60 hours a week and more) to do in rl, that i sadly have no time to work on DyWorld. I expect halve of July everything to cool down, and then i can work on it again.Quazaka wrote:Any news? Really looking forward to it.
- Fri Apr 13, 2018 6:26 am
- Forum: DyWorld
- Topic: DyWorld Bug Reports
- Replies: 0
- Views: 3317
DyWorld Bug Reports
All bug reports can be given oin the following area's:
Github Issues: https://github.com/Dysoch/DyWorld/issues (MOST PREFERED METHOD, AS IT IS THE TO DO LIST AS WELL)
Discord: https://discord.gg/yR5vBWy (use #bug-reports channel)
In this topic.
All bug reports outside these 3 places will be ...
Github Issues: https://github.com/Dysoch/DyWorld/issues (MOST PREFERED METHOD, AS IT IS THE TO DO LIST AS WELL)
Discord: https://discord.gg/yR5vBWy (use #bug-reports channel)
In this topic.
All bug reports outside these 3 places will be ...
- Fri Apr 13, 2018 6:14 am
- Forum: DyWorld
- Topic: Legal (License, etc)
- Replies: 1
- Views: 4892
DeadLockLoaders
--- Original ---
https://mods.factorio.com/mod/DeadlockLoaders made by Deadlock989. This is an alteration of his work
--- Permissions ---
Permission given by Deadlock989 on April 11 2018.
--- Assets taken ---
Graphical assets for Transport Belts, Underground Belts and Loader Entities and Icons ...
https://mods.factorio.com/mod/DeadlockLoaders made by Deadlock989. This is an alteration of his work
--- Permissions ---
Permission given by Deadlock989 on April 11 2018.
--- Assets taken ---
Graphical assets for Transport Belts, Underground Belts and Loader Entities and Icons ...
- Fri Apr 13, 2018 6:10 am
- Forum: DyWorld
- Topic: Legal (License, etc)
- Replies: 1
- Views: 4892
Legal (License, etc)
DyWorld has the GNU GPL v3 license (since v0.7.0). This has been changed from the Apache license in order to allow Dysoch, and others, to share content more freely between each other.
GNU GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (C) 2007 Free Software Foundation, Inc. <http ...
GNU GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (C) 2007 Free Software Foundation, Inc. <http ...
- Fri Apr 13, 2018 6:06 am
- Forum: DyWorld
- Topic: DyWorld Changelog
- Replies: 18
- Views: 18124
Re: DyWorld Changelog
Version: 0.6.5
Date: 07. 04. 2018
Features:
- Launching a rocket with certain electric mining drills give resources. This always has a chance for stone, coal and sand, and depending on the mining drill material, will give its respective ore.
- Added PvP Scenario. All modules must be enabled, and ...
Date: 07. 04. 2018
Features:
- Launching a rocket with certain electric mining drills give resources. This always has a chance for stone, coal and sand, and depending on the mining drill material, will give its respective ore.
- Added PvP Scenario. All modules must be enabled, and ...
- Fri Apr 13, 2018 6:06 am
- Forum: DyWorld
- Topic: DyWorld Changelog
- Replies: 18
- Views: 18124
Re: DyWorld Changelog
Version: 0.6.4
Date: 19. 03. 2018
Features:
- Added a new resistance type: Radiation
- Made Ammo damage more realistic. Impact Damage first, then the materials damage type. Lead and Uranium have different damage types then the rest
Bugfixes:
- Fixed tungsten requiring unknown key: dyworld ...
Date: 19. 03. 2018
Features:
- Added a new resistance type: Radiation
- Made Ammo damage more realistic. Impact Damage first, then the materials damage type. Lead and Uranium have different damage types then the rest
Bugfixes:
- Fixed tungsten requiring unknown key: dyworld ...
- Fri Apr 13, 2018 6:05 am
- Forum: DyWorld
- Topic: DyWorld Changelog
- Replies: 18
- Views: 18124
Re: DyWorld Changelog
Version: 0.6.3
Date: 11. 03. 2018
Bugfixes:
- Fixed issue with character logistics slots research and the bug that followed
Date: 11. 03. 2018
Bugfixes:
- Fixed issue with character logistics slots research and the bug that followed
- Fri Apr 13, 2018 6:05 am
- Forum: DyWorld
- Topic: DyWorld Changelog
- Replies: 18
- Views: 18124
Re: DyWorld Changelog
Version: 0.6.2
Date: 08. 03. 2018
Features:
- Added new intermediates: Gears, Wires, Coils and PCB's of every metal. Hand crafting is expensive and requires you to manually craft them. Craft them with the specialised assemblers for way better ratio's
- The first new recipes for Circuits. This is ...
Date: 08. 03. 2018
Features:
- Added new intermediates: Gears, Wires, Coils and PCB's of every metal. Hand crafting is expensive and requires you to manually craft them. Craft them with the specialised assemblers for way better ratio's
- The first new recipes for Circuits. This is ...
- Fri Apr 13, 2018 6:05 am
- Forum: DyWorld
- Topic: DyWorld Changelog
- Replies: 18
- Views: 18124
Re: DyWorld Changelog
Version: 0.6.1
Date: 06. 01. 2018
Features:
- Added technologies to improve your batteries of worker robots
- Added a minigun, fires 120 shots per second!
Materials System:
- Added all modules to the Material System
- Added normal armor to the Material System
- Added steam engines to the ...
Date: 06. 01. 2018
Features:
- Added technologies to improve your batteries of worker robots
- Added a minigun, fires 120 shots per second!
Materials System:
- Added all modules to the Material System
- Added normal armor to the Material System
- Added steam engines to the ...
- Fri Apr 13, 2018 6:05 am
- Forum: DyWorld
- Topic: DyWorld Changelog
- Replies: 18
- Views: 18124
Re: DyWorld Changelog
Version: 0.6.0
Date: 14. 12. 2017
Notes:
- This has been released quick to get you guys playing on Factorio 0.16! Certain things are unfinished, or still require some polishing.
- VERY IMPORTANT NOTE: OLD MAPS MIGHT NOT WORK!!!!
Warfare:
- Added a difficulty setting. This changes a lot of ...
Date: 14. 12. 2017
Notes:
- This has been released quick to get you guys playing on Factorio 0.16! Certain things are unfinished, or still require some polishing.
- VERY IMPORTANT NOTE: OLD MAPS MIGHT NOT WORK!!!!
Warfare:
- Added a difficulty setting. This changes a lot of ...
- Fri Apr 13, 2018 6:05 am
- Forum: DyWorld
- Topic: DyWorld Changelog
- Replies: 18
- Views: 18124
Re: DyWorld Changelog
Version: 0.5.1
Date: 30. 11. 2017
Major Features:
- Added last 3 resources: Aluminium, Zinc and Nickel
- Added in first Super Alloy: Stainless-Copilinvar-Tungstate
Balancing:
- Changed Elinvar to also use Nickel like it should
Changes:
- Removed Cadmium Ore, but replaced it with Zinc Ore ...
Date: 30. 11. 2017
Major Features:
- Added last 3 resources: Aluminium, Zinc and Nickel
- Added in first Super Alloy: Stainless-Copilinvar-Tungstate
Balancing:
- Changed Elinvar to also use Nickel like it should
Changes:
- Removed Cadmium Ore, but replaced it with Zinc Ore ...