Search found 519 matches
- Wed Dec 25, 2013 7:53 pm
- Forum: Energy Production
- Topic: [0.8.x] Big solar farm
- Replies: 49
- Views: 163818
Re: [0.8.x] Big solar farm
Substations have a line reach just long enough that it's possible to make it possible to cover a field without overlap or blind spots. If you look closely, I have 2x2 substations combined. I may try a 3x3 or 4x4 variation next time The only bad thing is that you have to go around the entire array a...
- Wed Dec 25, 2013 7:32 pm
- Forum: Energy Production
- Topic: [0.8.x] Big solar farm
- Replies: 49
- Views: 163818
[0.8.x] Big solar farm
I run a small, but very productive and very, very dirty factory. Basically every assembler, furnace and even the mining drills use productivity modules 3. My borders are fortified with 3 rows of walls, 1 row of laser towers and fully covered with roboports and repair bots (see thick blue lines in sc...
- Tue Dec 24, 2013 8:31 am
- Forum: Resolved Problems and Bugs
- Topic: [0.8.3] Logistic robots stop working properly
- Replies: 3
- Views: 1513
Re: [0.8.3] Logistic robots stop working properly
I could reproduce the error with the savegame provided. I walked north into my mainbase, after maybe 3 minutes I returned to my sorting station. All robots now hovered over a storage chest, all robots loaded with items. Updated the first post.
- Tue Dec 24, 2013 12:07 am
- Forum: Resolved Problems and Bugs
- Topic: [0.8.3] Logistic robots stop working properly
- Replies: 3
- Views: 1513
Re: [0.8.3] Logistic robots stop working properly
hmmm, they werent at the roboport, but stuck inside over some chest. But something is wrong for sure You'll see what I mean when you load the game.
- Tue Dec 24, 2013 12:04 am
- Forum: Resolved Problems and Bugs
- Topic: [0.8.3] Logistic robots stop working properly
- Replies: 3
- Views: 1513
[0.8.3] Logistic robots stop working properly
I encountered another problem, by the way. after a while of gameplay, my Logistic robots start to mix up everything in the storage chests, even if many empty ones are nearby (I am using them to sort my ores). Not true any longer, they just seem to be stuck over a chest: Also they start to get really...
- Mon Dec 23, 2013 11:59 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.8.3] game crashes
- Replies: 12
- Views: 2735
Re: [0.8.3] game crashes
Thx, that fixed it. I think it had been 0.8.1 when I started this map.
- Mon Dec 23, 2013 7:30 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.8.3] Logistic storage not updated when replacing chest
- Replies: 3
- Views: 1063
Re: [0.8.3] Logistic storage not updated when replacing ches
can confirm this bug, same stoy here
- Mon Dec 23, 2013 5:44 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.8.3] input handler inconsistency
- Replies: 8
- Views: 2997
[0.8.3] input handler inconsistency
This happens from time to time (about every 1-2 hours gameplay) ... no more specific information
- Mon Dec 23, 2013 5:03 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.8.3] game crashes
- Replies: 12
- Views: 2735
[0.8.3] game crashes
When walking east near to the spawner the game crashes.
Savegame: https://dl.dropboxusercontent.com/u/518 ... sh_save.7z
Savegame: https://dl.dropboxusercontent.com/u/518 ... sh_save.7z
- Thu Dec 19, 2013 3:05 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.8.1] Game crashing
- Replies: 1
- Views: 754
[0.8.1] Game crashing
The new minimap looks great and big thx for the better colour for the coal deposits :D Unfortunately after 2-3 minutes of playing, the game crashes with an win7-error massage that factorio.exe doesn't work anymore and that it has to be closed. Seems to happen only in this savegame when i try to zoom...
- Wed Dec 18, 2013 3:59 pm
- Forum: Translations
- Topic: [0.8.0] German Translation
- Replies: 21
- Views: 10569
Re: [0.8.0] German Translation
Ach ja, dies ist vor allem Machtl betreffend, der sich ja gerade die Hauptmühe der Lokalisation macht. Ich will dir dann momentan nicht zu sehr in deinem update-branch rumpfuschen, ich werde nur eigenmächtig ein paar Sachen korrigieren, die du zb so nehme ich an übersehen hast. Beispielsweise die Be...
- Wed Dec 18, 2013 2:42 pm
- Forum: Translations
- Topic: [0.8.0] German Translation
- Replies: 21
- Views: 10569
Re: [0.8.0] German Translation
Ich denke wir sollten so Übersetzen, dass der Spieler glaubt Factorio wäre nativ deutsch Bin auch stark dafür, siehe "Energiesparmodul vs Effizienzmodul" etc. Bedenkt, dass Englisch für die Programmierer auch keine Muttersprache ist (davon gehe ich zumindest aus) also bei der vielfachen Ü...
- Tue Dec 17, 2013 10:52 pm
- Forum: Translations
- Topic: [0.8.0] German Translation
- Replies: 21
- Views: 10569
Re: Diskussion deutsche Übersetzung
... Doppelpost ...
- Tue Dec 17, 2013 10:44 pm
- Forum: Translations
- Topic: [0.8.0] German Translation
- Replies: 21
- Views: 10569
Diskussion deutsche Übersetzung
Ich würde mich dann auch gerne hier mit den anderen bisherigen Übersetzern etc unterhalten. Ich würde gerne ein paar grundlegende Übersetzungsänderungen diskutieren, hauptsächlich um entweder ein einheitliches Benennungsschema einzuhalten oder - um die Einsteigerfreundlichkeit des Spiels und die Ver...
- Tue Dec 17, 2013 9:07 pm
- Forum: Translations
- Topic: [0.8.0] German Translation
- Replies: 21
- Views: 10569
[0.8.0] German Translation
The german translation could really need some love, someday next week i'll have time to edit some old errors and add the new items (capsule names, repair-robots, shotgun names and some others) if you want.
- Tue Nov 26, 2013 10:18 pm
- Forum: Implemented Suggestions
- Topic: Train better signal behavior
- Replies: 21
- Views: 12697
Re: Train better signal behavior
The problem I encountered in the endgame: 95% of my time ingame then consisted of only building railtracks and mining expansion and deconstructing old mining sites which are depleted after 1-2 hours ingame. I think one resource field should last at least 12 hours of gameplay (slower drills?, way mor...
- Tue Nov 26, 2013 10:02 pm
- Forum: Implemented Suggestions
- Topic: Train better signal behavior
- Replies: 21
- Views: 12697
Re: Train better signal behavior
But now, it's factorio, not transport tycoon, so i'd appreciate more industries and factory stuff that actually add playability to the game, not wasting time on these little things. I would go that far to say that trains should have no place in factorio at all , not the way they work now. I really ...
- Fri Nov 22, 2013 7:08 am
- Forum: General discussion
- Topic: Combat system far too fast?
- Replies: 47
- Views: 21424
Re: Combat system far too fast?
Hm what do you think of raising the biters speed even more, raising their health a little, so that no kiting whatever is possible, and to increase the players health substantially. This would lead to more close combat, but without the fear to die to fast because of not reacting the right way in the ...
- Thu Nov 14, 2013 8:53 am
- Forum: Gameplay Help
- Topic: Inserters only working with certain furnaces?
- Replies: 13
- Views: 12222
Re: Inserters only working with certain furnaces?
Do you have rotated your inserters into the correct position? Maybe a screenshot from your factory would help.
- Mon Nov 11, 2013 9:38 am
- Forum: Gameplay Help
- Topic: How to make steam engines go off when not needed?
- Replies: 13
- Views: 18682
Re: How to make steam engines go off when not needed?
The presented solution is quite clever, by myself I am strongy still hoping they add an ingame-electric option für operation modes, as I see this solution only as a "workourond" eg. Steam engines only working if Accumulators are completely empty and electric demand (without recharging accu...