Search found 519 matches

by BurnHard
Wed Dec 25, 2013 7:53 pm
Forum: Energy Production
Topic: [0.8.x] Big solar farm
Replies: 49
Views: 163818

Re: [0.8.x] Big solar farm

Substations have a line reach just long enough that it's possible to make it possible to cover a field without overlap or blind spots. If you look closely, I have 2x2 substations combined. I may try a 3x3 or 4x4 variation next time The only bad thing is that you have to go around the entire array a...
by BurnHard
Wed Dec 25, 2013 7:32 pm
Forum: Energy Production
Topic: [0.8.x] Big solar farm
Replies: 49
Views: 163818

[0.8.x] Big solar farm

I run a small, but very productive and very, very dirty factory. Basically every assembler, furnace and even the mining drills use productivity modules 3. My borders are fortified with 3 rows of walls, 1 row of laser towers and fully covered with roboports and repair bots (see thick blue lines in sc...
by BurnHard
Tue Dec 24, 2013 8:31 am
Forum: Resolved Problems and Bugs
Topic: [0.8.3] Logistic robots stop working properly
Replies: 3
Views: 1513

Re: [0.8.3] Logistic robots stop working properly

I could reproduce the error with the savegame provided. I walked north into my mainbase, after maybe 3 minutes I returned to my sorting station. All robots now hovered over a storage chest, all robots loaded with items. Updated the first post.
by BurnHard
Tue Dec 24, 2013 12:07 am
Forum: Resolved Problems and Bugs
Topic: [0.8.3] Logistic robots stop working properly
Replies: 3
Views: 1513

Re: [0.8.3] Logistic robots stop working properly

hmmm, they werent at the roboport, but stuck inside over some chest. But something is wrong for sure :) You'll see what I mean when you load the game.
by BurnHard
Tue Dec 24, 2013 12:04 am
Forum: Resolved Problems and Bugs
Topic: [0.8.3] Logistic robots stop working properly
Replies: 3
Views: 1513

[0.8.3] Logistic robots stop working properly

I encountered another problem, by the way. after a while of gameplay, my Logistic robots start to mix up everything in the storage chests, even if many empty ones are nearby (I am using them to sort my ores). Not true any longer, they just seem to be stuck over a chest: Also they start to get really...
by BurnHard
Mon Dec 23, 2013 11:59 pm
Forum: Resolved Problems and Bugs
Topic: [0.8.3] game crashes
Replies: 12
Views: 2735

Re: [0.8.3] game crashes

Thx, that fixed it. I think it had been 0.8.1 when I started this map.
by BurnHard
Mon Dec 23, 2013 5:44 pm
Forum: Resolved Problems and Bugs
Topic: [0.8.3] input handler inconsistency
Replies: 8
Views: 2997

[0.8.3] input handler inconsistency

This happens from time to time (about every 1-2 hours gameplay) ... no more specific information
by BurnHard
Mon Dec 23, 2013 5:03 pm
Forum: Resolved Problems and Bugs
Topic: [0.8.3] game crashes
Replies: 12
Views: 2735

[0.8.3] game crashes

When walking east near to the spawner the game crashes.

Savegame: https://dl.dropboxusercontent.com/u/518 ... sh_save.7z
by BurnHard
Thu Dec 19, 2013 3:05 pm
Forum: Resolved Problems and Bugs
Topic: [0.8.1] Game crashing
Replies: 1
Views: 754

[0.8.1] Game crashing

The new minimap looks great and big thx for the better colour for the coal deposits :D Unfortunately after 2-3 minutes of playing, the game crashes with an win7-error massage that factorio.exe doesn't work anymore and that it has to be closed. Seems to happen only in this savegame when i try to zoom...
by BurnHard
Wed Dec 18, 2013 3:59 pm
Forum: Translations
Topic: [0.8.0] German Translation
Replies: 21
Views: 10569

Re: [0.8.0] German Translation

Ach ja, dies ist vor allem Machtl betreffend, der sich ja gerade die Hauptmühe der Lokalisation macht. Ich will dir dann momentan nicht zu sehr in deinem update-branch rumpfuschen, ich werde nur eigenmächtig ein paar Sachen korrigieren, die du zb so nehme ich an übersehen hast. Beispielsweise die Be...
by BurnHard
Wed Dec 18, 2013 2:42 pm
Forum: Translations
Topic: [0.8.0] German Translation
Replies: 21
Views: 10569

Re: [0.8.0] German Translation

Ich denke wir sollten so Übersetzen, dass der Spieler glaubt Factorio wäre nativ deutsch Bin auch stark dafür, siehe "Energiesparmodul vs Effizienzmodul" etc. Bedenkt, dass Englisch für die Programmierer auch keine Muttersprache ist (davon gehe ich zumindest aus) also bei der vielfachen Ü...
by BurnHard
Tue Dec 17, 2013 10:52 pm
Forum: Translations
Topic: [0.8.0] German Translation
Replies: 21
Views: 10569

Re: Diskussion deutsche Übersetzung

... Doppelpost ...
by BurnHard
Tue Dec 17, 2013 10:44 pm
Forum: Translations
Topic: [0.8.0] German Translation
Replies: 21
Views: 10569

Diskussion deutsche Übersetzung

Ich würde mich dann auch gerne hier mit den anderen bisherigen Übersetzern etc unterhalten. Ich würde gerne ein paar grundlegende Übersetzungsänderungen diskutieren, hauptsächlich um entweder ein einheitliches Benennungsschema einzuhalten oder - um die Einsteigerfreundlichkeit des Spiels und die Ver...
by BurnHard
Tue Dec 17, 2013 9:07 pm
Forum: Translations
Topic: [0.8.0] German Translation
Replies: 21
Views: 10569

[0.8.0] German Translation

The german translation could really need some love, someday next week i'll have time to edit some old errors and add the new items (capsule names, repair-robots, shotgun names and some others) if you want.
by BurnHard
Tue Nov 26, 2013 10:18 pm
Forum: Implemented Suggestions
Topic: Train better signal behavior
Replies: 21
Views: 12697

Re: Train better signal behavior

The problem I encountered in the endgame: 95% of my time ingame then consisted of only building railtracks and mining expansion and deconstructing old mining sites which are depleted after 1-2 hours ingame. I think one resource field should last at least 12 hours of gameplay (slower drills?, way mor...
by BurnHard
Tue Nov 26, 2013 10:02 pm
Forum: Implemented Suggestions
Topic: Train better signal behavior
Replies: 21
Views: 12697

Re: Train better signal behavior

But now, it's factorio, not transport tycoon, so i'd appreciate more industries and factory stuff that actually add playability to the game, not wasting time on these little things. I would go that far to say that trains should have no place in factorio at all , not the way they work now. I really ...
by BurnHard
Fri Nov 22, 2013 7:08 am
Forum: General discussion
Topic: Combat system far too fast?
Replies: 47
Views: 21424

Re: Combat system far too fast?

Hm what do you think of raising the biters speed even more, raising their health a little, so that no kiting whatever is possible, and to increase the players health substantially. This would lead to more close combat, but without the fear to die to fast because of not reacting the right way in the ...
by BurnHard
Thu Nov 14, 2013 8:53 am
Forum: Gameplay Help
Topic: Inserters only working with certain furnaces?
Replies: 13
Views: 12222

Re: Inserters only working with certain furnaces?

Do you have rotated your inserters into the correct position? Maybe a screenshot from your factory would help.
by BurnHard
Mon Nov 11, 2013 9:38 am
Forum: Gameplay Help
Topic: How to make steam engines go off when not needed?
Replies: 13
Views: 18682

Re: How to make steam engines go off when not needed?

The presented solution is quite clever, by myself I am strongy still hoping they add an ingame-electric option für operation modes, as I see this solution only as a "workourond" eg. Steam engines only working if Accumulators are completely empty and electric demand (without recharging accu...

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