Search found 66 matches

by iUltimateLP
Thu Jun 01, 2017 4:21 pm
Forum: Mods
Topic: [MOD 0.14.x] Personal Teleporter
Replies: 87
Views: 51127

Re: [MOD 0.14.x] Personal Teleporter

Heh, a friend of mine saw this and told me, nice to see that my mod has been extended is now used by more people :D
by iUltimateLP
Thu Mar 24, 2016 2:23 pm
Forum: Mods
Topic: [MOD 0.12.x] SimpleTeleporters
Replies: 81
Views: 72395

Re: [MOD 0.12.x] SimpleTeleporters

I found out that as soon as I build a second pair of teleporters and link them, that each teleport even then introduces desynch errors in multiplayer. apart from that, very nice mod. So this mod doesn't work for MP? From my tests, it does, but the GUI synchronization is not working properly (limita...
by iUltimateLP
Sat Dec 19, 2015 10:10 am
Forum: Mods
Topic: [MOD 0.12.x] SimpleTeleporters
Replies: 81
Views: 72395

Re: [MOD 0.12.x] SimpleTeleporters

trayable wrote:Does this work in 0.11.22 ?.it keeps saying no''tool' has been found
It won't work in 0.11, because I started the mod with 0.12 where many changes to the scripting interface were made..
by iUltimateLP
Thu Oct 22, 2015 5:40 pm
Forum: Modding help
Topic: Desync issues with replicating an array.
Replies: 8
Views: 9270

Re: Desync issues with replicating an array.

So to conclude what we need is a Server-Client model like in Just Cause 2 Multiplayer Server for example. You got one client.lua and one server.lua, so that way we would move GUI stuff into the client and handling teleports into the server.lua.. Will post this as a wanted feature. There is no clien...
by iUltimateLP
Thu Oct 22, 2015 8:54 am
Forum: Modding help
Topic: Desync issues with replicating an array.
Replies: 8
Views: 9270

Re: Desync issues with replicating an array.

So to conclude what we need is a Server-Client model like in Just Cause 2 Multiplayer Server for example.
You got one client.lua and one server.lua, so that way we would move GUI stuff into the client and handling teleports into the server.lua.. Will post this as a wanted feature.
by iUltimateLP
Wed Oct 21, 2015 8:56 pm
Forum: Modding help
Topic: Desync issues with replicating an array.
Replies: 8
Views: 9270

Re: Desync issues with replicating an array.

From what I know you are causing the desync by mod behavior. You can't make the game work differently for different players. At least thats what I understood from some desync discussions - gui is part of game state so it needs to be identical. Hmm, so an GUI which can be opened and closed at every ...
by iUltimateLP
Wed Oct 21, 2015 8:15 pm
Forum: Modding help
Topic: Desync issues with replicating an array.
Replies: 8
Views: 9270

Re: Desync issues with replicating an array.

From what I know you are causing the desync by mod behavior. You can't make the game work differently for different players. At least thats what I understood from some desync discussions - gui is part of game state so it needs to be identical. Hmm, so an GUI which can be opened and closed at every ...
by iUltimateLP
Wed Oct 21, 2015 8:04 pm
Forum: Modding help
Topic: Desync issues with replicating an array.
Replies: 8
Views: 9270

Desync issues with replicating an array.

So its getting hot now.. As some of you might know, I do the SimpleTeleporters mod. I made some changes to make the GUI syncronized (any player can open it invidually) (right now in the stable release, it works but if one player invokes the GUI, everybody sees it). This is now changed cause I create...
by iUltimateLP
Wed Oct 21, 2015 4:54 pm
Forum: Mods
Topic: [MOD 0.12.x] SimpleTeleporters
Replies: 81
Views: 72395

Re: [MOD 0.12.x] SimpleTeleporters

Lone_Player wrote:Hello,

0.12.11+ any updated news ?
I'm working on it, that is now first priority before the GUI stuff.
Edit: Fix is now live.
by iUltimateLP
Tue Sep 29, 2015 10:41 am
Forum: Mods
Topic: [MOD 0.12.x] SimpleTeleporters
Replies: 81
Views: 72395

Re: [MOD 0.12.x] SimpleTeleporters

So this mod isn't actually stable to use for MP games? It appears to be stable, but not player-specific. I've seen this problem in Minecraft before, when multiplayer was added -- a lot of stuff was not player-specific, so everyone would get an effect the mod added, instead of only the player who in...
by iUltimateLP
Sun Sep 27, 2015 7:35 am
Forum: Mods
Topic: [MOD 0.12.x] SimpleTeleporters
Replies: 81
Views: 72395

Re: [MOD 0.12.x] SimpleTeleporters

Very useful mod, but mechanism awkward. Upgrade delinks. It's not possible to link teleporters remotely, which means walking back and forth. I am not sure what's the point of buffer capacity if upgraded teleporters takes longer to cool down. Seems like a downgrade to me. From the looks of it range ...
by iUltimateLP
Tue Sep 08, 2015 2:12 pm
Forum: Mods
Topic: [MOD 0.12.x] SimpleTeleporters
Replies: 81
Views: 72395

Re: [MOD 0.12.x] SimpleTeleporters

I still haven't actually used this mod, but I'm a bit unsure about having to use Alien Artifacts to manufacture this liquid alien goop, and then using the goop to upgrade my teleporters. How does that work exactly? Do I just have one central teleporter that I upgrade? Or do I have to upgrade each a...
by iUltimateLP
Mon Sep 07, 2015 1:56 pm
Forum: Mods
Topic: [MOD 0.12.x] SimpleTeleporters
Replies: 81
Views: 72395

Re: [MOD 0.12.x] SimpleTeleporters

sadris wrote:Would be nice if you didn't need to get to purple science before you can start using it, by then you've already concreted your base and have personal armor. Maybe a config option for simpler tech?
I considered a option to make things easier, will come in the next update!
by iUltimateLP
Tue Aug 25, 2015 1:13 pm
Forum: Mods
Topic: [MOD 0.12.x] SimpleTeleporters
Replies: 81
Views: 72395

Re: [MOD 0.12.x] SimpleTeleporters

Airat9000 wrote:404 bug!!! in donwload link
Oh sorry, totally forgot that I removed that release. Updated it!
by iUltimateLP
Sat Aug 22, 2015 7:07 am
Forum: Mods
Topic: [MOD 0.12.x] SimpleTeleporters
Replies: 81
Views: 72395

Re: [0.12.X] SimpleTeleporters

can you make something to teleport items like enderchest (minecraft) or telebelt There is definitly a possibility.. Coming maybe after The GUI update. I don't think that's a good idea. Factorio alreday has all the logistics systems it needs, manual carry, Belts, Logistics Robots and Trains. But I t...
by iUltimateLP
Fri Aug 21, 2015 7:15 am
Forum: Mods
Topic: [MOD 0.12.x] SimpleTeleporters
Replies: 81
Views: 72395

Re: [0.12.X] SimpleTeleporters

can you make something to teleport items like enderchest (minecraft) or telebelt There is definitly a possibility.. Coming maybe after The GUI update. I don't think that's a good idea. Factorio alreday has all the logistics systems it needs, manual carry, Belts, Logistics Robots and Trains. But I t...
by iUltimateLP
Tue Aug 18, 2015 1:17 am
Forum: Mods
Topic: [MOD 0.12.x] SimpleTeleporters
Replies: 81
Views: 72395

Re: [0.12.X] SimpleTeleporters

yousefabo wrote:can you make something to teleport items like enderchest (minecraft)
or telebelt
There is definitly a possibility.. Coming maybe after The GUI update.
by iUltimateLP
Tue Aug 11, 2015 7:09 pm
Forum: Mods
Topic: [MOD 0.12.x] SimpleTeleporters
Replies: 81
Views: 72395

Re: [0.12.X] SimpleTeleporters

New version (0.0.2) is out with Power consumption, Tiers and other stuff! Check it out :D
by iUltimateLP
Sun Jul 26, 2015 6:28 am
Forum: Texture Packs
Topic: [Request] Aircraft mod images
Replies: 10
Views: 30094

Re: [Request] Aircraft mod images

Try to ask Yuoki in the forums, he is very good at graphics and is willing to make something for other users!
by iUltimateLP
Sun Jul 26, 2015 6:25 am
Forum: Mods
Topic: [MOD 0.12.x] SimpleTeleporters
Replies: 81
Views: 72395

Re: [0.12.X] SimpleTeleporters

type = "recipe", name = "liquid-alien-artifacts", category = "chemistry", energy_required = 1, enabled = false, <- Default status of mod on download. Technology does not unlock or enable the ability to use this recipe. Only the pad, linker, and core. Yep, found that ou...

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