Search found 170 matches

by Mecejide
Fri Dec 20, 2019 11:16 pm
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 887
Views: 299995

Re: pY Alien Life - Discussion

It's out!
by Mecejide
Fri Dec 20, 2019 6:30 pm
Forum: Ideas and Requests For Mods
Topic: Angel's smelting but simpler
Replies: 0
Views: 583

Angel's smelting but simpler

This mod will require Bob's Metals, Chemicals, and Intermediates and be incompatible with Angel's Smelting. This mod will add two new types of items: ingot molds and ingots. Ingots are made from ores and ingot molds in metal mixing furnaces and electrolyzers. Ingots are then smelted into plates in a...
by Mecejide
Tue Dec 17, 2019 12:01 am
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 1029
Views: 302374

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Can you add crystallization and combo sorting recipes for raw nexelit and rare earth ore?
by Mecejide
Sun Dec 15, 2019 4:32 pm
Forum: Mods
Topic: [Mods for 0.18] Amator Phasma's Mods
Replies: 64
Views: 24476

Re: [Mods for 0.17] Amator Phasma's Mods

In your Angel Addons mod, can you merge the iron stick and iron rod into one item, add a recipe to craft it from iron rod stacks, and add a recipe to strand cast iron rod stacks?
by Mecejide
Sat Dec 14, 2019 5:13 am
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 790
Views: 247822

Re: pY HighTech Discussion

Pyanodons HighTech can't load without Pyanodons Industry.
by Mecejide
Fri Dec 13, 2019 8:24 pm
Forum: Balancing
Topic: Chemical science pack suggestion
Replies: 5
Views: 3701

Re: Chemical science pack suggestion

I think it should be 1 advanced circuit+2 engine unit+3 sulfur→2 chemical science pack. The lower complexity of sulfur should be compensated for with a higher amount
by Mecejide
Fri Dec 13, 2019 8:18 pm
Forum: Bob's mods
Topic: [0.17.x] Bob's Mods: General Discussion
Replies: 567
Views: 191791

Re: [0.17.x] Bob's Mods: General Discussion

Can you rename lithium to lithium plate (all the other nonradioactive metals are called plates and it has the same texture as the cobalt plate and the solder plate ) and steam science pack to energy science pack (in FFF #275, the devs said one of the criteria for the new science pack names was that...
by Mecejide
Thu Dec 12, 2019 2:44 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3791
Views: 1421261

Re: Development and Discussion

Can you add coke to the solid fuel from hydrazine recipe?
by Mecejide
Thu Dec 12, 2019 3:08 am
Forum: Bob's mods
Topic: [0.17.x] Bob's Mods: General Discussion
Replies: 567
Views: 191791

Re: [0.17.x] Bob's Mods: General Discussion

Can you rename lithium to lithium plate (all the other nonradioactive metals are called plates and it has the same texture as the cobalt plate and the solder plate ) and steam science pack to energy science pack (in FFF #275, the devs said one of the criteria for the new science pack names was that ...
by Mecejide
Wed Dec 11, 2019 11:39 pm
Forum: Ideas and Suggestions
Topic: Robotics tech restructuring
Replies: 0
Views: 504

Robotics tech restructuring

TL;DR Roboports & passive provider chests should be unlocked by robotics. What ? As is, roboports and passive provider chests get unlocked by either construction robotics or logistic robotics. I think they should get unlocked by robotics instead. Why ? Right now, the roboport and the passive pr...
by Mecejide
Wed Dec 11, 2019 1:37 am
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 887
Views: 299995

Re: pY Alien Life - Discussion

Will this mod overhaul the military science pack?
by Mecejide
Tue Dec 10, 2019 2:11 am
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1026958

Re: [0.17] Sea Block Pack 0.3.7

Can you add the mod "SeaBlockCleanup" (https://mods.factorio.com/mod/SeaBlockCleanup) to the modpack?
by Mecejide
Tue Dec 10, 2019 1:56 am
Forum: Balancing
Topic: Renaming Items
Replies: 5
Views: 2459

Re: Renaming Items

The basic items for iron and copper are plates, but for uranium, they are blobs. They are fine as blobs as they are never needed in sheet form. More realistic would be to turn all the plates into ingot sheets (arrays of small ingots wich are interconnected for easy automated transport and apportion...
by Mecejide
Tue Dec 10, 2019 12:35 am
Forum: Balancing
Topic: Renaming Items
Replies: 5
Views: 2459

Re: Renaming Items

I think these two items should be renamed as well as retextured to look more like plates. Uranium-235→enriched uranium plate Uranium-238→depleted uranium plate But why? And how do you expect this cosmetic change alter the games balancing? The basic items for iron and copper are plates, but for uran...
by Mecejide
Tue Dec 10, 2019 12:29 am
Forum: Balancing
Topic: A Deeper Look into Combat Robotics
Replies: 37
Views: 16597

Re: A Deeper Look into Combat Robotics

Here’s how I think robots should work: When you craft combat robots, you can either place them in roboports or turn them into capsules. Each roboport has three radii: combat, construction, and logistics. If the radii for the same type of robot of two roboports touch, they are in the same network for...
by Mecejide
Mon Dec 09, 2019 11:49 pm
Forum: Balancing
Topic: Renaming Items
Replies: 5
Views: 2459

Renaming Items

I think these two items should be renamed as well as retextured to look more like plates.
Uranium-235→enriched uranium plate
Uranium-238→depleted uranium plate
by Mecejide
Mon Dec 02, 2019 2:41 pm
Forum: Ideas and Requests For Mods
Topic: Bob's plates graphics
Replies: 2
Views: 976

Re: Bob's plates graphics

I don't care as long as they're all high-res.
by Mecejide
Mon Dec 02, 2019 1:33 am
Forum: Ideas and Requests For Mods
Topic: Bob's plates graphics
Replies: 2
Views: 976

Bob's plates graphics

I would like a mod that updates the sprites for the plates added by Bob's Metals, Chemicals, and Intermediates without making any changes to gameplay.
by Mecejide
Sat Nov 30, 2019 9:54 pm
Forum: Bob's mods
Topic: [0.17] Please post bugs and balance issues here.
Replies: 495
Views: 138713

Re: [0.17] Please post bugs and balance issues here.

Electrolysis 2 requires 2 automation science packs per cycle.
by Mecejide
Fri Nov 29, 2019 5:45 pm
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 988
Views: 366846

Re: [MOD 0.17] Industrial Revolution

Is there any reason why the chemical science pack has lubricant as a prerequisite?

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