Search found 170 matches
- Fri Dec 20, 2019 11:16 pm
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 887
- Views: 299995
Re: pY Alien Life - Discussion
It's out!
- Fri Dec 20, 2019 6:30 pm
- Forum: Ideas and Requests For Mods
- Topic: Angel's smelting but simpler
- Replies: 0
- Views: 583
Angel's smelting but simpler
This mod will require Bob's Metals, Chemicals, and Intermediates and be incompatible with Angel's Smelting. This mod will add two new types of items: ingot molds and ingots. Ingots are made from ores and ingot molds in metal mixing furnaces and electrolyzers. Ingots are then smelted into plates in a...
- Tue Dec 17, 2019 12:01 am
- Forum: Mods
- Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
- Replies: 1029
- Views: 302374
Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Can you add crystallization and combo sorting recipes for raw nexelit and rare earth ore?
- Sun Dec 15, 2019 4:32 pm
- Forum: Mods
- Topic: [Mods for 0.18] Amator Phasma's Mods
- Replies: 64
- Views: 24476
Re: [Mods for 0.17] Amator Phasma's Mods
In your Angel Addons mod, can you merge the iron stick and iron rod into one item, add a recipe to craft it from iron rod stacks, and add a recipe to strand cast iron rod stacks?
- Sat Dec 14, 2019 5:13 am
- Forum: PyMods
- Topic: pY HighTech Discussion
- Replies: 790
- Views: 247822
Re: pY HighTech Discussion
Pyanodons HighTech can't load without Pyanodons Industry.
- Fri Dec 13, 2019 8:24 pm
- Forum: Balancing
- Topic: Chemical science pack suggestion
- Replies: 5
- Views: 3701
Re: Chemical science pack suggestion
I think it should be 1 advanced circuit+2 engine unit+3 sulfur→2 chemical science pack. The lower complexity of sulfur should be compensated for with a higher amount
- Fri Dec 13, 2019 8:18 pm
- Forum: Bob's mods
- Topic: [0.17.x] Bob's Mods: General Discussion
- Replies: 567
- Views: 191791
Re: [0.17.x] Bob's Mods: General Discussion
Can you rename lithium to lithium plate (all the other nonradioactive metals are called plates and it has the same texture as the cobalt plate and the solder plate ) and steam science pack to energy science pack (in FFF #275, the devs said one of the criteria for the new science pack names was that...
- Thu Dec 12, 2019 2:44 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1421261
Re: Development and Discussion
Can you add coke to the solid fuel from hydrazine recipe?
- Thu Dec 12, 2019 3:08 am
- Forum: Bob's mods
- Topic: [0.17.x] Bob's Mods: General Discussion
- Replies: 567
- Views: 191791
Re: [0.17.x] Bob's Mods: General Discussion
Can you rename lithium to lithium plate (all the other nonradioactive metals are called plates and it has the same texture as the cobalt plate and the solder plate ) and steam science pack to energy science pack (in FFF #275, the devs said one of the criteria for the new science pack names was that ...
- Wed Dec 11, 2019 11:39 pm
- Forum: Ideas and Suggestions
- Topic: Robotics tech restructuring
- Replies: 0
- Views: 504
Robotics tech restructuring
TL;DR Roboports & passive provider chests should be unlocked by robotics. What ? As is, roboports and passive provider chests get unlocked by either construction robotics or logistic robotics. I think they should get unlocked by robotics instead. Why ? Right now, the roboport and the passive pr...
- Wed Dec 11, 2019 1:37 am
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 887
- Views: 299995
Re: pY Alien Life - Discussion
Will this mod overhaul the military science pack?
- Tue Dec 10, 2019 2:11 am
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1026958
Re: [0.17] Sea Block Pack 0.3.7
Can you add the mod "SeaBlockCleanup" (https://mods.factorio.com/mod/SeaBlockCleanup) to the modpack?
- Tue Dec 10, 2019 1:56 am
- Forum: Balancing
- Topic: Renaming Items
- Replies: 5
- Views: 2459
Re: Renaming Items
The basic items for iron and copper are plates, but for uranium, they are blobs. They are fine as blobs as they are never needed in sheet form. More realistic would be to turn all the plates into ingot sheets (arrays of small ingots wich are interconnected for easy automated transport and apportion...
- Tue Dec 10, 2019 12:35 am
- Forum: Balancing
- Topic: Renaming Items
- Replies: 5
- Views: 2459
Re: Renaming Items
I think these two items should be renamed as well as retextured to look more like plates. Uranium-235→enriched uranium plate Uranium-238→depleted uranium plate But why? And how do you expect this cosmetic change alter the games balancing? The basic items for iron and copper are plates, but for uran...
- Tue Dec 10, 2019 12:29 am
- Forum: Balancing
- Topic: A Deeper Look into Combat Robotics
- Replies: 37
- Views: 16597
Re: A Deeper Look into Combat Robotics
Here’s how I think robots should work: When you craft combat robots, you can either place them in roboports or turn them into capsules. Each roboport has three radii: combat, construction, and logistics. If the radii for the same type of robot of two roboports touch, they are in the same network for...
- Mon Dec 09, 2019 11:49 pm
- Forum: Balancing
- Topic: Renaming Items
- Replies: 5
- Views: 2459
Renaming Items
I think these two items should be renamed as well as retextured to look more like plates.
Uranium-235→enriched uranium plate
Uranium-238→depleted uranium plate
Uranium-235→enriched uranium plate
Uranium-238→depleted uranium plate
- Mon Dec 02, 2019 2:41 pm
- Forum: Ideas and Requests For Mods
- Topic: Bob's plates graphics
- Replies: 2
- Views: 976
Re: Bob's plates graphics
I don't care as long as they're all high-res.
- Mon Dec 02, 2019 1:33 am
- Forum: Ideas and Requests For Mods
- Topic: Bob's plates graphics
- Replies: 2
- Views: 976
Bob's plates graphics
I would like a mod that updates the sprites for the plates added by Bob's Metals, Chemicals, and Intermediates without making any changes to gameplay.
- Sat Nov 30, 2019 9:54 pm
- Forum: Bob's mods
- Topic: [0.17] Please post bugs and balance issues here.
- Replies: 495
- Views: 138713
Re: [0.17] Please post bugs and balance issues here.
Electrolysis 2 requires 2 automation science packs per cycle.
- Fri Nov 29, 2019 5:45 pm
- Forum: Mods
- Topic: [MOD 0.17] Industrial Revolution
- Replies: 988
- Views: 366846
Re: [MOD 0.17] Industrial Revolution
Is there any reason why the chemical science pack has lubricant as a prerequisite?