Search found 9 matches
- Sun Dec 27, 2015 7:32 am
- Forum: Mods
- Topic: [MOD 1.1] Squeak Through 1.8.2
- Replies: 119
- Views: 129595
Re: [MOD 0.12.X] Squeak Through
I replaced the old data.lua with this one. I have an issue with BioFarm where it's poles (which have a 0 size) can't be loaded correctly. So I made it dependent on squeak through so it loads after squeak through. Now BioFarm loads but everything in it is gone. Please Help
- Fri Jul 24, 2015 8:26 pm
- Forum: Releases
- Topic: Version 0.12.1
- Replies: 77
- Views: 63228
Re: Version 0.12.1
It still says 0.12.0 (demo). Unless they forgot to update the name.ratchetfreak wrote:or check the experimental downloads section: https://www.factorio.com/download/experimental
- Fri Jul 24, 2015 7:38 pm
- Forum: Releases
- Topic: Version 0.12.1
- Replies: 77
- Views: 63228
Re: Version 0.12.1
It says no new updates (with experimental option checked) and the website has the installers for 0.12.0. I assume I have to wait?
- Thu Jul 09, 2015 10:03 am
- Forum: Mods
- Topic: [0.11.x] Factorio Maps
- Replies: 80
- Views: 77579
Re: [0.11.x] Factorio Maps
I can't find the generate image button. Help?
- Thu Jul 09, 2015 5:38 am
- Forum: Ideas and Suggestions
- Topic: Interface For Logistics Storage
- Replies: 4
- Views: 2956
Interface For Logistics Storage
Is there a way we can be able to let's say click on a block or an item and view all of the contents of the logistical storage system, including search and pull out? This would simplify the need to have to go look in each chest for an item. I have to request an item to be able to find it in my logist...
- Thu Jul 09, 2015 12:16 am
- Forum: Ideas and Suggestions
- Topic: Rail Signal Connections
- Replies: 2
- Views: 1638
Rail Signal Connections
I keep getting contsantly confused as to which of the train signals are connected to which ones. I would like to see some sort of overlay when you hover over the desired train signal to see which signals are interacting with it. It will be much easier on the eyes. Sorry if I can't explain it any bet...
- Sun Jun 21, 2015 11:36 pm
- Forum: Mods
- Topic: [MOD 0.11.x] Peace Mod (With new way to get alien artifacts)
- Replies: 85
- Views: 90174
Re: [MOD 0.11.x] Peace Mod (With new way to get alien artifacts)
Can you add an option to config where I can not remove enemies? I like the military tech and how I can kill enemies. But I would also like the alien ore as I think this is the best way of getting artifacts compared to other methods.
- Sun Jun 21, 2015 6:16 am
- Forum: Show your Creations
- Topic: Multitrainnetwork belt-based
- Replies: 22
- Views: 25922
Re: Multitrainnetwork belt-based
Can you post a map download? I am having a very difficult time understanding. Thanks
- Sat Jun 13, 2015 5:49 am
- Forum: Resolved Problems and Bugs
- Topic: [0.9.1] Rail related crash
- Replies: 7
- Views: 3379
Re: [0.9.1] Rail related crash
Hi, I have the same issue with my map. I destroyed the two tracks that caused the issue with the command you gave but every save after that gave me a deserialization error and a multiplayer invalid state 2 and a crash. Please help me