Search found 9 matches

by A_Factorio457
Sun Dec 27, 2015 7:32 am
Forum: Mods
Topic: [MOD 1.1] Squeak Through 1.8.2
Replies: 119
Views: 129595

Re: [MOD 0.12.X] Squeak Through

I replaced the old data.lua with this one. I have an issue with BioFarm where it's poles (which have a 0 size) can't be loaded correctly. So I made it dependent on squeak through so it loads after squeak through. Now BioFarm loads but everything in it is gone. Please Help
by A_Factorio457
Fri Jul 24, 2015 8:26 pm
Forum: Releases
Topic: Version 0.12.1
Replies: 77
Views: 63228

Re: Version 0.12.1

ratchetfreak wrote:or check the experimental downloads section: https://www.factorio.com/download/experimental
It still says 0.12.0 (demo). Unless they forgot to update the name.
by A_Factorio457
Fri Jul 24, 2015 7:38 pm
Forum: Releases
Topic: Version 0.12.1
Replies: 77
Views: 63228

Re: Version 0.12.1

It says no new updates (with experimental option checked) and the website has the installers for 0.12.0. I assume I have to wait?
by A_Factorio457
Thu Jul 09, 2015 10:03 am
Forum: Mods
Topic: [0.11.x] Factorio Maps
Replies: 80
Views: 77579

Re: [0.11.x] Factorio Maps

I can't find the generate image button. Help?
by A_Factorio457
Thu Jul 09, 2015 5:38 am
Forum: Ideas and Suggestions
Topic: Interface For Logistics Storage
Replies: 4
Views: 2956

Interface For Logistics Storage

Is there a way we can be able to let's say click on a block or an item and view all of the contents of the logistical storage system, including search and pull out? This would simplify the need to have to go look in each chest for an item. I have to request an item to be able to find it in my logist...
by A_Factorio457
Thu Jul 09, 2015 12:16 am
Forum: Ideas and Suggestions
Topic: Rail Signal Connections
Replies: 2
Views: 1638

Rail Signal Connections

I keep getting contsantly confused as to which of the train signals are connected to which ones. I would like to see some sort of overlay when you hover over the desired train signal to see which signals are interacting with it. It will be much easier on the eyes. Sorry if I can't explain it any bet...
by A_Factorio457
Sun Jun 21, 2015 11:36 pm
Forum: Mods
Topic: [MOD 0.11.x] Peace Mod (With new way to get alien artifacts)
Replies: 85
Views: 90174

Re: [MOD 0.11.x] Peace Mod (With new way to get alien artifacts)

Can you add an option to config where I can not remove enemies? I like the military tech and how I can kill enemies. But I would also like the alien ore as I think this is the best way of getting artifacts compared to other methods.
by A_Factorio457
Sun Jun 21, 2015 6:16 am
Forum: Show your Creations
Topic: Multitrainnetwork belt-based
Replies: 22
Views: 25922

Re: Multitrainnetwork belt-based

Can you post a map download? I am having a very difficult time understanding. Thanks :D
by A_Factorio457
Sat Jun 13, 2015 5:49 am
Forum: Resolved Problems and Bugs
Topic: [0.9.1] Rail related crash
Replies: 7
Views: 3379

Re: [0.9.1] Rail related crash

Hi, I have the same issue with my map. I destroyed the two tracks that caused the issue with the command you gave but every save after that gave me a deserialization error and a multiplayer invalid state 2 and a crash. Please help me

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