Search found 4 matches
- Mon Nov 11, 2024 1:15 am
- Forum: Ideas and Suggestions
- Topic: Additional train interrupt conditions
- Replies: 12
- Views: 2940
Re: Additional train interrupt conditions
Echoing my desire for the ability to query against wagon and locomotive count. I've been experimenting with running different-sized trains on my network and having to duplicate my "Refuel" interrupts to send trains to different stations isn't the end of the world... but being able to selec...
- Sun Sep 29, 2019 11:40 am
- Forum: Modding help
- Topic: Can I create a custom missable achievement?
- Replies: 5
- Views: 2287
Re: Can I create a custom missable achievement?
Awesome, glad to be of some help!
- Sun Sep 29, 2019 7:43 am
- Forum: Modding help
- Topic: Can I create a custom missable achievement?
- Replies: 5
- Views: 2287
Re: Can I create a custom missable achievement?
You could try LuaPlayer.build_from_cursor , as it has the following note: Note : Anything built will fire normal player-built events. I haven't tested this personally, but I assume this would trigger the achievement miss. Also , since the function uses the current surface, you won't have to worry a...
- Sun Sep 29, 2019 3:59 am
- Forum: Modding help
- Topic: Can I create a custom missable achievement?
- Replies: 5
- Views: 2287
Re: Can I create a custom missable achievement?
There doesn't appear to be any existing achievement types applicable to what you're trying to accomplish, as I'm sure you've already noticed, so aside from a workaround I don't think it's possible. I believe the hidden entity spawning is working, but spawning through LuaSurface.create_entity doesn't...