Search found 329 matches
- Sat Jun 24, 2017 12:35 pm
- Forum: General discussion
- Topic: heat flow (math!)
- Replies: 3
- Views: 3603
Re: heat flow (math!)
for red line with length = (r), V = (⅔ i +1) r for single row (i+0) black line, V = ( i -1)( i +3) ≈ ( i +1)² for double row (i/2+i/2) black line, V = ( i /2-1)( i +3) ≈ i ²/2 where V = temperature difference , i = total exchanger down the line , r = length of pipes Found some differences with my o...
- Sat Jun 24, 2017 11:11 am
- Forum: General discussion
- Topic: heat flow (math!)
- Replies: 3
- Views: 3603
Re: heat flow (math!)
2. each tick, two adjacent entity transfer ΔQ heat from hotter entity to colder entity. ΔQ = c * clip[(ΔT-1)/5 , {0,50/3}] .... = c * (ΔT-1)/5 when 1<=ΔT<=84.333 .... = c * 16.667 when ΔT > 84.333 .... = 0 when ΔT < 1 where c is the heat capacity of hotter entity and ΔT is the temperature differenc...
- Fri Jun 23, 2017 6:45 pm
- Forum: Gameplay Help
- Topic: Need an unique number for a circuit network
- Replies: 18
- Views: 6505
Re: Need an unique number for a circuit network
And having two outposts be build at the same tick is exactly the problem we are talking about. This is a very-very interesting task. As far as I know, there is only one readable distributed system which depends on the build order (the true unique ID) - train network. Unfortunately, they have be bui...
- Wed Jun 14, 2017 10:45 pm
- Forum: Railway Setups
- Topic: Setting train destinations using combinators - 2
- Replies: 3
- Views: 4575
Re: Setting train destinations using combinators - 2
Updated original post.
As I expected "End" station was redundant, also I did some clean-up and greatly simplify almost everything.
Quite interesting that now train may enter into the ongoing shifting, so mean waiting time is halved.
As I expected "End" station was redundant, also I did some clean-up and greatly simplify almost everything.
Quite interesting that now train may enter into the ongoing shifting, so mean waiting time is halved.
- Tue Jun 13, 2017 7:06 am
- Forum: Railway Setups
- Topic: Setting train destinations using combinators - 2
- Replies: 3
- Views: 4575
Re: Setting train destinations using combinators - 2
Perhaps you have to wait till the evening - I have an assumption that "End" station is redundant.Bauer wrote:Do you mind sharing a blue print?
- Mon Jun 12, 2017 8:36 pm
- Forum: Railway Setups
- Topic: Setting train destinations using combinators - 2
- Replies: 3
- Views: 4575
Setting train destinations using combinators - 2
Initially, I wanted to create a post in this discussion , but my solution completely differs from the proposed one, so it deserves a separate topic. TL;DR - Described a system which allows to select destination station in runtime using combinators. Also, I'm assuming you are familiar with combinator...
- Fri Jun 09, 2017 9:34 pm
- Forum: Gameplay Help
- Topic: [0.15.x] Fluid mechanics
- Replies: 72
- Views: 212259
Re: [0.15.x] Fluid mechanics
Common mistakes [...] - pumping into entity with high zero-pressure [...] - pressure-ignoring pumping into low zero-pressure entity Pressure-ignoring pumping should be targeted on higher zero-pressure entity, because later natural pressure difference may be used for free. So.... which is it? Pumpin...
- Wed May 24, 2017 6:10 pm
- Forum: Gameplay Help
- Topic: Stack Filter Inserter - set stack size according to filter
- Replies: 11
- Views: 6053
Re: Stack Filter Inserter - set stack size according to filter
Seeing as the filter inserter can't take 'each' for filter size (you have to specify a signal type), I need to somehow figure out how to grab the 'first' signal (the same one that the inserter is using for the filter) from the bunch, and get the count of that (which I can then convert to a differen...
- Wed May 24, 2017 4:25 pm
- Forum: Gameplay Help
- Topic: [Circuit Network] Getting electric satisfaction data
- Replies: 8
- Views: 15146
Re: [Circuit Network] Getting electric satisfaction data
Old trick is still alive: viewtopic.php?f=8&t=23130BlakkCooper wrote:Is there a way to get data on the current electric satisfaction in the circuit network?
The answer on you question is a subtask that was successfully solved in that post, hope you will find it by yourself.
- Sat May 20, 2017 10:08 pm
- Forum: Balancing
- Topic: [0.15.12] Steam engine efficiently consumes 500C steam
- Replies: 12
- Views: 6146
Re: [0.15.12] Steam engine efficiently consumes 500C steam
So the question is, what does it add to the gameplay to fix this? Fixing this issue will add some consistency to the game: if you say "max temperature is 165C" this means max temperature is 165C, not 500C. In current state steam engine description contradicts its actual behavior, nothing ...
- Sat May 20, 2017 4:24 pm
- Forum: Balancing
- Topic: [0.15.12] Steam engine efficiently consumes 500C steam
- Replies: 12
- Views: 6146
[0.15.12] Steam engine efficiently consumes 500C steam
According to description maximum steam temperature for steam engine is 165C.
When engine is used with 500C steam it consumes 9 units per second and produces 900 kw.
When engine is used with 500C steam it consumes 9 units per second and produces 900 kw.
- Wed May 17, 2017 6:37 pm
- Forum: Gameplay Help
- Topic: [0.15.x] Fluid mechanics
- Replies: 72
- Views: 212259
Re: [0.15.x] Fluid mechanics
Am I correct from your post that I need a flow of 825/60=13.7, so I should be able to have 245 pipes between pump and exchanger and between exchanger and turbine? 251.9 pipe segments is the max distance for steady 13.7 units/tick flow. This number is correct if your build meets all these conditions...
- Mon May 08, 2017 12:39 pm
- Forum: Gameplay Help
- Topic: [0.15.x] Fluid mechanics
- Replies: 72
- Views: 212259
Re: [0.15.x] Fluid mechanics
Added lots of new information.
- Sun May 07, 2017 6:11 pm
- Forum: Gameplay Help
- Topic: Pick-A-Signal combinator?
- Replies: 39
- Views: 27049
Re: Pick-A-Signal combinator?
Has anyone seen, or have ideas for a combinator contraption that can choose a signal (any single signal) out of a wire that has multiple signals on it? For example, input is 10 stone, 5 copper, 1 electric engine. I need it to pick one (doesn't even matter which one) and output it, so I get for exam...
- Wed May 03, 2017 1:02 am
- Forum: Gameplay Help
- Topic: [0.15.x] Fluid mechanics
- Replies: 72
- Views: 212259
Re: Fluid mechanics
Original post is updated to 0.15.x.
Math seems to be the same.
Math seems to be the same.
- Tue May 02, 2017 11:01 am
- Forum: Resolved Problems and Bugs
- Topic: [0.15.x] [Klonan] Boiler/heat exchanger can change liquid type
- Replies: 3
- Views: 3751
[0.15.x] [Klonan] Boiler/heat exchanger can change liquid type
Consider following build:
Current behavior: any liquid (except water) may be turned into any other liquid
Current behavior: any liquid (except water) may be turned into any other liquid
- Sun Sep 25, 2016 9:39 am
- Forum: Gameplay Help
- Topic: ¡¿Fluid Mechanics?!
- Replies: 2
- Views: 6004
Re: ¡¿Fluid Mechanics?!
If you have some questions regarding fluid mechanics you can always ask them in dedicated topic https://forums.factorio.com/viewtopic.php?f=18&t=19851. As for me, I didn't post the actual math because everyone is interested only in conclusions and applications. The answer on your question is: Pr...
- Fri Sep 16, 2016 10:55 pm
- Forum: Combinator Creations
- Topic: One more Smart Furnace®
- Replies: 43
- Views: 24459
Re: One more Smart Furnace®
I have used the smart furnace setup pre 1.13 and i was able to set max number of items in the logistic network. So for example i had 40K set for all. One that was lowest was being smelted until either max 40K or other item was now lower. Can I set similar thresholds here? I can only see that desire...
- Thu Sep 15, 2016 7:12 pm
- Forum: Combinator Creations
- Topic: Remember Lowest / Highest Value
- Replies: 6
- Views: 8010
Re: Remember Lowest / Highest Value
It is easy to fix, 2.5 combinators and 1 tick solution will be ready.Deadly-Bagel wrote: Guessing it's not a particularly easy fix ^^
- Thu Sep 15, 2016 6:23 am
- Forum: Combinator Creations
- Topic: Combinator Contraptions
- Replies: 118
- Views: 102404
Re: Combinator Contraptions
Encoder capable of transforming a sequence of letter signals with their values to a (unique for example blue) "coded" signal (this can be done in a separate contraption and then the value of the word stored as the coded signal) If I understand your "problem" correctly, you are t...