Hey Guys!
In the next release (0.12) a few new flags will be introduced.
There is a --start-server, which will start a server in headless mode, as well as --autosave-interval and --latency.
See https://forums.factorio.com/forum/vie ... 71&t=12908
All our scripts will be redundant .
Search found 4 matches
- Thu Jul 09, 2015 7:53 pm
- Forum: Multiplayer / Dedicated Server
- Topic: Dedicated Multiplayer Server Guide
- Replies: 54
- Views: 89988
- Fri Jun 12, 2015 10:12 pm
- Forum: Outdated/Not implemented
- Topic: Autosave for --mp-load-game
- Replies: 3
- Views: 8923
Re: Autosave for --mp-load-game
You guys are the best game devs ever! Seriously!
- Fri Jun 12, 2015 9:53 pm
- Forum: Outdated/Not implemented
- Topic: Autosave for --mp-load-game
- Replies: 3
- Views: 8923
Autosave for --mp-load-game
Hi there, I recently set up a "headless" factorio server and got it up and running, after encoutering some problems. ( https://forums.factorio.com/forum/viewtopic.php?f=53&t=6585&p=84543#p84543 ) Everything is running properly, except that there is no autosave. If I start the game ...
- Sat May 30, 2015 8:48 am
- Forum: Multiplayer / Dedicated Server
- Topic: Dedicated Multiplayer Server Guide
- Replies: 54
- Views: 89988
High load on Factorio Server
Hi there! First of all, thanks for this guide! I tried to run this on my root server and ran into a few problems. After starting the game, factorio used 8 cores with an average of 80% load on each core. At first I would recommend using openbox rather than xfce. It's just a windowmanager and more lig...