Search found 17 matches
- Fri Sep 27, 2024 5:58 pm
- Forum: News
- Topic: Friday Facts #430 - Drowning in Fluids
- Replies: 318
- Views: 42240
Re: Friday Facts #430 - Drowning in Fluids
Having endless pipes is definitely not good. But having a 250x250 area limit seems weird to me as well. It's not even close to being realistic. I can build a pipe 250 tiles long and break the whole system by adding a single pipe, even as a dead end through which nothing flows. But the electrical gri...
- Fri Jun 07, 2024 4:53 pm
- Forum: News
- Topic: Friday Facts #414 - Spoils of Agriculture
- Replies: 397
- Views: 60009
Re: Friday Facts #414 - Spoils of Agriculture
How is this concept functional together with quality? I'm not sure if it is a good idea to have items with different quality and changing durability at the same time. In my opinion it is overcomplicated.
- Fri May 10, 2024 7:38 pm
- Forum: News
- Topic: Friday Facts #410 - Rocket turret & Target priorities
- Replies: 112
- Views: 24172
Re: Friday Facts #410 - Rocket turret & Target priorities
If you are adding new circuit connections to entities, may I suggest one for the radar? I always wanted radars to output a signal if enemies are within view distance (maybe even let us configure this distance). This would allow enabling turrets only if there are biters coming, disabling roboports s...
- Fri Apr 12, 2024 11:49 am
- Forum: News
- Topic: Friday Facts #406 - Space Age Music
- Replies: 157
- Views: 32896
Re: Friday Facts #406 - Space Age Music
The first unknown planet feels to me like a mushroom biome from a terraria. The second as a planet covered in fog, maybe with a coloured aurora above it. So I wonder how well I guessed it
- Fri Apr 12, 2024 11:37 am
- Forum: News
- Topic: Friday Facts #406 - Space Age Music
- Replies: 157
- Views: 32896
Re: Friday Facts #406 - Space Age Music
Very nice. I liked the themes and thought they were very fitting, but the music on Fulgora is too loaded, my brain went into stress mode listening to it... i think it's good for an intro, but as a constant background music, i don't know... I agree. I think it's because of the electrical sparking. I...
- Fri Feb 09, 2024 6:52 pm
- Forum: News
- Topic: Friday Facts #397 - Factoriopedia
- Replies: 121
- Views: 27027
Re: Friday Facts #397 - Factoriopedia
I like this idea. For me, a real game changer was this tool that can calculate a whole supply chain and the needed factories for it: https://kirkmcdonald.github.io/calc.html#tab=graph&data=1-1-19&items=advanced-circuit:f:1 Maybe, it is worth an idea to add a similar functionality also in th...
- Fri Feb 02, 2024 4:17 pm
- Forum: News
- Topic: Friday Facts #396 - Sound improvements in 2.0
- Replies: 98
- Views: 19647
Re: Friday Facts #396 - Sound improvements in 2.0
The train/elevated train sounds somewhat remind me of my toy train in my youth. For a real world simulation, it's a bit hollow in my opinion. It really sounds as if a toy train is moving over sheet metal, mounted on a plywood panel. Couldn't you add more bass, more low frequency vibration? If a rea...
- Fri Feb 02, 2024 1:09 pm
- Forum: News
- Topic: Friday Facts #396 - Sound improvements in 2.0
- Replies: 98
- Views: 19647
Re: Friday Facts #396 - Sound improvements in 2.0
The water sound seems a bit loud and over demonstrative. I agree. The water sounds more like splashing from a clogged pipe. I think the sound should be continuous and less distracting. But there is one quality-of-life improvement related to sounds that I would really love to see in the 2.0 game - i...
- Fri Dec 15, 2023 5:20 pm
- Forum: News
- Topic: Friday Facts #389 - Train control improvements
- Replies: 153
- Views: 36678
Re: Friday Facts #389 - Train control improvements
Color-changing trains are weird. Have you ever seen a train change color during travel? I think if the destination was signalled by a colored light somewhere on the train it would do the job and look more natural.
- Fri Sep 29, 2023 7:31 pm
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 342
- Views: 106538
Re: Friday Facts #378 - Trains on another level
I am quite interested in how you solved the rail planning. There must be a lot of possible combinations. What algorithm do you use to find the route?
- Fri Sep 29, 2023 7:29 pm
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 342
- Views: 106538
Re: Friday Facts #378 - Trains on another level
Can we walk on the bridges? You can't. biters also can't walk it. If you cant walk π on the rails dont bother doing hand rail graphics , thay make it look too cluttered anyway I think that without these "handrails", it would be hard to visually differentiate elevated rails from normal rai...
- Fri Sep 08, 2023 7:53 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 197844
Re: Friday Facts #375 - Quality
To take it even further, the concept of quality as described in the blog post seems to be inspired by or perhaps even a direct implementation of the process of "binning" used by any chip fab in real life: https://www.howtogeek.com/705101/what-is-binning-for-computer-components. Basically ...
- Fri Sep 01, 2023 5:10 pm
- Forum: News
- Topic: Friday Facts #374 - Smarter robots
- Replies: 217
- Views: 58329
Re: Friday Facts #374 - Smarter robots
You've already made so many improvements in the cleverness of the behavior of various entities that it might be worth considering adding a "better software" item to the research :D (Seriously, it would feel great to suddenly unlock such improvements after using dumb robots for a while.) In...
- Sun Nov 15, 2020 9:49 pm
- Forum: News
- Topic: Friday Facts #363 - 1.1 is getting close
- Replies: 178
- Views: 108314
Re: Friday Facts #363 - 1.1 is getting close
Am i the only one who has problems with understanding those icons? Probably the only icon i immediately understood is the braking power of the train. For most other icons i had to think for a few seconds to understand what the icon meant. As I read so many people cant decide on the layout of invento...
- Fri Jun 12, 2020 5:05 pm
- Forum: News
- Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
- Replies: 199
- Views: 83263
Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
This design looks much better than the previous one. What will the destroyed beacon look like?
- Sun Feb 23, 2020 9:57 pm
- Forum: News
- Topic: Friday Facts #335 - Scenario changes, Damage effect filtering
- Replies: 57
- Views: 26347
Re: Friday Facts #335 - Scenario changes, Damage effect filtering
maybe it would be better to set it up so that the change only happens when FPS dropsFor now we have set the fire sticker to do 10x the damage, but only every 10 ticks
- Mon Feb 03, 2020 3:49 pm
- Forum: News
- Topic: Friday Facts #332 - More sounds & Map color tweaks
- Replies: 53
- Views: 25076
Re: Friday Facts #332 - More sounds & Map color tweaks
The sounds of robots sound really strange. I would rather choose the sound of propellers or something like that. I also think that damaged belts could have a creaking or whistling sound. It would sound more realistic and the player would be more motivated to fix the belt