Any report on this?
I mean it has been a couple months now and there hasn't been an update to enable this.
Search found 26 matches
- Fri Jul 13, 2018 3:00 pm
- Forum: Implemented mod requests
- Topic: Biter should glow when given the light attribute
- Replies: 13
- Views: 4468
- Mon May 07, 2018 7:53 pm
- Forum: Implemented mod requests
- Topic: Biter should glow when given the light attribute
- Replies: 13
- Views: 4468
- Mon May 07, 2018 7:49 pm
- Forum: Implemented mod requests
- Topic: Biter should glow when given the light attribute
- Replies: 13
- Views: 4468
Biter should glow when given the light attribute
Biters won't glow when given the light attribute, biters don't seems to be affected by the light attribute at all which I find kinda sad.
I've tried to use different forms non of them seems to work. If this feature exists I couldn't find it anywhere if it doesn't I would like to request it.
I've tried to use different forms non of them seems to work. If this feature exists I couldn't find it anywhere if it doesn't I would like to request it.
- Wed Dec 13, 2017 4:12 pm
- Forum: Duplicates
- Topic: 0.16.0 (build 34159, win64, steam) Crash
- Replies: 1
- Views: 1056
0.16.0 (build 34159, win64, steam) Crash
Game won't start, current log contains this. 0.002 2017-12-13 17:05:25; Factorio 0.16.0 (build 34159, win64, steam) 0.002 Operating system: Windows 10 (version 1709) 0.003 Program arguments: "D:\Gaming\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 0.003 Read data path: D:/Gaming/St...
- Mon Feb 08, 2016 2:11 pm
- Forum: Mods
- Topic: [MOD 0.15] Satellite Uplink Station 1.1.1
- Replies: 106
- Views: 101762
Re: [MOD 0.12.22] Satellite Uplink Station 0.1.0
I had a similar idea where you could research different sattelites to do different stuff like a big radar do cover more area and awesome stuff like that.
- Tue Jan 26, 2016 3:54 am
- Forum: Ideas and Suggestions
- Topic: cable controlled conveyor belts
- Replies: 4
- Views: 13866
Re: cable controlled conveyor belts
I am very much suporting this Idea.
But not every belt, make a new item for it.
But not every belt, make a new item for it.
- Fri Nov 13, 2015 10:34 pm
- Forum: Releases
- Topic: Version 0.12.17
- Replies: 36
- Views: 43264
Re: Version 0.12.17
automatic update from 0.12.11 didn't work (just updates my scenario-pack to 0.12.11) and YES - I do have experimental updates = true (how else would I have 0.12.11 ?) - this is an install folder (used the .exe not the .zip) on another computer I have 0.12.9 - also doesn't update (likes to update th...
- Thu Nov 12, 2015 5:01 am
- Forum: Releases
- Topic: Version 0.12.16
- Replies: 18
- Views: 39499
Re: Version 0.12.16
Hey guys, Thanks a lot for this awesome game. You guys are my game development role models. How stable is this version as in can I be sure that I wont have to update to a new version to fix a game breaking bug, I am asking because I have limited data to download the game. Also have many of the popu...
- Wed Nov 11, 2015 5:45 am
- Forum: Releases
- Topic: Version 0.12.16
- Replies: 18
- Views: 39499
Re: Version 0.12.16
I would get back into this game, but the end rocket is still pretty anti-climatic. I considered making a mod that would make the rocket launch go horribly wrong. When it launched it would instead start a chain reaction explosion across all of your buildings. Didn't get very far though. Why would yo...
- Tue Nov 10, 2015 2:27 pm
- Forum: Releases
- Topic: Version 0.12.16
- Replies: 18
- Views: 39499
Re: Version 0.12.16
Hey guys, Thanks a lot for this awesome game. You guys are my game development role models. How stable is this version as in can I be sure that I wont have to update to a new version to fix a game breaking bug, I am asking because I have limited data to download the game. Also have many of the popu...
- Sun Oct 18, 2015 5:04 am
- Forum: Releases
- Topic: Version 0.12.11
- Replies: 35
- Views: 48274
Re: Version 0.12.11
Hey guys I am running a Bobs mod world, Is it worth to update?
I mean are the mods broken and stuff?
I mean are the mods broken and stuff?
- Fri Oct 09, 2015 4:59 am
- Forum: Multiplayer / Dedicated Server
- Topic: [linux] Factorio logparser
- Replies: 7
- Views: 15664
Re: [linux] Factorio logparser
Hey I really like your idea and might use your script. Right now I am working on a Launcher for Factorio. With Gui, obviously. I am trying to make a full on wrapper for Factorio where you can just click a server and join, or simply add/remove Mods or Modpacks. Is it ok with you that I use this for m...
- Mon Oct 05, 2015 9:47 am
- Forum: General discussion
- Topic: Factorio 100 000 copies sold in...
- Replies: 14
- Views: 19488
Re: Factorio 100 000 copies sold in...
I guess they will make a big Multiplayer server and Invite everybody .
- Fri Oct 02, 2015 7:59 pm
- Forum: Multiplayer
- Topic: TeamSpeak 3 Server is up
- Replies: 33
- Views: 33309
Re: TeamSpeak 3 Server is up
Because there are only people that play CSS and stuff on this server I made my own one it is available here:PandaGOD wrote:Yea, Ts still running but noone on , i rly would like to find some server to play with people
ts3ip:
fansana.de
- Thu Oct 01, 2015 2:40 pm
- Forum: News
- Topic: Friday Facts #89 Timetables
- Replies: 82
- Views: 63508
Re: Friday Facts #89 Timetables
I love the look of the new turrets, to be honest. Though, are there any plans to change the way laser turrets work? Them having a projectile while the gun turrets are hitscan feels weird. I feel like both should be hitscan, with the laser turrets having an instantaneous "beam-line" from b...
- Thu Oct 01, 2015 1:25 pm
- Forum: Ideas and Suggestions
- Topic: Advanced Server Console
- Replies: 2
- Views: 4031
Advanced Server Console
Hey and Welcome to my Idea post. Right now I am working on a tool that can Improve the way you play Factorio, especially with multiplayer. To make it work properly or rather to give me the possibility to make this tool awesome for Server admins I need/want something implemented in the game. You as a...
- Thu Oct 01, 2015 4:38 am
- Forum: Releases
- Topic: Version 0.12.9
- Replies: 29
- Views: 37885
Re: Version 0.12.9
Thanks Dev-"Gods"
- Thu Sep 24, 2015 12:49 am
- Forum: Cheatsheets / Calculators / Viewers
- Topic: Foreman 0.1.9 - A factory optimisation tool.
- Replies: 349
- Views: 342024
Re: Foreman 0.1.9 - A factory optimisation tool.
I have to go to bed now I could not get it to work and I tried everything for about an hour. I would like to request proper linux support, I mean at least to some degree. I would help with that and offer myself as willing test/compile subject. As for all I know Java is pretty similar to C# so I migh...
- Thu Sep 24, 2015 12:22 am
- Forum: Cheatsheets / Calculators / Viewers
- Topic: Foreman 0.1.9 - A factory optimisation tool.
- Replies: 349
- Views: 342024
Re: Foreman 0.1.9 - A factory optimisation tool.
Hey, Is there a way to run this piece of pure genius engineering on Linux/ubuntu 14.04 ? If so, can you tell me how? I tried wine and it just won't work properly. Running/compiling it with Mono might work. (Mono is basically a native _nix implementation of the .NET CLI.) You know I know Programming...
- Wed Sep 23, 2015 11:30 pm
- Forum: Cheatsheets / Calculators / Viewers
- Topic: Foreman 0.1.9 - A factory optimisation tool.
- Replies: 349
- Views: 342024
Re: Foreman 0.1.9 - A factory optimisation tool.
Hey, Is there a way to run this piece of pure genius engineering on Linux/ubuntu 14.04 ?
If so, can you tell me how? I tried wine and it just won't work properly.
If so, can you tell me how? I tried wine and it just won't work properly.