If I have the info stuffs turned on...
And then I hover over it...
The overlays get darker. I'm guessing this is because there are actually two overlays being rendered?
Search found 207 matches
- Sat Oct 15, 2016 7:46 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] Chemical Plant/Refinery input/output overlays get darker
- Replies: 4
- Views: 2722
- Fri Oct 14, 2016 8:24 pm
- Forum: News
- Topic: Friday Facts #160 - Playtesting
- Replies: 270
- Views: 118000
Re: Friday Facts #160 - Playtesting
Great ideas here! I'd like to see a recycler for those lower-tiered items. Instead of merging items, I'd like to see a repairing system for your inventory that would use repair packs and slowly repair the items in the inventory. Something could be similar for a building that repairs things as well, ...
- Fri Oct 07, 2016 8:36 pm
- Forum: News
- Topic: Friday Facts #159 - Research revolution
- Replies: 248
- Views: 106899
Re: Friday Facts #159 - Research revolution
Question: Will there be a bottom drain for the fluid tank cars? Or will the liquid be pumped out of the top?
- Fri Oct 07, 2016 8:36 pm
- Forum: News
- Topic: Friday Facts #159 - Research revolution
- Replies: 248
- Views: 106899
Re: Friday Facts #159 - Research revolution
Good thing I didn't build my science setup yet...
- Thu Oct 06, 2016 12:18 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.14] [kovarex] Power Switch blueprint doesn't remember power line positions
- Replies: 31
- Views: 17351
Re: [0.14] [kovarex] Power Switch blueprint doesn't remember power line positions
Does this mean you will not be supporting power switch connections?kovarex wrote:I decided that it is not worth it, as we want to keep the automatic copper cable connections.
- Sun Sep 25, 2016 3:57 pm
- Forum: Ideas and Suggestions
- Topic: [0.13][multiplayer]Bookmark servers
- Replies: 11
- Views: 4400
Bookmarking Servers
I want the ability to bookmark a server in the server list.
- Sat Sep 24, 2016 12:50 pm
- Forum: News
- Topic: Friday facts #157 - We are able to eat paper, but we don't do it
- Replies: 91
- Views: 42492
Re: Friday facts #157 - We are able to eat paper, but we don't do it
I think it will be blocked off in this case. Like an oil refinery on basic with only one pipe connected.Zeblote wrote:When the pump is connected to a train, shouldn't this part be removed?
- Sat Sep 24, 2016 12:22 am
- Forum: News
- Topic: Friday facts #157 - We are able to eat paper, but we don't do it
- Replies: 91
- Views: 42492
Re: Friday facts #157 - We are able to eat paper, but we don't do it
The FFF are literally the highlight of my week!SHiRKiT wrote:It's 2 years later, but EVERY friday, even if it's been weeks without playing Factorio, I come back at the blog to read the FFF
- Fri Sep 23, 2016 9:06 pm
- Forum: News
- Topic: Friday facts #157 - We are able to eat paper, but we don't do it
- Replies: 91
- Views: 42492
Re: Friday facts #157 - We are able to eat paper, but we don't do it
I would store the decorations, if they changed every time they were loaded, it would confuse me "I don't remember that being there". You recognize the patterns of decorations to be different parts of your base, it could be a little confusing. Unless maybe they were regenerated according to...
- Tue Sep 20, 2016 11:39 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] Aliens are slow at pathfinding accross 2 tile paths
- Replies: 2
- Views: 2380
[Oxyd] Aliens are slow at pathfinding accross 2 tile paths
I found this out when playing on the massive multiplayer Sep 20th. There was a very long 2 tile wide path through the water, coming out at the other end near a nest. Some aliens started chasing me, but stopped when I got to the path. I got closer, a spitter shot me, and a few figured out how to go t...
- Mon Sep 19, 2016 8:06 pm
- Forum: Ideas and Suggestions
- Topic: Remove the loss of pressure as pipes get longer.
- Replies: 22
- Views: 8190
Re: Remove the loss of pressure as pipes get longer.
When using tanks remember one thing: Pump needs to always connect directly to tank. This is very important with modded tanks with much bigger capacities. This rule comes from fact that fluid flow seems to try and be proportional to volume of neighbouring entities. So if tank is 10% full (still 250 ...
- Mon Sep 19, 2016 4:05 pm
- Forum: Ideas and Suggestions
- Topic: Remove the loss of pressure as pipes get longer.
- Replies: 22
- Views: 8190
Re: Remove the loss of pressure as pipes get longer.
I think the biggest problem with the fluid system is it's so hard to understand =/ Whether this is because it isn't simple or because it's not very well documented, I cannot say. I have briefly looked into it and I know it works off a pressure system but why (when supply is only a trickle) does it ...
- Mon Sep 19, 2016 12:59 pm
- Forum: Ideas and Suggestions
- Topic: Remove the loss of pressure as pipes get longer.
- Replies: 22
- Views: 8190
Re: Remove the loss of pressure as pipes get longer.
Underground pipes count as two units, even at max length. This will push your network further. For extreme long distance nothing beats a train. Moving barrels does suck and there should be a better way, but it will work. I am trying to pump water through a pipe, and the pressure drops after like a ...
- Sat Sep 17, 2016 5:55 pm
- Forum: Resolved Problems and Bugs
- Topic: [HanziQ] [0.14.6] Trains budge when: rail network changes, & every 3s
- Replies: 5
- Views: 5928
Re: [HanziQ] [0.14.6] Trains budge when: rail network changes, & every 3s
I have this issue as well, although I'm not adding/removing anything. In the example below, both trains are set to drive to the shown station (for a PAX station). The second train moves forward for a tick every ~5 seconds or so. Eventually it enters the other block and starts crashing into the first...
- Sat Sep 17, 2016 5:44 pm
- Forum: Ideas and Suggestions
- Topic: When holding a miner, uncovered resources are highlighted
- Replies: 0
- Views: 526
When holding a miner, uncovered resources are highlighted
So basically, when you hold a mining drill (or a blueprint with one), resource patches that don't have a drill on them get highlighted. This would prevent you from missing a square and having to go back and mine just that one. It would also help you search for the smaller (stone) patches if they are...
- Sat Sep 17, 2016 3:34 pm
- Forum: Ideas and Suggestions
- Topic: Remove the loss of pressure as pipes get longer.
- Replies: 22
- Views: 8190
Re: Remove the loss of pressure as pipes get longer.
If you don't do this, maybe larger diameter pipes could be added? Ones that would greatly increase the throughput?
- Sat Sep 17, 2016 3:32 pm
- Forum: Ideas and Suggestions
- Topic: Remove the loss of pressure as pipes get longer.
- Replies: 22
- Views: 8190
Remove the loss of pressure as pipes get longer.
I never liked this "feature", as pipes get longer, it requires more and more pumps on it to maintain a 10 pressure. See this: https://forums.factorio.com/viewtopic.php?f=5&t=6066 Unless you can make one pump fast enough to keep a 10 pressure (without needing many pumps), I'd rather get...
- Thu Sep 15, 2016 2:26 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.14] [kovarex] Power Switch blueprint doesn't remember power line positions
- Replies: 31
- Views: 17351
Re: Power Switch blueprint doesn't remember power line positions
We need the blueprint stuff to connect automatically, that is quite clear to me. But I agree, that these custom connections between pole and power switch could be saved in the blueprint. I think that any connections between blueprints (previously solved by autoconnections) could be fixed by overlap...
- Fri Sep 09, 2016 5:27 pm
- Forum: Ideas and Suggestions
- Topic: Nuclear Weapons
- Replies: 3
- Views: 1296
Re: Nuclear Weapons
It kind of bugs me when someone says "How it works in real life" with regards to technology and our current capabilities. How much of the game works as it does in real life? This is an engineer probably thousands of years ahead of our technology, with nothing but the augment pack on his b...
- Fri Sep 09, 2016 4:33 pm
- Forum: Ideas and Suggestions
- Topic: Nuclear Weapons
- Replies: 3
- Views: 1296
Nuclear Weapons
With the addition of nuclear power, I'd like to see nuclear weapons as well. I'm thinking there would be the warhead, which you could put inside a missile, or a bomb which could be placed somewhere to blow up with a countdown timer. The missile ones could be built in a similar fashion as the rocket ...