ty!
Search found 8 matches
- Fri Oct 30, 2015 7:57 pm
- Forum: Mods
- Topic: [0.12.0]The "No Crafting Challange" Mod 0.2.3
- Replies: 3
- Views: 11499
Re: [0.12.0]The "No Crafting Challange" Mod 0.2.3
can someone plz help me to fix control lua line 22
ty!
ty!
- Thu Jun 25, 2015 7:20 am
- Forum: Mods
- Topic: [UPDATED] Introducing NARMod 3.4
- Replies: 171
- Views: 122042
Re: [UPDATED] Introducing NARMod 3.4
Hello,
i just noticed that you removed all the frames
I think they are annoing but realistic because every building need a basis. Bring the frames back
i just noticed that you removed all the frames
I think they are annoing but realistic because every building need a basis. Bring the frames back
- Sun Jun 21, 2015 8:33 pm
- Forum: Mods
- Topic: [0.11.x] Time Lapse Mod
- Replies: 31
- Views: 31453
Re: [0.11.x] Time Lapse Mod
Hey,
it would be nice if the screenshot names could be "NAME" (from config), and then not 1 , 2 , 3 but 0001 , 0002 , 0003
it would be nice if the screenshot names could be "NAME" (from config), and then not 1 , 2 , 3 but 0001 , 0002 , 0003
- Sat Jun 20, 2015 6:29 pm
- Forum: Mods
- Topic: [UPDATED] Introducing NARMod 3.4
- Replies: 171
- Views: 122042
Re: [UPDATED] Introducing NARMod 3.4
hey,
I just looked into the techtree and wounder about gold ore for molten ore,
is this a bug or not?
greets
I just looked into the techtree and wounder about gold ore for molten ore,
is this a bug or not?
greets
- Fri Jun 19, 2015 6:35 pm
- Forum: Mods
- Topic: [UPDATED] Introducing NARMod 3.4
- Replies: 171
- Views: 122042
Re: [UPDATED] Introducing NARMod 3.4
I cheer this mod very much I really love the realism,
for 5.0 I wish a realistic energy generation like coal power plants as multiblock / multi building structurs. This would be a very nice gain.
greetings
Nalshee
for 5.0 I wish a realistic energy generation like coal power plants as multiblock / multi building structurs. This would be a very nice gain.
greetings
Nalshee
- Thu Jun 11, 2015 5:57 pm
- Forum: Mods
- Topic: [UPDATED] Introducing NARMod 3.4
- Replies: 171
- Views: 122042
Re: [UPDATED] Introducing NARMod 3.4
maybe some wood traps /iron traps in combination with walls are enough 
rock throwers sounds nice too, just some springs and stones with long cooldown, or iron bullets / cannonballs in combination with steam presure.
sry if my english isnt nice today
rock throwers sounds nice too, just some springs and stones with long cooldown, or iron bullets / cannonballs in combination with steam presure.
sry if my english isnt nice today
- Wed Jun 10, 2015 6:01 pm
- Forum: Mods
- Topic: [UPDATED] Introducing NARMod 3.4
- Replies: 171
- Views: 122042
Re: [UPDATED] Introducing NARMod 3.4
to the RSO thing: qoute from RSO forum:
Hi, RSO is great mod :).
But i have some problems with NAR mod, it seems that RSO sees that NEAR adds one resource same as Bobore (rutile) and uses all its configs, but NAR does not have silver, so when it wants to spawn silver it crashes game... I added if ...
Hi, RSO is great mod :).
But i have some problems with NAR mod, it seems that RSO sees that NEAR adds one resource same as Bobore (rutile) and uses all its configs, but NAR does not have silver, so when it wants to spawn silver it crashes game... I added if ...
- Thu Jun 04, 2015 2:20 pm
- Forum: Mods
- Topic: [UPDATED] Introducing NARMod 3.4
- Replies: 171
- Views: 122042
Re: [UPDATED] Introducing NARMod 3.1
Hello.
I started with this mod last week and work around 13-15h on my current map.I played 3.1 with landfill and peace mod. I finished all non military red+green researches. Yesterday i patched to 3.3 and recognized that some items changes. First and allready reported the inducters (hope Im right ...
I started with this mod last week and work around 13-15h on my current map.I played 3.1 with landfill and peace mod. I finished all non military red+green researches. Yesterday i patched to 3.3 and recognized that some items changes. First and allready reported the inducters (hope Im right ...