I use BIOLAB. That is not what I am trying to say.
Compare the first and second images with the third image. What I am claiming is that the all-time science counts are less than the 250h and 1000h science counts added in 2.0. Common sense dictates that these should match.
Search found 180 matches
- Tue Nov 19, 2024 9:37 pm
- Forum: Bug Reports
- Topic: [2.0.15] Science Production count unmatch
- Replies: 2
- Views: 136
- Mon Nov 18, 2024 11:33 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid] [2.0.15] Asteroid Collector circuit filter not working one tick after item removed
- Replies: 10
- Views: 1700
- Sun Nov 17, 2024 4:15 am
- Forum: Bug Reports
- Topic: [2.0.15] Science Production count unmatch
- Replies: 2
- Views: 136
[2.0.15] Science Production count unmatch
7.6M vs 3.1M
- Fri Nov 15, 2024 10:42 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid] [2.0.15] Asteroid Collector circuit filter not working one tick after item removed
- Replies: 10
- Views: 1700
Re: [Hrusa][2.0.15] Asteroid Collector circuit filter not working one tick after item removed
I am also having trouble with this filter.
- Mon Nov 04, 2024 8:58 pm
- Forum: Bug Reports
- Topic: [2.0.13] Galaxy of Fame upload fails: "UpdateChartbundleRequest failed: Failed to reach auth server. Code: 503"
- Replies: 9
- Views: 608
Re: [2.0.13] Galaxy of Fame upload fails: "UpdateChartbundleRequest failed: Failed to reach auth server. Code: 503"
However, some of the icons do not seem to be displayed. For example, in Vulc, some belts and minier icons are not shown.
https://factorio.com/galaxy/Iron%20I:%20Alpha1-2.C6V1
https://factorio.com/galaxy/Iron%20I:%20Alpha1-2.C6V1
- Mon Nov 04, 2024 8:36 pm
- Forum: Bug Reports
- Topic: [2.0.13] Galaxy of Fame upload fails: "UpdateChartbundleRequest failed: Failed to reach auth server. Code: 503"
- Replies: 9
- Views: 608
Re: [2.0.13] Galaxy of Fame upload fails: "UpdateChartbundleRequest failed: Failed to reach auth server. Code: 503"
I don't know what it is, but it seems that the upload was successful. I just cleared the game again and found my Galaxy OF Fame link.
- Sun Nov 03, 2024 8:18 am
- Forum: Bug Reports
- Topic: [2.0.13] Galaxy of Fame upload fails: "UpdateChartbundleRequest failed: Failed to reach auth server. Code: 503"
- Replies: 9
- Views: 608
Re: Galaxy of Fame upload fails with "failed to reach auth server"
Having the same issue.
First, Upload button does not appeared.
Once the display setting is set from 100% to 75% (default). The button was displayed.
First, Upload button does not appeared.
Once the display setting is set from 100% to 75% (default). The button was displayed.
- Fri Nov 01, 2024 1:22 pm
- Forum: Not a bug
- Topic: [2.0.13] some agricultural SP dose not consume
- Replies: 2
- Views: 185
Re: [2.0.13] some agricultural SP dose not consume
This is not a bug.
My bad, my mistake.
I enjoy SA very much.
My bad, my mistake.
I enjoy SA very much.
- Fri Nov 01, 2024 1:02 pm
- Forum: Not a bug
- Topic: [2.0.13] some agricultural SP dose not consume
- Replies: 2
- Views: 185
Re: [2.0.13] some agricultural SP dose not consume
I don't know if this is related to this issue, but I have encountered an issue with SP consumption when playing py.
https://github.com/pyanodon/pybugreports/issues/596
https://github.com/pyanodon/pybugreports/issues/596
- Fri Nov 01, 2024 12:51 pm
- Forum: Not a bug
- Topic: [2.0.13] some agricultural SP dose not consume
- Replies: 2
- Views: 185
[2.0.13] some agricultural SP dose not consume
I have just start to use Biolab.
The leftmost Biolab cannot fully consume the agricultural SP and will continue researching forever.
The leftmost Biolab cannot fully consume the agricultural SP and will continue researching forever.
- Wed Aug 07, 2024 8:31 pm
- Forum: Implemented mod requests
- Topic: Separate the 2 functions of "catalyst_amount" into 2 parameters
- Replies: 14
- Views: 2595
Re: Separate the 2 functions of "catalyst_amount" into 2 parameters
Thank you for your efforts.
- Sun Jun 09, 2024 12:49 am
- Forum: General discussion
- Topic: Better quality shirts
- Replies: 0
- Views: 533
Better quality shirts
I bought 3 shirts of Factorio at Factorio merch store in 2023 spring. Used one shirt for a year and now wearing a second. My suggestion is that you sell a better quality shirt that will stand up to everyday use. These shirts have a collar that stretches after just one wash. I am Japanese and I know ...
- Fri Apr 26, 2024 11:37 am
- Forum: News
- Topic: Friday Facts #408 - Statistics improvements, Linux adventures
- Replies: 161
- Views: 28281
Re: Friday Facts #408 - Statistics improvements, Linux adventures
I am a good observer of statistical information. I even reported a bug to this forum when the stats increased to 1,000 hours, where the information was not displayed properly. I would like to present this topic again in connection with the statistical information. Currently, there is a problem where...
- Fri Mar 01, 2024 10:25 pm
- Forum: News
- Topic: Friday Facts #400 - Chart search and Pins
- Replies: 73
- Views: 18015
Re: Friday Facts #400 - Chart search and Pins
I would like the ability to search for stations in the train UI. I'm talking about maintenance trains, there were about 20 in Bob and SE, but after doing half of pY, there are already 100 maintenance stations. It takes a lot of memorization and patience to find the desired station by sight.
- Fri Jan 26, 2024 12:47 pm
- Forum: News
- Topic: Friday Facts #395 - Generic interrupts and Train stop priority
- Replies: 140
- Views: 29827
Re: Friday Facts #395 - Generic interrupts and Train stop priority
I am not sure what the logic would be for Train stop priority. How will it change from the existing routing? Currently it goes to the first station it finds, but in 2.0 it will search the network until it finds the highest priority station, and if not, it will go to a lower priority station? In othe...
- Tue Jan 16, 2024 9:00 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.87] Freeze at specific time
- Replies: 12
- Views: 46673
Re: [1.1.87] Freeze at specific time
As I wrote above, with ingenuity, it is possible to play beyond the limits of the current version.
The difficulty will increase if numerous mods are used. I have successfully pushed the limits with bob, but may not do it with SE.
The difficulty will increase if numerous mods are used. I have successfully pushed the limits with bob, but may not do it with SE.
- Sat Jan 13, 2024 12:30 am
- Forum: Implemented in 2.0
- Topic: show different appearance to blacklist/whitelist icons in alt mode
- Replies: 21
- Views: 6248
Re: show different appearance to blacklist/whitelist icons in alt mode
That's a nice look.
I wonder why dev set the number of filters to 5. 4 would make it easier to display icons.
I wonder why dev set the number of filters to 5. 4 would make it easier to display icons.
- Sat Dec 09, 2023 9:44 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.87] Freeze at specific time
- Replies: 12
- Views: 46673
Re: [1.1.87] Freeze at specific time
I am one of those who tried to overcome this issue.
My save continues to operate mostly normally in a post-overflow world, although there are still radar issues.
viewtopic.php?f=7&t=104329
My save continues to operate mostly normally in a post-overflow world, although there are still radar issues.
viewtopic.php?f=7&t=104329
- Fri Dec 08, 2023 12:46 pm
- Forum: News
- Topic: Friday Facts #388 - Smaller things for 2.0
- Replies: 151
- Views: 35381
Re: Friday Facts #388 - Smaller things for 2.0
>Billions of years' worth of Factorio
I have been waiting for this for a long time!
By the way, can 1.1 saves be migrated to 2.0?
I have been waiting for this for a long time!
By the way, can 1.1 saves be migrated to 2.0?
- Fri Nov 03, 2023 9:12 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: 501M rockets launched / 569 kspm / 17.6k hours / 1.1.61 stable with Bob's mods
- Replies: 38
- Views: 23111
Re: 501M rockets launched / 569 kspm / 17.6k hours / 1.1.61 stable with Bob's mods
20k + 7k hours passed. Since I did not initially expect to continue for such a long period of time, unexpected resource patch exhaustion issues arise . So I've raised the level of mining efficiency somewhat. Anyone else have it up to five digits, and it only shows up to four. Perhaps after 2.0 relea...