Search found 144 matches
- Sun Dec 22, 2019 12:21 pm
- Forum: Ideas and Suggestions
- Topic: New Quickbar
- Replies: 19
- Views: 5296
Re: New Quickbar
I also like the new quickbar more than the old one. I also hope the developers will keep the new quickbar.
- Tue Nov 26, 2019 6:18 am
- Forum: Ideas and Suggestions
- Topic: [GUI update] Accumulator should indicate charge level on GUI
- Replies: 2
- Views: 1312
Re: [GUI update] Accumulator should indicate charge level on GUI
+1 from me. This is a good idea,
- Sat Nov 23, 2019 9:48 pm
- Forum: Gameplay Help
- Topic: Construction Robots
- Replies: 4
- Views: 1409
Re: Construction Robots
Hi!
To get costruction robots to repair something you need repair packs in your inventory (when you have a personal roboport) or within a roboport.
To get costruction robots to construct something you have to place a ghost or a blueprint within the construction area of a roboport.
To get costruction robots to repair something you need repair packs in your inventory (when you have a personal roboport) or within a roboport.
To get costruction robots to construct something you have to place a ghost or a blueprint within the construction area of a roboport.
- Sat Nov 16, 2019 2:35 pm
- Forum: Gameplay Help
- Topic: Memory cell reset?
- Replies: 2
- Views: 1337
Re: Memory cell reset?
Hello, use a decider combinator with output wired to input and configured with Less Than (<). Connect the input with the pulse reading belt. The combinator works as a memory cell and couts up by every puls. When its couts is equal or grater as the Less Than (<) value the output signal will be resett...