Search found 141 matches

by picklock
Fri Apr 26, 2024 12:56 pm
Forum: News
Topic: Friday Facts #408 - Statistics improvements, Linux adventures
Replies: 122
Views: 8735

Re: Friday Facts #408 - Statistics improvements, Linux adventures

The new statistics shown seem sensible to me. I agree with Serenity and I am also in favor of the suggestion to display the full number for values in the thousands and not to round them. 4 digits for values in the thousands increase the clarity enormously and would be very helpful. Implementing this...
by picklock
Sat Apr 20, 2024 9:41 am
Forum: Modding help
Topic: Hiding flags from splitters.
Replies: 2
Views: 162

Re: Hiding flags from splitters.

The problems may be due to the fact that the "items" causing the problems are not of the type "item". I haven't tested it myself, but that is at least one difference to the items with which it works.
by picklock
Fri Apr 19, 2024 1:59 pm
Forum: News
Topic: Friday Facts #407 - Automating a soundtrack
Replies: 49
Views: 6998

Re: Friday Facts #407 - Automating a soundtrack

I always find it interesting to get some technical background this way.

I'm curious to see how the new music will feel in the finished game.
by picklock
Mon Apr 15, 2024 8:18 am
Forum: News
Topic: Friday Facts #406 - Space Age Music
Replies: 151
Views: 19045

Re: Friday Facts #406 - Space Age Music

Another FFF with very interesting background information.

The music sounds very good. However, I'm not yet sure whether the more dynamic and faster pieces won't overload and distract too much from the actual gameplay. I'll find out when I can play it myself.
by picklock
Fri Apr 05, 2024 4:30 pm
Forum: News
Topic: Friday Facts #405 - Whole belt reader, New logistics GUI
Replies: 137
Views: 14862

Re: Friday Facts #405 - Whole belt reader, New logistics GUI

Again nice and good changes in this FFF. The fact that you can now read out the contents of the entire belt with one query is very helpful and, in my opinion, improves the overview compared to the currently still necessary query of each individual belt segment. I also like the fact that you can now ...
by picklock
Fri Mar 29, 2024 3:11 pm
Forum: News
Topic: Friday Facts #404 - Frustration not found
Replies: 112
Views: 14949

Re: Friday Facts #404 - Frustration not found

Again other nice QOL changes.
by picklock
Fri Mar 22, 2024 1:12 pm
Forum: News
Topic: Friday Facts #403 - Train stops 2.0
Replies: 129
Views: 16939

Re: Friday Facts #403 - Train stops 2.0

And another great FFF. Since I like playing with trains, I think the announced innovations are great. I can hardly wait to finally play 2.0. I could have used the renaming of all stations in my current playthrough. :D I made a typo and renaming them individually was a pain. As studix2002 already wro...
by picklock
Fri Mar 15, 2024 9:04 pm
Forum: Modding help
Topic: Do i need to publish my mods in order to test them?
Replies: 6
Views: 358

Re: Do i need to publish my mods in order to test them?

No, a mod does not have to be published on the mod portal for testing.
You don't even have to compress your mod. You can copy the uncompressed folder with the files and subfolders it contains into the mod folder and test the mod.
by picklock
Fri Mar 15, 2024 2:53 pm
Forum: News
Topic: Friday Facts #402 - Lightspeed circuits
Replies: 168
Views: 23037

Re: Friday Facts #402 - Lightspeed circuits

Another FFF with innovations that I would like to try out immediately. I already use signals over long distances. So the transfer of these signals via radar is a great relief for me. Now I no longer have to lay long wires. I also like the fact that the external lines are retained when cutting and pa...
by picklock
Fri Mar 08, 2024 2:57 pm
Forum: News
Topic: Friday Facts #401 - New terrain, new planet
Replies: 102
Views: 20280

Re: Friday Facts #401 - New terrain, new planet

It's great that you've also thought about Nauvis. The changes look very good and sound like a better gaming experience. I can't wait to see how it plays on a rail world in the future.

But I have one more question. Does the change mentioned in the FFF also change the resource generation?
by picklock
Thu Mar 07, 2024 6:04 pm
Forum: Mods
Topic: [MOD 0.17 - 1.1] Picklocks Inserter
Replies: 19
Views: 6164

Re: [MOD 1.1] Picklocks Inserter

Update V1.110.7 for Factorio V1.1: Date: 07.03.2024 Bugfixes: - Fixes a bug causing a non-recoverable error on the client and the server when a player joins a headless server. Optimisations: - For performance reasons, the maximum number of inserters that can be cleaned per tick has been reduced from...
by picklock
Tue Mar 05, 2024 8:58 am
Forum: Ideas and Suggestions
Topic: FFF Request: Please don't spoil any new enemies
Replies: 8
Views: 565

Re: FFF Request: Please don't spoil any new enemies

I would also like to have information about new opponents in an FFF in advance.
by picklock
Fri Mar 01, 2024 1:58 pm
Forum: News
Topic: Friday Facts #400 - Chart search and Pins
Replies: 73
Views: 12092

Re: Friday Facts #400 - Chart search and Pins

Very nice. It's the little things you change that make the gaming experience even better. And with all these changes, it's clear that you put your heart into the development. I often miss that in other development teams and it makes Factorio and you so special. The pins are a very good idea. How oft...
by picklock
Thu Feb 29, 2024 2:27 pm
Forum: Mods
Topic: [MOD 1.0-1.1] Picklocks Lithium Polymer Accumulator
Replies: 3
Views: 1610

Re: [MOD 1.0-1.1] Picklocks Lithium Polymer Accumulator

Update V1.1.2 for Factorio V1.1: Date: 29.02.2024 Features: - Added 3 achievements for building lithium polymer accumulators Info: - Data on graphite moved from Mod Picklocks Lithium Polymer Accumulator to Picklocks Basic Mod. Locale: - Updated and tweaked language files See start post for details.
by picklock
Thu Feb 29, 2024 2:21 pm
Forum: Mods
Topic: [MOD 1.1] Picklock's Fusion Power
Replies: 3
Views: 1267

Re: [MOD 1.1] Picklock's Fusion Power

Version: 1.0.2 for Factorio V1.1: Date: 29.02.2024 Features: - Added achievements for building a fusion reactor - Sewage pump: The liquids to be pumped back can be changed even if there are still residues of the previous liquid in the fluidbox of the sewage pump (with up to 2 seconds delay). - Sewag...
by picklock
Thu Feb 29, 2024 2:18 pm
Forum: Mods
Topic: [MOD 1.0 – 1.1] Picklocks Basic Mod
Replies: 4
Views: 2669

Re: [MOD 1.1] Picklocks Basic Mod

Version: 1.1.4 for Factorio V1.1: Date: 29.02.2024 Balancing: - Reduced the number of lithium ore patches created by resource_autoplace. Info: - Data on graphite moved from Mod Picklocks Lithium Polymer Accumulator to Picklocks Basic Mod. Locale: - Updated and tweaked language files See start post f...
by picklock
Fri Feb 23, 2024 1:28 pm
Forum: News
Topic: Friday Facts #399 - Trash to Treasure
Replies: 289
Views: 35893

Re: Friday Facts #399 - Trash to Treasure

Another outstanding FFF with lots of interesting news. Apart from the quality issue and its randomness, it all sounds very good. So this is the planet for which we need the elevated trains. I can't wait to see how quickly the resources can be gathered to build up the train network. I also think the ...
by picklock
Fri Feb 23, 2024 9:14 am
Forum: Modding help
Topic: How to control the number of spots set for a resource at the start of the game
Replies: 0
Views: 145

How to control the number of spots set for a resource at the start of the game

Hello, I have added a new resource to one of my mods. That also worked perfectly. I only noticed during my last playthrough that, in my opinion, too many resource spots are generated at the start of the game. Originally I copied the values of Uran from resources.lua and adapted them for my resource....
by picklock
Fri Feb 23, 2024 6:29 am
Forum: Mods
Topic: [MOD 1.1] Picklock's Fusion Power
Replies: 3
Views: 1267

Re: [MOD 1.1] Picklock's Fusion Power

Version: 1.0.1 for Factorio V1.1: Date: 22.02.2024 Bugfixes: - Fixed a bug that caused an non-recoverable error in connection with the Space-Exploration mod. Balancing: - Maximum pumping rate of the sewage pump adjusted as follows: - For crude oil reduced from 360/s to 320/s. - For petrolium gas red...
by picklock
Sat Feb 17, 2024 5:48 pm
Forum: Mods
Topic: [MOD 1.1] Picklocks rocket silo stats
Replies: 4
Views: 2384

Re: [MOD 1.1] Picklocks rocket silo stats

Version: 1.1.3 for Factorio V1.1:
Date: 17.02.2024
Bugfixes:
- Fixed a bug where after loading a savegame the rocket silo stats were displayed incorrectly after the start of the next rocket.

See start post for details.

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