Search found 1670 matches

by bobucles
Sat Jun 20, 2015 10:47 pm
Forum: Ideas and Suggestions
Topic: Player/Cargo teleporters?
Replies: 17
Views: 7606

Player/Cargo teleporters?

Are there mods for this? I'm thinking along the lines of top tier structures that let you move quickly over arbitrary distances. Such structures might work like so: Cargo Teleporter - Links two points in space. - Two inventory slots, In and Out. - Charges up, using high energy (1MW, 10-20 sec) - Tel...
by bobucles
Sat Jun 20, 2015 4:34 pm
Forum: Ideas and Suggestions
Topic: Endgame/Artificial Intelligence
Replies: 2
Views: 1755

Re: Endgame/Artificial Intelligence

How is an AI going to know what you want to build or what resources you need or where you need extra defense?

The closest thing to a useful AI are drones.
by bobucles
Fri Jun 19, 2015 10:59 pm
Forum: Gameplay Help
Topic: Are Electirc Furnaces an upgare (to steel)?
Replies: 12
Views: 13618

Re: Are Electirc Furnaces an upgare (to steel)?

Electric Furnace Pros: - Renewable with solar power. - More efficient|fast with efficiency modules. - Less pollution with modules. - No coal conveyors. No need to worry about coal at all. Saves lots of space and headache. - Easy to establish smelters to process at mining sites. Just run power lines....
by bobucles
Thu Jun 18, 2015 11:34 pm
Forum: Balancing
Topic: Cargo wagons need more slots
Replies: 27
Views: 20386

Re: Cargo wagons need more slots

In truth it is all the other inventories which are WAY too big. It is trivial to store the contents of an ENTIRE mine with only a handful of trees. The player and vehicle inventories are similarly very large- a player is never strained for inventory space while the latter lets them haul an entire su...
by bobucles
Thu Jun 18, 2015 1:37 am
Forum: Implemented Suggestions
Topic: Science Pack 3 research prerequisites
Replies: 2
Views: 1502

Re: Science Pack 3 research prerequisites

A simple and user friendly tweak to the tech tree. Obviously this won't make sense if the science pack materials change, but for now it's a +1.
by bobucles
Thu Jun 18, 2015 1:15 am
Forum: Ideas and Suggestions
Topic: Storing energy as hydrogen (and oxygen) / Cool it down to store energy
Replies: 29
Views: 13154

Re: Storing energy as hydrogen (and oxygen)

Factorio is VERY forgiving when it comes to a poorly set up factory. Movement belts wait patiently, factories shut down, and wasted idle energy is nearly non existent. If a factory is set up poorly, the only real harm that happens is the factory doesn't produce well. An energy storage that requires ...
by bobucles
Tue Jun 16, 2015 1:06 am
Forum: Ideas and Suggestions
Topic: Guarantee resources in starting area
Replies: 9
Views: 4876

Re: Guarantee resources in starting area

I'll have to agree on this one. The player almost immediately needs all four major resources (water, coal, iron, copper), and they can be separated by fairly large distances. Adding a small patch of each within the starting area would be nice.
by bobucles
Tue Jun 16, 2015 12:24 am
Forum: Ideas and Suggestions
Topic: Storing energy as hydrogen (and oxygen) / Cool it down to store energy
Replies: 29
Views: 13154

Re: Storing energy as hydrogen (and oxygen)

Three questions: 1) Why is cold hydrogen better? 2) Why is cold water used to make hydrogen better? Cold water is an unlimited free resource. 3) Why does this also generate electricity THREE WAYS? First the hydrogen is made, then it is cooled, producing hot water for energy, then it is cooked, produ...
by bobucles
Mon Jun 15, 2015 11:45 pm
Forum: Ideas and Suggestions
Topic: More Armor modules
Replies: 15
Views: 7018

Re: More Armor modules

Often when multiple suggestions are posted together, they form a coherent vision. You mean like MORE ARMOR MODULES? Kinetic charger probably wouldn't work with the idea of the exoskeleton Yeah. So? One costs energy for speed, the other sacrifices speed for energy. They conflict so DON'T USE BOTH! E...
by bobucles
Mon Jun 15, 2015 11:26 pm
Forum: Ideas and Suggestions
Topic: Storing energy as hydrogen (and oxygen) / Cool it down to store energy
Replies: 29
Views: 13154

Re: Storing energy as hydrogen (and oxygen)

Because there are already ways produce, store, and renew energy. The only thing left to do is make a more confusing production chain for bigger power numbers.
by bobucles
Mon Jun 15, 2015 11:16 pm
Forum: Ideas and Suggestions
Topic: Storing energy as hydrogen (and oxygen) / Cool it down to store energy
Replies: 29
Views: 13154

Re: Storing energy as hydrogen (and oxygen)

You can also store solid fuel from processed oil. Oil is a source of unlimited power, and remains fairly decent even with a depleted pump.

How many sources of electricity does a player need, exactly?
by bobucles
Mon Jun 15, 2015 1:07 pm
Forum: Ideas and Suggestions
Topic: [Request] ELECTRIC BOILER
Replies: 40
Views: 24856

Re: [Request] ELECTRIC BOILER

Also ther CAN'T be an infinite loop, only if the system where to be perfect, which is utopia. Yes. That is exactly my point. The instant an electric boiler is turned on, it immediately becomes an energy sink as it draws LOTS of power to make LESS power. That's why electric boilers are not used for ...
by bobucles
Mon Jun 15, 2015 5:24 am
Forum: Ideas and Suggestions
Topic: [Request] ELECTRIC BOILER
Replies: 40
Views: 24856

Re: [Request] ELECTRIC BOILER

Boilers dont produce Electricity they produce heat. You're mixing up Boilers and Engines. Engines change heatenergie to electricalenergie, boilers change fuelenergie to heatenergie. Electricalboilers woulden't they would be useful, the would need the same amount of energie input that they would out...
by bobucles
Mon Jun 15, 2015 2:50 am
Forum: Ideas and Suggestions
Topic: More Armor modules
Replies: 15
Views: 7018

Re: More Armor modules

There's nay such thing as too many ideas. Some are good, some are less good. That's just how it works. I appreciate hearing that player logistics will get stronger in the future. Anyway. Kinetic charger probably wouldn't work with the idea of the exoskeleton, they're mutually exclusive ideas, becaus...
by bobucles
Mon Jun 15, 2015 2:39 am
Forum: Ideas and Suggestions
Topic: [Request] ELECTRIC BOILER
Replies: 40
Views: 24856

Re: [Request] ELECTRIC BOILER

An electric boiler is DANGEROUS. Why? Because boilers PRODUCE electricity. They should not consume electricity to make electricity. Then you just have an infinite energy sink. Why would you want an electric boiler? The only possible use is to cook excess solar power and store it in a steam tank. Thi...
by bobucles
Sun Jun 14, 2015 10:57 am
Forum: Ideas and Suggestions
Topic: Self Driving Cars
Replies: 6
Views: 2767

Re: Self Driving Cars

Put the mouse cursor in front of your vehicle and hold C.
by bobucles
Sun Jun 14, 2015 5:09 am
Forum: Ideas and Suggestions
Topic: Self Driving Cars
Replies: 6
Views: 2767

Re: Self Driving Cars

Automated drones deliberately fly and trains deliberately stick to the tracks so that they don't have to run a pathing AI. Pathing kills CPUs very fast.
by bobucles
Sat Jun 13, 2015 12:49 pm
Forum: Balancing
Topic: balancing the tank (and other small things)
Replies: 18
Views: 24661

Re: balancing the tank (and other small things)

A tank with shields and laser turrets would be a sight to behold. Vehicle modules could work out well since a friggin TANK ends up weaker than a space marine in power armor. On second thought, what if player modules could plug into the tank? So a player can add their own laser turrets and shielding ...
by bobucles
Sat Jun 13, 2015 12:35 pm
Forum: Ideas and Suggestions
Topic: Bot Exclusion Zones
Replies: 19
Views: 21868

Re: Bot Exclusion Zones

How is it that you're managing to build a logistic system that is both incredibly efficient and so grand sweeping that you have to worry about drones crossing into horrific no-bot lands? The only reason for a bot exclusion zone is so that drones don't risk themselves flying between distant bases. If...
by bobucles
Fri Jun 12, 2015 11:39 pm
Forum: Ideas and Suggestions
Topic: Diesel. Liquid fuel instead of solid fuel
Replies: 50
Views: 15689

Re: Diesel. Liquid fuel instead of solid fuel

That isn't acting as fuel, the energie source lies within the boilers, which burn carbon in form of Wood Coal or Solid fuel. How so? The water goes through processing so it can provide energy. It can be stored and piped and saved for a rainy day. Just like fuel. Anyway my point is that you CAN hack...

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