Search found 156 matches

by Premu
Mon Jul 07, 2025 1:45 am
Forum: Gameplay Help
Topic: Thrashing / timing issues with passback Kovarex
Replies: 9
Views: 744

Re: Thrashing / timing issues with passback Kovarex

Sorry, I got confused by your description. So you keep the limit at 10 U-235 all the time?

As I can't load the savegame without switching to the experimental build, I can't check directly, but something else might be the issue. The machines at the beginning of your setup work without breaks, these ...
by Premu
Sun Jul 06, 2025 5:33 am
Forum: Gameplay Help
Topic: Thrashing / timing issues with passback Kovarex
Replies: 9
Views: 744

Re: Thrashing / timing issues with passback Kovarex

Hm, how exactly do you want to cut down the number of inserer passes to 4 for 40 U-235 and the U-238? You'll always need at least 4 for the U-235 as the maximum inserter capacity is 12.

In general the odd breaks might be caused by exactly this stack size. At least it would explain a pause every 3 ...
by Premu
Fri Jul 04, 2025 10:06 am
Forum: Gameplay Help
Topic: Train Stations That Activate Only When Item Is Requested
Replies: 3
Views: 495

Re: Train Stations That Activate Only When Item Is Requested

I did something like that - but it's not something simple. There are a lot of mean borderline cases to check, and if something goes wrong or is set up in a wrong way, the system can easily break hard.

I have special circuitry for delivering station, provider stations and a central part, all ...
by Premu
Wed May 28, 2025 10:50 am
Forum: Show your Creations
Topic: Cursed hub bot throughput trick
Replies: 4
Views: 1060

Re: Cursed hub bot throughput trick

I remember car belts as weird massive throughput solution before.

But that tops it. Well done.
by Premu
Tue May 13, 2025 7:30 pm
Forum: Show your Creations
Topic: Basic quality ingrediants from Vulcanus (Iron, Steel, Copper, Stone)
Replies: 6
Views: 1621

Re: Basic quality ingrediants from Vulcanus (Iron, Steel, Copper, Stone)



How is using the productivity bonus a handycap?

For example for copper plates. With standard T3 quality modules in the foundry there's a 10% chance I get some quality plates. If I feed the non-quality plates into a recycler directly with quality modules, I get 0.25 plates output, again with a ...
by Premu
Tue May 13, 2025 7:26 pm
Forum: General discussion
Topic: The quality system needs a redesign
Replies: 34
Views: 5921

Re: The quality system needs a redesign

I really have to disagree with the notion that basically everything beyond legendary is useless...

While setting up a large scale production on Fulgora without legendary quality yet, I'm really happy to have a lot of rare and uncommon accumulators, for example. They are much more space efficient ...
by Premu
Sat Apr 26, 2025 7:23 pm
Forum: Gameplay Help
Topic: How Big to Go Before Travelling To A New Planet
Replies: 10
Views: 1665

Re: How Big to Go Before Travelling To A New Planet

Actually, it's a very exact ratio: 5 Red, 6 green, 5 grey, 12 blue, 7 yellow, 7 purple and 3 white will give you exactly 75 SPM for each.
by Premu
Sat Apr 26, 2025 7:20 pm
Forum: Gameplay Help
Topic: Weird problems with EM plant green circuit build
Replies: 7
Views: 842

Re: Weird problems with EM plant green circuit build

So the problem is either that the inserters feeding the EMPs aren't fast enough (I doubt that, but better check it anyway) or that you can't get the items quick enough onto the belt.

You might try to move the both sides one field closer to each other, so that the opposite sides actually fill on ...
by Premu
Sat Apr 26, 2025 7:12 pm
Forum: Show your Creations
Topic: Basic quality ingrediants from Vulcanus (Iron, Steel, Copper, Stone)
Replies: 6
Views: 1621

Re: Basic quality ingrediants from Vulcanus (Iron, Steel, Copper, Stone)

How is using the productivity bonus a handycap?

For example for copper plates. With standard T3 quality modules in the foundry there's a 10% chance I get some quality plates. If I feed the non-quality plates into a recycler directly with quality modules, I get 0.25 plates output, again with a 10 ...
by Premu
Sat Apr 26, 2025 3:57 pm
Forum: Show your Creations
Topic: Basic quality ingrediants from Vulcanus (Iron, Steel, Copper, Stone)
Replies: 6
Views: 1621

Basic quality ingrediants from Vulcanus (Iron, Steel, Copper, Stone)

I built a simple module which turns standard calcite into basic quality ingrediants: Iron plates, gears, bricks, steel, copper plates and copper wire. For each basic ingrediant I have one production chain with quality modules. It became quite a spaghetti mess, but it works:

https://i.ibb.co ...
by Premu
Sat Apr 26, 2025 9:53 am
Forum: Gameplay Help
Topic: How Big to Go Before Travelling To A New Planet
Replies: 10
Views: 1665

Re: How Big to Go Before Travelling To A New Planet

There's no "correct" answer to this. My personal preferance is to aim for 75 SPM for the six science packs on Nauvis and space science. With T3 assemblers, you'll get really nice ratios for that and you have a decent research progress. If you squeeze in three productivity modules and one speed ...
by Premu
Mon Apr 21, 2025 11:43 pm
Forum: General discussion
Topic: How pros approach the game?
Replies: 18
Views: 3924

Re: How pros approach the game?

I believe there quite a lot of types of players out there:

- "Spaghetti"-builders who expand without a bigger plan in mind and try to control the chaos as it grows.
- Planers with dedicated goals, who set down production lines with the correct ratios to reach their goal
- City block builders which ...
by Premu
Sun Apr 20, 2025 9:52 am
Forum: Show your Creations
Topic: FactorioScript - If Statements
Replies: 7
Views: 4754

Re: FactorioScript - If Statements

Hm, I checked this link out. The problem I see here is that a scripting language is not a good way to describe combinator circuits.

As I started to use them, I treated signals as variables, and tried to emulate small programs. It lead to very bloated and problematic designs. Look at this ...
by Premu
Thu Apr 17, 2025 5:48 pm
Forum: Ideas and Suggestions
Topic: Highlight resources during miner placement
Replies: 3
Views: 445

Re: Highlight resources during miner placement

That would be especially useful for those coal patches on Vulcanus.
by Premu
Wed Apr 16, 2025 4:09 pm
Forum: Gameplay Help
Topic: Train delivery to defensive lines
Replies: 9
Views: 1511

Re: Train delivery to defensive lines



You can actually load up to 24 different goods in a single train car if you use two rows of requester chests on each side and fill the train with long inserters. You can see that for one of the train cars in my blueprint book, actually.

Good idea, however you seem to have left out this one and ...
by Premu
Wed Apr 16, 2025 2:38 pm
Forum: Gameplay Help
Topic: Train delivery to defensive lines
Replies: 9
Views: 1511

Re: Train delivery to defensive lines

Just to show you an example - that's my wall BP book, including train stations for the main base to resupply and stations for the wall sections to deliver. In my case I have two different trains: One building train which is mostly used in the actual setup of the wall and delivers everything which is ...
by Premu
Sun Apr 13, 2025 12:13 am
Forum: Gameplay Help
Topic: Space age No Biters
Replies: 1
Views: 379

Re: Space age No Biters

You might try to reactivate them via console. There are some console commands regarding that.

https://wiki.factorio.com/Console#Enabl ... ceful_mode

They'll only spawn in parts of the map which you haven't uncovered yet, though.
by Premu
Fri Apr 11, 2025 11:01 pm
Forum: Gameplay Help
Topic: spidertron follow and move
Replies: 7
Views: 805

Re: spidertron follow and move

You have to assign the remote to a specific spidertron. I believe you have to select the remote and right-click on the spidertron? I'm not 100% sure, I can't verify it myself right now.
by Premu
Wed Apr 09, 2025 6:39 pm
Forum: Gameplay Help
Topic: Circuit help
Replies: 10
Views: 942

Re: Circuit help

Yes, you can set signals to red if you want to. In German it says "Signal schließen".

You can't forcefully set it to green, though - if a train blocks the section, the signal will be red.
by Premu
Wed Apr 09, 2025 6:35 pm
Forum: Gameplay Help
Topic: Is the temperature system incomplete?
Replies: 3
Views: 483

Re: Is the temperature system incomplete?

There is no enviromental cooling. That was never part of the game and there was never an intention to add it as such as far as I know.

Heat pipes cool by giving up heat to heat exchangers, though, generating steam. Bascially, heat is a ressource which you can store forever. Just as you can store ...

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