Search found 33 matches

by Gweneph
Sat Jul 30, 2022 2:39 am
Forum: Modding interface requests
Topic: Access all fluidbox prototype data, or determine which fluidbox pipe connections are in use
Replies: 3
Views: 1492

Re: Access all fluidbox prototype data, or determine which fluidbox pipe connections are in use

I have this same issue, and I really like the resolution of modifying get_prototype to get_prototypes which would return the table of fluidbox_protptypes that are connected to the fluidbox.
by Gweneph
Sun Jul 24, 2022 10:50 am
Forum: Modding help
Topic: supports_direction on prototypes returning true unintuitively
Replies: 2
Views: 851

Re: supports_direction on prototypes returning true unintuitively

Thanks for the reply. I was originally asking because it seemed like the prototypes that supported rotation but whose entities didn't wouldn't change the player's build rotation direction when rotated in hand. However, upon further testing they do indeed affect the player's build rotation, so all is...
by Gweneph
Thu Jul 14, 2022 4:48 pm
Forum: Modding help
Topic: supports_direction on prototypes returning true unintuitively
Replies: 2
Views: 851

supports_direction on prototypes returning true unintuitively

Stone furnace entities don't support direction: /c game.player.print(game.player.selected.supports_direction) Returns False. However, the stone furnace prototype does support direction: /c game.player.print(game.player.selected.prototype.supports_direction) returns True. This seems to be the case fo...
by Gweneph
Sun Jul 03, 2022 2:23 am
Forum: Modding help
Topic: LuaTransportLine vs internal transport line
Replies: 0
Views: 559

LuaTransportLine vs internal transport line

I've been playing around with LuaTransportLines and it seems like every function only is dealing with the segment of internal transport line that is passing through the owner entity. Except for output_lines and input_lines where these seem to reference the LuaTranportLine whose owner is the entity w...
by Gweneph
Wed Jun 15, 2022 12:30 am
Forum: Modding interface requests
Topic: Direction information of the player cursor
Replies: 1
Views: 878

Direction information of the player cursor

I'm trying to read and/or write the direction of the cursor (for building an entity) but I haven't found any api to do so. I thought I might have a clever workaround by pipetting an entity that has the desired orientation with LuaPlayer.pipette_entity, but unfortunately, the direction is not taken f...
by Gweneph
Sun Jun 12, 2022 9:13 pm
Forum: Modding help
Topic: Electric Network Statistics returning empty Dictionaries
Replies: 14
Views: 3590

Re: Electric Network Statistics returning empty Dictionaries

I have the same issue in vanilla. Maybe we need to initialize something? Here's a one liner that I ran on a map with just a solar panel, small electric pole, and radar. /c game.player.print(#game.player.surface.find_entities_filtered{name="small-electric-pole"}[1].electric_network_statisti...
by Gweneph
Thu Jan 13, 2022 6:52 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.50] /config GUI whitelist editor edits local whitelist not server's
Replies: 1
Views: 2021

[1.1.50] /config GUI whitelist editor edits local whitelist not server's

1. What I did: I joined a game hosted on a linux headless server from a windows client. I got the current server whitelist with /whitelist get . I opened the server configuration gui using the /config command from the console. I opened the whitelist editor. I found a list of player names that did no...
by Gweneph
Mon Jul 05, 2021 1:01 pm
Forum: Resolved Problems and Bugs
Topic: [Klonan[1.1.35] EULA ’
Replies: 1
Views: 2188

[Klonan[1.1.35] EULA ’

In the EULA, there's the HTML escape sequence ’ being displayed in game: - If you contact us with a question or a request, we can process your e-mail address and other personal data you decide to provide us with. Please be careful mind your privacy and do not include unnecessary sensitive ...
by Gweneph
Thu Sep 17, 2020 2:25 am
Forum: Outdated/Not implemented
Topic: Suggestion to change Whitelist/Blacklist terms
Replies: 57
Views: 16756

Re: Suggestion to change Whitelist/Blacklist terms

[...] miscommunication is common, and that a certain level of (at least attempt at) civility should be assumed by default. [...] I totally agree with this. I 100% believe the Factorio team did not intend any racist connotations, and would give them benefit of doubt even if I wasn't already sure. I ...
by Gweneph
Wed Sep 16, 2020 4:40 pm
Forum: Outdated/Not implemented
Topic: Suggestion to change Whitelist/Blacklist terms
Replies: 57
Views: 16756

Re: Suggestion to change Whitelist/Blacklist terms

Unfortunately, it's also a very problematic thing to do. [...] it will only be taken advantage of. [...] We're coming from very different places, so I'm sorry if this sounds like I'm being combative. I'm just trying to understand your perspective. I'd like to know how it would/does get taken advant...
by Gweneph
Wed Sep 16, 2020 2:38 am
Forum: Outdated/Not implemented
Topic: Suggestion to change Whitelist/Blacklist terms
Replies: 57
Views: 16756

Re: Suggestion to change Whitelist/Blacklist terms

So I was going to post this suggestion, but I found this topic. So, I read it and spent a couple days thinking. I believe (after discussing this issue at length with five people with varying technical backgrounds) the confusion around the terms comes from the connotation of white -> good, black -> b...
by Gweneph
Fri Nov 15, 2019 8:30 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.77] Electric Energy Interface consumption broke
Replies: 9
Views: 5882

Re: [0.17.77] Electric Energy Interface consumption broke

In the graph you can see around the 2 minute mark I set the EEI to only consume around 1 MW of power. The consumption and production drop as expected. Then around the 1 minute mark I loaded up the save file in 0.17.77. The production from the steam turbines spiked up to maximum they could produce. A...
by Gweneph
Fri Nov 15, 2019 12:27 am
Forum: Resolved Problems and Bugs
Topic: [0.17.77] Electric Energy Interface consumption broke
Replies: 9
Views: 5882

[0.17.77] Electric Energy Interface consumption broke

The consumption seems to skyrocket if enabled at all, but if you look at the electric grid it shows 0 consumption. It does not seem to respond to changes in the consumption slider. My power production seems to always be maxed despite (according to the graphs) zero consumption. Problem first appeared...

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