thank you for joining discussion, i'm not suree if i cannot gather all things into one, or it's just not possible to achieve
still with latch i would need to set the priority for signal for disabling constant flickering. Anyway i will move to fCPU i think
Search found 31 matches
- Wed Dec 31, 2025 5:13 pm
- Forum: Gameplay Help
- Topic: Prioritizing signals?
- Replies: 6
- Views: 260
- Wed Dec 31, 2025 9:46 am
- Forum: Gameplay Help
- Topic: Prioritizing signals?
- Replies: 6
- Views: 260
Re: Prioritizing signals?
issue with selector combinator is, if you have values like 19 20 it will choose the one which is highest, so if
item 1 = 20
item 2 = 19
and priority set by selector is item 1 if it reach 18 it will jump to item 2 and that's not my goal here. Also setting amount of time to a random signal is not ...
item 1 = 20
item 2 = 19
and priority set by selector is item 1 if it reach 18 it will jump to item 2 and that's not my goal here. Also setting amount of time to a random signal is not ...
- Wed Dec 31, 2025 9:30 am
- Forum: Gameplay Help
- Topic: Prioritizing signals?
- Replies: 6
- Views: 260
Prioritizing signals?
Hello i have a question
Is there a way to dynamically add priority to a signal?
for example i have a constant combinator with 5 different types of signals example in the image
So signals have different values, but some of them got same signal value
12-31-2025, 10-28-09.png
How can i add ...
Is there a way to dynamically add priority to a signal?
for example i have a constant combinator with 5 different types of signals example in the image
So signals have different values, but some of them got same signal value
12-31-2025, 10-28-09.png
How can i add ...
- Thu Dec 18, 2025 7:29 am
- Forum: Ideas and Suggestions
- Topic: Dynamic whitelist/blacklist filters & circuit network
- Replies: 0
- Views: 223
Dynamic whitelist/blacklist filters & circuit network
Why we cannot set these blacklist/whitelist (less than, more than, equal etc) filters especially for inserters from logistic network ??
Also there is no way to get "any quality" or "less than". "more than" etc signals in logistic network.
So there is always a struggle of set these by the hand, and ...
Also there is no way to get "any quality" or "less than". "more than" etc signals in logistic network.
So there is always a struggle of set these by the hand, and ...
- Wed Dec 17, 2025 6:27 pm
- Forum: Ideas and Suggestions
- Topic: Storage chest filter set
- Replies: 0
- Views: 227
Storage chest filter set
Can we add setting filtering for storage chests to be provided from circuit network?
It's bothersome to always set that up by the hand and not in automatic way
fact3.png
what that might give?
less trouble with opening multiple chests and setting filters by hand, and also will add dynamic ...
It's bothersome to always set that up by the hand and not in automatic way
fact3.png
what that might give?
less trouble with opening multiple chests and setting filters by hand, and also will add dynamic ...
- Wed Dec 17, 2025 6:24 pm
- Forum: Gameplay Help
- Topic: Storage chest filter set
- Replies: 2
- Views: 206
Re: Storage chest filter set
ookay i will do 
- Wed Dec 17, 2025 3:16 pm
- Forum: Gameplay Help
- Topic: Storage chest filter set
- Replies: 2
- Views: 206
Storage chest filter set
Can we add setting filtering for storage chests to be provided from circuit network?
It's bothersome to always set that up by the hand and not in automatic way
It's bothersome to always set that up by the hand and not in automatic way
- Wed Dec 17, 2025 3:12 pm
- Forum: Gameplay Help
- Topic: Question & maybe sugestion | whitelist / blacklist inserters logic
- Replies: 1
- Views: 251
Question & maybe sugestion | whitelist / blacklist inserters logic
Is there a way to set these blacklist/whitelist filters especially for inserters from logistic network ??
Also there is no way to get "any quality" or "less than". "more than" etc signals in logistic network
Not sure why that doesn't exist inside the game
Could that be added to a circuit network ...
Also there is no way to get "any quality" or "less than". "more than" etc signals in logistic network
Not sure why that doesn't exist inside the game
Could that be added to a circuit network ...
- Fri May 02, 2025 3:07 pm
- Forum: Ideas and Suggestions
- Topic: Allow logistics transfers between space platforms
- Replies: 51
- Views: 30601
Re: Allow logistics transfers between space platforms
Yea, was thinking on the same idea, that should be implemented, transfer between platforms +1
- Tue Oct 29, 2024 4:49 pm
- Forum: Ideas and Suggestions
- Topic: Controllable constant combinator
- Replies: 1
- Views: 654
- Tue Oct 29, 2024 4:49 pm
- Forum: Ideas and Suggestions
- Topic: Variables for 'select input' index in selector combinator
- Replies: 5
- Views: 1797
- Mon Oct 28, 2024 8:22 am
- Forum: Ideas and Suggestions
- Topic: Variables for 'select input' index in selector combinator
- Replies: 5
- Views: 1797
Re: Variables for 'select input' index in selector combinator
Oh wow, i found something confusing for me if you click on set constant, and also pick a signal for example B it will pick only the integer number
EDIT: Confusing here is that you can also click on the signal when choosing only constant value, i think we should [gray out/disable] signal picking when ...
EDIT: Confusing here is that you can also click on the signal when choosing only constant value, i think we should [gray out/disable] signal picking when ...
- Mon Oct 28, 2024 7:56 am
- Forum: Ideas and Suggestions
- Topic: Variables for 'select input' index in selector combinator
- Replies: 5
- Views: 1797
Re: Variables for 'select input' in selector combinator
yes i have, have you tried that?
As im clicking on index choosing any signal, for example X with value 2 the output in selector combinator interface is only value 2
As im clicking on index choosing any signal, for example X with value 2 the output in selector combinator interface is only value 2
- Mon Oct 28, 2024 7:52 am
- Forum: Ideas and Suggestions
- Topic: Controllable constant combinator
- Replies: 1
- Views: 654
Controllable constant combinator
In 2.0 we got groups expansions but constant combinator cannot be controlled in any modern way by circuitry, can we add controlled statement from circuit network to that combinator? And manually choosing on which color wire we can pass groups to output
- disable/enable [on / off]
- wire coloring as ...
- disable/enable [on / off]
- wire coloring as ...
- Mon Oct 28, 2024 7:44 am
- Forum: Ideas and Suggestions
- Topic: Variables for 'select input' index in selector combinator
- Replies: 5
- Views: 1797
Variables for 'select input' index in selector combinator
As i'm starting to work with selector combinator i have already hit the wall, selector combinator cannot choose index by variables, only by constant number, so it means we cannot have a direct control on passed signal, to choose which one can be chosen, instead multiple selector comb has to be used ...
- Mon Oct 28, 2024 7:34 am
- Forum: Implemented Suggestions
- Topic: Smart Splitters
- Replies: 73
- Views: 34960
Re: Splitter Improvements - Multi-filter and Circuit controls
Yea, i would need that too, but there were previously same topics, and nothing moved forward in that matter
- Tue Oct 08, 2024 4:26 pm
- Forum: Modding help
- Topic: Newbie modding question
- Replies: 5
- Views: 1302
Re: Newbie modding question
ok thank you for your answers, too bad that splitters do not posses api for wiring but maybe someday it will be added, until that day come i don't think i will have any interest to create mods 
- Sun Oct 06, 2024 6:19 pm
- Forum: Modding help
- Topic: Newbie modding question
- Replies: 5
- Views: 1302
Re: Newbie modding question
so it isn't possible to create new entity based on splitter but with circuit network capabilities?
and with custom definitions?
and with custom definitions?
Code: Select all
circuit_wire_connection_points,
circuit_wire_max_distance,
circuit_connector_sprites- Sun Oct 06, 2024 10:53 am
- Forum: Modding help
- Topic: Newbie modding question
- Replies: 5
- Views: 1302
Newbie modding question
I'm sorry if that is a stupid question, but want to be sure if that's the case here
i want to develop mod for splitter, but as i'm checking splitter prototype
https://lua-api.factorio.com/latest/prototypes/SplitterPrototype.html
i do not see any option here to create a circuit network connection ...
i want to develop mod for splitter, but as i'm checking splitter prototype
https://lua-api.factorio.com/latest/prototypes/SplitterPrototype.html
i do not see any option here to create a circuit network connection ...
- Sat Apr 27, 2024 8:14 pm
- Forum: Ideas and Suggestions
- Topic: Multiple windows opened at same time
- Replies: 0
- Views: 709
Multiple windows opened at same time
TLDR
Right now we can open only one window at a time in factorio, for example inventory, or combinators gui
What?
More windows can be open at a time
Why?
it will be easier to operate with multiple windows be open at one time, and player can choose which one to open/close
For example that would be ...
Right now we can open only one window at a time in factorio, for example inventory, or combinators gui
What?
More windows can be open at a time
Why?
it will be easier to operate with multiple windows be open at one time, and player can choose which one to open/close
For example that would be ...