Search found 31 matches

by wilk85
Wed Dec 31, 2025 5:13 pm
Forum: Gameplay Help
Topic: Prioritizing signals?
Replies: 6
Views: 260

Re: Prioritizing signals?

thank you for joining discussion, i'm not suree if i cannot gather all things into one, or it's just not possible to achieve

still with latch i would need to set the priority for signal for disabling constant flickering. Anyway i will move to fCPU i think
by wilk85
Wed Dec 31, 2025 9:46 am
Forum: Gameplay Help
Topic: Prioritizing signals?
Replies: 6
Views: 260

Re: Prioritizing signals?

issue with selector combinator is, if you have values like 19 20 it will choose the one which is highest, so if

item 1 = 20
item 2 = 19

and priority set by selector is item 1 if it reach 18 it will jump to item 2 and that's not my goal here. Also setting amount of time to a random signal is not ...
by wilk85
Wed Dec 31, 2025 9:30 am
Forum: Gameplay Help
Topic: Prioritizing signals?
Replies: 6
Views: 260

Prioritizing signals?

Hello i have a question

Is there a way to dynamically add priority to a signal?
for example i have a constant combinator with 5 different types of signals example in the image
So signals have different values, but some of them got same signal value

12-31-2025, 10-28-09.png

How can i add ...
by wilk85
Thu Dec 18, 2025 7:29 am
Forum: Ideas and Suggestions
Topic: Dynamic whitelist/blacklist filters & circuit network
Replies: 0
Views: 223

Dynamic whitelist/blacklist filters & circuit network

Why we cannot set these blacklist/whitelist (less than, more than, equal etc) filters especially for inserters from logistic network ??
Also there is no way to get "any quality" or "less than". "more than" etc signals in logistic network.
So there is always a struggle of set these by the hand, and ...
by wilk85
Wed Dec 17, 2025 6:27 pm
Forum: Ideas and Suggestions
Topic: Storage chest filter set
Replies: 0
Views: 227

Storage chest filter set

Can we add setting filtering for storage chests to be provided from circuit network?
It's bothersome to always set that up by the hand and not in automatic way
fact3.png


what that might give?
less trouble with opening multiple chests and setting filters by hand, and also will add dynamic ...
by wilk85
Wed Dec 17, 2025 6:24 pm
Forum: Gameplay Help
Topic: Storage chest filter set
Replies: 2
Views: 206

Re: Storage chest filter set

ookay i will do :)
by wilk85
Wed Dec 17, 2025 3:16 pm
Forum: Gameplay Help
Topic: Storage chest filter set
Replies: 2
Views: 206

Storage chest filter set

Can we add setting filtering for storage chests to be provided from circuit network?
It's bothersome to always set that up by the hand and not in automatic way
fact3.png
fact3.png (157.08 KiB) Viewed 206 times
by wilk85
Wed Dec 17, 2025 3:12 pm
Forum: Gameplay Help
Topic: Question & maybe sugestion | whitelist / blacklist inserters logic
Replies: 1
Views: 251

Question & maybe sugestion | whitelist / blacklist inserters logic

Is there a way to set these blacklist/whitelist filters especially for inserters from logistic network ??
Also there is no way to get "any quality" or "less than". "more than" etc signals in logistic network

Not sure why that doesn't exist inside the game

Could that be added to a circuit network ...
by wilk85
Fri May 02, 2025 3:07 pm
Forum: Ideas and Suggestions
Topic: Allow logistics transfers between space platforms
Replies: 51
Views: 30601

Re: Allow logistics transfers between space platforms

Yea, was thinking on the same idea, that should be implemented, transfer between platforms +1
by wilk85
Mon Oct 28, 2024 8:22 am
Forum: Ideas and Suggestions
Topic: Variables for 'select input' index in selector combinator
Replies: 5
Views: 1797

Re: Variables for 'select input' index in selector combinator

Oh wow, i found something confusing for me if you click on set constant, and also pick a signal for example B it will pick only the integer number
EDIT: Confusing here is that you can also click on the signal when choosing only constant value, i think we should [gray out/disable] signal picking when ...
by wilk85
Mon Oct 28, 2024 7:56 am
Forum: Ideas and Suggestions
Topic: Variables for 'select input' index in selector combinator
Replies: 5
Views: 1797

Re: Variables for 'select input' in selector combinator

yes i have, have you tried that?
As im clicking on index choosing any signal, for example X with value 2 the output in selector combinator interface is only value 2
by wilk85
Mon Oct 28, 2024 7:52 am
Forum: Ideas and Suggestions
Topic: Controllable constant combinator
Replies: 1
Views: 654

Controllable constant combinator

In 2.0 we got groups expansions but constant combinator cannot be controlled in any modern way by circuitry, can we add controlled statement from circuit network to that combinator? And manually choosing on which color wire we can pass groups to output

- disable/enable [on / off]
- wire coloring as ...
by wilk85
Mon Oct 28, 2024 7:44 am
Forum: Ideas and Suggestions
Topic: Variables for 'select input' index in selector combinator
Replies: 5
Views: 1797

Variables for 'select input' index in selector combinator

As i'm starting to work with selector combinator i have already hit the wall, selector combinator cannot choose index by variables, only by constant number, so it means we cannot have a direct control on passed signal, to choose which one can be chosen, instead multiple selector comb has to be used ...
by wilk85
Mon Oct 28, 2024 7:34 am
Forum: Implemented Suggestions
Topic: Smart Splitters
Replies: 73
Views: 34960

Re: Splitter Improvements - Multi-filter and Circuit controls

Yea, i would need that too, but there were previously same topics, and nothing moved forward in that matter
by wilk85
Tue Oct 08, 2024 4:26 pm
Forum: Modding help
Topic: Newbie modding question
Replies: 5
Views: 1302

Re: Newbie modding question

ok thank you for your answers, too bad that splitters do not posses api for wiring but maybe someday it will be added, until that day come i don't think i will have any interest to create mods ;)
by wilk85
Sun Oct 06, 2024 6:19 pm
Forum: Modding help
Topic: Newbie modding question
Replies: 5
Views: 1302

Re: Newbie modding question

so it isn't possible to create new entity based on splitter but with circuit network capabilities?
and with custom definitions?

Code: Select all

circuit_wire_connection_points,
circuit_wire_max_distance,
circuit_connector_sprites
by wilk85
Sun Oct 06, 2024 10:53 am
Forum: Modding help
Topic: Newbie modding question
Replies: 5
Views: 1302

Newbie modding question

I'm sorry if that is a stupid question, but want to be sure if that's the case here

i want to develop mod for splitter, but as i'm checking splitter prototype
https://lua-api.factorio.com/latest/prototypes/SplitterPrototype.html
i do not see any option here to create a circuit network connection ...
by wilk85
Sat Apr 27, 2024 8:14 pm
Forum: Ideas and Suggestions
Topic: Multiple windows opened at same time
Replies: 0
Views: 709

Multiple windows opened at same time

TLDR
Right now we can open only one window at a time in factorio, for example inventory, or combinators gui

What?
More windows can be open at a time


Why?
it will be easier to operate with multiple windows be open at one time, and player can choose which one to open/close
For example that would be ...

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