Search found 282 matches

by oLaudix
Thu Jun 25, 2015 8:02 pm
Forum: Cheatsheets / Calculators / Viewers
Topic: Foreman 0.1.9 - A factory optimisation tool.
Replies: 349
Views: 325116

Re: Foreman - A factory optimisation tool. Version 0.1.8 is up!

How do I switch from basic oil processing to advanced? Also can i somehow incorporate cracking into nodes like "basic oil processing to plastic"?. I dont think ill need 2 rafineries for 1 plastic plant if I crack light oil. Delete the basic oil node and drag an advanced one onto the flowc...
by oLaudix
Thu Jun 25, 2015 4:54 pm
Forum: Cheatsheets / Calculators / Viewers
Topic: Foreman 0.1.9 - A factory optimisation tool.
Replies: 349
Views: 325116

Re: Foreman - A factory optimisation tool. Version 0.1.8 is up!

How do I switch from basic oil processing to advanced? Also can i somehow incorporate cracking into nodes like "basic oil processing to plastic"?. I dont think ill need 2 rafineries for 1 plastic plant if I crack light oil.
by oLaudix
Thu Jun 25, 2015 2:24 pm
Forum: Gameplay Help
Topic: Logistic network logic - attempt at beltless base.
Replies: 9
Views: 7311

Re: Logistic network logic - attempt at beltless base.

I have built beltless bases my self, they are my favorite type of base, since they look clean, they are fast to be built, they are not complex, and they just WORK as expected. At the cost of very high resource input and energy consumption, but they are well worth it. Looks like the only approach i ...
by oLaudix
Thu Jun 25, 2015 2:17 pm
Forum: This Forum
Topic: A proposal for the Forum!I think it is very important!
Replies: 6
Views: 11821

Re: A proposal for the Forum!I think it is very important!

McGuten wrote:I think the factorio's staff want to do a system for mod in game for download and update
Wont that be solved when the games goes on steam?
by oLaudix
Thu Jun 25, 2015 12:58 pm
Forum: Gameplay Help
Topic: Logistic network logic - attempt at beltless base.
Replies: 9
Views: 7311

Re: Logistic network logic - attempt at beltless base.

I once did a playthrough with my own rule "not allowed to put even one belt down". Was pretty interesting and actually not as hard as I first thought. Even after you have your first robots you still need to carry a lot of stuff around, because you don't instantly have 1000+ robots. You sh...
by oLaudix
Thu Jun 25, 2015 10:44 am
Forum: Gameplay Help
Topic: Logistic network logic - attempt at beltless base.
Replies: 9
Views: 7311

Re: Logistic network logic - attempt at beltless base.

Ok, i changed all the active chests to passive but i still cant get the iron to te storage chest i put some way from smelting area. I tried to put requester chest and feed storage chest with it. Problem is that logistic bots are retarded and immediately take stuff from storage chest and put it back ...
by oLaudix
Thu Jun 25, 2015 2:13 am
Forum: Gameplay Help
Topic: Logistic network logic - attempt at beltless base.
Replies: 9
Views: 7311

Logistic network logic - attempt at beltless base.

Is it even possible? I mean i tried not to put any copper on belt BUT because of this logistic robots must fly a long way from smelting area to more remote parts of the base having to recharge on te way. Is it possible to take part of copper plates from the smelting are and put it half the way so it...
by oLaudix
Wed Jun 24, 2015 10:57 am
Forum: Mods
Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
Replies: 374
Views: 343658

Re: [Mod 0.11.x] Rail Tanker - Liquid transport

I might try that when i finally cure my "playing factorio for 5 minutes and going to bed at 5am" thingy.
by oLaudix
Tue Jun 23, 2015 1:46 pm
Forum: Mods
Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
Replies: 374
Views: 343658

Re: [Mod 0.11.x] Rail Tanker - Liquid transport

Would it be possible to adjust size of the car so i could fit 2 pumps next to each other? Very often its like this http://i.imgur.com/MbyLGvH.png.
by oLaudix
Tue Jun 23, 2015 11:14 am
Forum: Resource Spawner Overhaul
Topic: Resource Spawner Overhaul - Old discussion thread
Replies: 182
Views: 177886

Re: Resource Spawner Overhaul - Discussion thread

I just installed the mod (got tired of restarting map 1000 times to get all resources at the start) but after i revealed part of the map i got this: http://i.imgur.com/I6fXbjc.png Not only are patches of resources rather close but there is also shitton of biters. Now i changed the region_size to 6 b...
by oLaudix
Mon Jun 22, 2015 8:39 pm
Forum: General discussion
Topic: Half of my factory didnt work ...
Replies: 4
Views: 5074

Re: Half of my factory didnt work ...

No. Look how close those poles are but are not connected. I had to remake one for them to connect.
by oLaudix
Mon Jun 22, 2015 3:24 am
Forum: Modding discussion
Topic: Few Questions on various Dynamics
Replies: 3
Views: 5293

Re: Few Questions on various Dynamics

I also want to make the resource tiles infinite and specify other things. DyTech lava it looks like this: infinite = true, minimum = 10000, (min yield = 10%?) normal = 250000, (not sure about this) Oil in Base is: infinite = true, minimum = 750, (10%?) normal = 7500, I have seen some screenshots wi...
by oLaudix
Sun Jun 21, 2015 9:33 pm
Forum: 5dim's mod
Topic: General Discussion
Replies: 293
Views: 200543

Re: [MOD 0.11.x] 5dim's mod [+7,500 downloads] [20/06/2015]

I have a little question about new tier of bots. I understand that they are faster, and store more energy, but are they affected by speed and cargo size technologies from vanilla?

PS. Electric trains should be part of the game ...
by oLaudix
Sun Jun 21, 2015 11:40 am
Forum: Gameplay Help
Topic: Things you misunderstood when you were noob, and mistakes
Replies: 15
Views: 14154

Re: Things you misunderstood when you were noob, and mistakes

Image
Not that I'm not a newbie anymore ...
by oLaudix
Sat Jun 20, 2015 1:50 pm
Forum: Gameplay Help
Topic: I'm failing to expand the circuits.
Replies: 11
Views: 10154

Re: I'm failing to expand the circuits.

Thank you for the explanation. I am just now getting to the "big production of iron and copper". First i have to figure out how to get ore to the furnaces since im trying to do 96 electric furnaces without belts. Either 2 full red belts of iron ore is not enough or im doing smth wrong (I s...
by oLaudix
Fri Jun 19, 2015 5:03 pm
Forum: Gameplay Help
Topic: I'm failing to expand the circuits.
Replies: 11
Views: 10154

Re: I'm failing to expand the circuits.

Ill have to go with 3 then, but it make me wonder how can ppl produce green circuit in the hundreds. If i put another 3 further then line and then another itll eventually get starved again :/ Gonna have to experiment with logistic bots.
by oLaudix
Fri Jun 19, 2015 12:17 pm
Forum: Gameplay Help
Topic: I'm failing to expand the circuits.
Replies: 11
Views: 10154

I'm failing to expand the circuits.

My current setup looks like this: http://i.imgur.com/5g9bL7S.jpg. As you can see i tried to increase the speed production with yellow machines but the problem is its getting copper starved very quickly. Same thing if I add another set of blue machines to the left. Im just starting to get into red an...
by oLaudix
Fri Jun 19, 2015 1:13 am
Forum: Technical Help
Topic: Character logistic slots innacurate for inserters?
Replies: 2
Views: 2147

Re: Character logistic slots innacurate for inserters?

DaveMcW wrote:You forgot to count the 50 inserters in your toolbar.
Thats right ... I didnt even think of that. Thank you.
by oLaudix
Fri Jun 19, 2015 12:36 am
Forum: Technical Help
Topic: Character logistic slots innacurate for inserters?
Replies: 2
Views: 2147

Character logistic slots innacurate for inserters?

I'm not sure if its a bug or mod issue, but when i request any inserters it gives me the number requested - 50. The only mod I have is increased character inventory.

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