Search found 11 matches
- Wed Mar 13, 2019 2:05 pm
- Forum: Mods
- Topic: [0.17]AutoTrash 4.1.5
- Replies: 147
- Views: 91344
Re: [MOD 0.15|0.14]AutoTrash 2.0.1
I worked a bit on it yesterday. Got it to load, changed the UI a bit and started to wonder if there still is a need for the mod? After not really playing Factorio for a long time, the whole setting up Autotrash seemed really clunky and annoying to me, compared to setting up the vanilla autotrash. T...
- Sun Mar 03, 2019 11:31 am
- Forum: Mods
- Topic: [0.17]AutoTrash 4.1.5
- Replies: 147
- Views: 91344
Re: [MOD 0.15|0.14]AutoTrash 2.0.1
Hey Choumiko, Just wanted to pop my head in to see if this would be getting an update for .17 soon or if there will be a wait. I noticed FARL got a quick update so I thought to give a poke.
Love your mods, thanks!~
Love your mods, thanks!~
- Sun Jan 07, 2018 7:01 am
- Forum: News
- Topic: Friday Facts #223 - Reflections on 2017
- Replies: 116
- Views: 49852
Re: Friday Facts #223 - Reflections on 2017
Hmmm. My Barrels I use in my nuclear factory now contain 1/5th the water. So I need 5x times as many barrels while they are the same stack size. I guess I also require 5x the logistics bots as well now.
Crap.
Crap.
- Sun Jan 07, 2018 6:12 am
- Forum: News
- Topic: Friday Facts #191 - Gui improvements
- Replies: 380
- Views: 168804
Re: Friday Facts #191 - Gui improvements
Hi, I heard .16 experimental released. Did this new toolbar filtering (and not an inventory) thing come to pass? I'm sorta excited.
- Fri Jun 30, 2017 9:56 pm
- Forum: Mods
- Topic: [MOD 0.15] E Boiler -An Electric Boiler mod
- Replies: 18
- Views: 9118
Re: [MOD 0.15] E Boiler -An Electric Boiler mod
... I was just thinking of making a mod like this. Thanks for having the idea first and doing it so I don't have to learn how to do it myself!
- Downloaded
- Downloaded
- Thu Jun 08, 2017 11:40 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.15.18] Ghost tile deconstruction filter does not work
- Replies: 7
- Views: 4239
Re: [Rseding91] [0.15.18] Ghost tile deconstruction filter does not work
It seems 'Normal' and 'Always' now have exactly identical behavior in every possible scenario. Maybe remove one of them to avoid confusion? Not to my knowledge SD. If you have it normal mode, it ignores tiles unless there is NOTHING but tiles being selected. In always it always grabs tiles when you...
- Tue May 23, 2017 4:46 am
- Forum: Mods
- Topic: [MOD 1.1] Squeak Through 1.8.2
- Replies: 119
- Views: 129507
Re: [MOD 0.15] Squeak Through 1.1.7
I've seen that issue before, and it's a result of shrinking the tree collision boxes to make running through forests easier. I'm not sure there's anything to be done to fix it, short of removing the edits to the collision boxes, which of course would make forests a pain to move about in again... Hu...
- Mon May 22, 2017 8:27 pm
- Forum: Mods
- Topic: [MOD 1.1] Squeak Through 1.8.2
- Replies: 119
- Views: 129507
Re: [MOD 0.15] Squeak Through 1.1.7
I've discovered a bug that only appears with 'Squeak Through' is active. Basically when blueprinting it will occasionally not mark a tree (maybe other things?) for deconstruction when using shift+click blueprinting. Not sure which ones are the issue or why, but I suspect it's just the dead/burned ou...
- Fri May 12, 2017 7:46 pm
- Forum: Mod portal Discussion
- Topic: mods.factorio.com down
- Replies: 5
- Views: 3041
Re: mods.factorio.com down
I'm unable to reach it at this time from my browser or from in game. This is the page I receive actually.
Image
As shown, it seems to be an application error message. Overloaded or bugged due to .15?- Thu May 04, 2017 8:27 pm
- Forum: Duplicates
- Topic: [15.6] Logistic Robots cause severe FPS drop with Trash loop
- Replies: 2
- Views: 1678
Re: [15.6] Logistic Robots cause severe FPS drop with Trash loop
Uh... The other one seems to be about the very fact that logistics doesn't override auto trash.
Mine is about the FPS drop while the loop is happening. Something that has only started happening now in 15.6. A bug I believe and probably to help find other related fps drops.
@loewchen
Mine is about the FPS drop while the loop is happening. Something that has only started happening now in 15.6. A bug I believe and probably to help find other related fps drops.
@loewchen
- Thu May 04, 2017 6:25 am
- Forum: Duplicates
- Topic: [15.6] Logistic Robots cause severe FPS drop with Trash loop
- Replies: 2
- Views: 1678
[15.6] Logistic Robots cause severe FPS drop with Trash loop
Hello there devs! Playing on Windows 10. Game downloaded from steam. Connected to a multiplayer headless server (I believe. It's multiplayer anyways) Anyway I noticed today I was having my fps drop to 5 or so for a period of time before becoming normal again just for it tank again. After some testin...