Search found 8 matches
- Wed Jan 05, 2022 3:52 pm
- Forum: Off topic
- Topic: how do you(team) manage each entity?
- Replies: 1
- Views: 2965
how do you(team) manage each entity?
The question is porrly resumed, and i mean, when using a list of entitys like factorio does, how the games manage what is a entity, sort it between the kinds(assembler,bitter,inserter) and know where is the info about inserter 423 and belt 2450 and its content?
- Wed Jul 07, 2021 5:00 pm
- Forum: Outdated/Not implemented
- Topic: Making Water Pumps Colision Smaller
- Replies: 4
- Views: 1934
Re: Making Water Pumps Colision Smaller
and for explanation, i plan to place 2 tanks, 2 fluid pumps and then add the water pumps(making intense water flow)
I'm not saying the idea is bad, but the flow wouldn't be more intense than with pumps of this size separated by a 2 tile gap, like so :
2021-07-07 07_24_58-Factorio 1.1.35.jpg ...
- Tue Jul 06, 2021 10:28 pm
- Forum: Outdated/Not implemented
- Topic: Making Water Pumps Colision Smaller
- Replies: 4
- Views: 1934
Making Water Pumps Colision Smaller
my Suggestions is if the water pump colision box could be a little smaller so i can fit 2 of then close in that way.
I think a mod could do that do... but in game feature can be layout better(than just resize)
water pump.png
and for explanation, i plan to place 2 tanks, 2 fluid pumps and then add ...
I think a mod could do that do... but in game feature can be layout better(than just resize)
water pump.png
and for explanation, i plan to place 2 tanks, 2 fluid pumps and then add ...
- Mon Dec 09, 2019 1:26 pm
- Forum: Technical Help
- Topic: 0.17 uses directx11?
- Replies: 6
- Views: 2231
Re: 0.17 uses directx11?
change SO to windows solve?
[ok thanks, and question answered]
[ok thanks, and question answered]
- Mon Dec 09, 2019 1:04 pm
- Forum: Technical Help
- Topic: 0.17 uses directx11?
- Replies: 6
- Views: 2231
Re: 0.17 uses directx11?
glxinfo
name of display: :0
display: :0 screen: 0
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.4
server glx extensions:
GLX_ARB_create_context, GLX_ARB_create_context_profile,
GLX_ARB_fbconfig_float, GLX_ARB_framebuffer_sRGB, GLX_ARB_multisample,
GLX_EXT ...
name of display: :0
display: :0 screen: 0
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.4
server glx extensions:
GLX_ARB_create_context, GLX_ARB_create_context_profile,
GLX_ARB_fbconfig_float, GLX_ARB_framebuffer_sRGB, GLX_ARB_multisample,
GLX_EXT ...
- Mon Dec 09, 2019 12:37 pm
- Forum: Technical Help
- Topic: 0.17 uses directx11?
- Replies: 6
- Views: 2231
Re: 0.17 uses directx11?
both, steam version return:
Failed to create OpenGl context: Could not creat GL context: CLXBadFBConfig
and Factorio.com return:
it doesnt find the right file to open, and ask me to choose to open,(like choose one file from the list)
[edit]
now the linux version give the same error that steam ...
Failed to create OpenGl context: Could not creat GL context: CLXBadFBConfig
and Factorio.com return:
it doesnt find the right file to open, and ask me to choose to open,(like choose one file from the list)
[edit]
now the linux version give the same error that steam ...
- Mon Dec 09, 2019 11:58 am
- Forum: Technical Help
- Topic: 0.17 uses directx11?
- Replies: 6
- Views: 2231
0.17 uses directx11?
i today donwload the 0.17.79 entire version, and when i tried to launch, it gave me the following error:
failed to initialized graphics device and create swap chain.
do i need directX 11 to play the new versions?if not, how linux based system play?( i use linux-mint 19)
failed to initialized graphics device and create swap chain.
do i need directX 11 to play the new versions?if not, how linux based system play?( i use linux-mint 19)
- Fri Nov 22, 2019 5:39 pm
- Forum: Ideas and Requests For Mods
- Topic: [Request] Name my mod (about combinators)
- Replies: 11
- Views: 4493
Re: [Request] Name my mod (about combinators)
compact A.L.U (arithmetic logic unit)