Search found 337 matches

by matjojo
Fri Nov 18, 2016 8:37 pm
Forum: News
Topic: Friday Facts #165 - Death by a thousand cuts
Replies: 101
Views: 46111

Re: Friday Facts #165 - Death by a thousand cuts

I feel like you could get some really big maps if you post a question on the subreddit saying what parts of the game you'd like to get stressed, there will always be players doing weird shit that you might just be able to use
by matjojo
Sat Nov 05, 2016 11:45 am
Forum: Releases
Topic: Version 0.14.19
Replies: 27
Views: 23819

Re: Version 0.14.19

steam version now also updating, super
by matjojo
Fri Nov 04, 2016 10:07 pm
Forum: Releases
Topic: Version 0.14.19
Replies: 27
Views: 23819

Re: Version 0.14.19

doesn't download for me on steam, checked my beta settings, also no listed there.

EDIT: just updated my secondary game for multiplayer testing, that one does not use steam, it works
by matjojo
Wed Nov 02, 2016 7:29 am
Forum: Releases
Topic: Version 0.14.17
Replies: 22
Views: 21177

Re: Version 0.14.17

Articulating wrote:
matjojo wrote:This version does not have a page on the lua-api pages
There were no API changes in this version.

I know, but every other version has one, and I think not every version had api changes.
by matjojo
Tue Nov 01, 2016 1:14 pm
Forum: Releases
Topic: Version 0.14.17
Replies: 22
Views: 21177

Re: Version 0.14.17

This version does not have a page on the lua-api pages
by matjojo
Thu Oct 27, 2016 7:29 am
Forum: Modding help
Topic: HandyHands mod not working
Replies: 2
Views: 925

Re: HandyHands mod not working

For help with specific mods you're better of asking at the thread that the mod is housed, meaning on mods.factorio.com or the forum post that the author specified in his mod under the contact/homepage tags
by matjojo
Fri Oct 14, 2016 10:49 pm
Forum: Modding help
Topic: Question about lua control flow
Replies: 9
Views: 3199

Re: Question about lua control flow

This printing behavior can be very confusing, but I suppose there's a reason for it. There was a time when a robot wanted to put an item in your inventory and your inventory was full, it would sprint non stop that your inventory is full. (Probably 60 times a second). They fixed it then by not print...
by matjojo
Fri Oct 14, 2016 10:47 pm
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 1009737

Re: Factorio Roadmap for 0.15 + 0.16

This whole thread is one big feels trip, darn. the multiplayer in .11, and all the older stuff, the introduction of trains, one big ole feel trip
by matjojo
Fri Oct 14, 2016 7:49 pm
Forum: Modding help
Topic: [0.14.13] gui direction does not seem to work
Replies: 4
Views: 1122

Re: [0.14.13] gui direction does not seem to work

aubergine18 wrote:The GUI is getting reworked in 0.15, but until then you'll probably need to use flows in addition to frames.

darn, that kinds sucks, I mean I like the rework, but I already spent months on this, I guess it's never bad to get more experience.
by matjojo
Fri Oct 14, 2016 7:45 pm
Forum: Modding help
Topic: [0.14.13] gui direction does not seem to work
Replies: 4
Views: 1122

Re: [0.14.13] gui direction does not seem to work

Try putting the labels into a flow. I made it a bit more clear in OP, it's already in a frame, I just made it look like an "outer_frame_style" which is not visible as frame, only as flow with a caption. I'd rather not add a flow in the frame, as I should not have to do it, I really should...
by matjojo
Fri Oct 14, 2016 1:26 pm
Forum: Modding help
Topic: [0.14.13] gui direction does not seem to work
Replies: 4
Views: 1122

[0.14.13] gui direction does not seem to work

I'm making a mod, that for the setup-progress needs some gui work, I use a lot of the gui without any problems, but tody I got into a problem that I have not been able to fix for over three hours... This is my gui-frame: gui = playerdata.gui.center.FT_FR_teamsetup.FT_FL_teams_overview gui.add{type =...
by matjojo
Fri Oct 07, 2016 7:55 pm
Forum: Modding help
Topic: Debugging utilities built in to Factorio
Replies: 15
Views: 11753

Re: Debugging utilities built in to Factorio

serpent.block() does not have the 'do local' part in front and behind it, but it has the added problem that it is designed to not show tables in tables, which I need it to do Huh? /c print(serpent.block({1,2,{3,4,{5,6}}})) { 1, 2, { 3, 4, { 5, 6 } --[[table: 0x7f12d8873aa0]] } --[[table: 0x7f12d887...
by matjojo
Fri Oct 07, 2016 7:37 pm
Forum: Modding help
Topic: Debugging utilities built in to Factorio
Replies: 15
Views: 11753

Re: Debugging utilities built in to Factorio

prg wrote:Try serpent.block() instead of serpent.dump().
serpent.block() does not have the 'do local' part in front and behind it, but it has the added problem that it is designed to not show tables in tables, which I need it to do
by matjojo
Fri Oct 07, 2016 7:25 pm
Forum: Modding help
Topic: Debugging utilities built in to Factorio
Replies: 15
Views: 11753

Re: Debugging utilities built in to Factorio

Don't forget the `log()` function available to lua throughout the entire script lifecycle - dumps stuff to game log. It takes single argument (as far as I know) - a string. For example, in data-final-fixes.lua: log( serpent.block( data.raw, {comment = false, numformat = '%1.8g' } ) ) Serpent docs: ...
by matjojo
Wed Oct 05, 2016 8:00 pm
Forum: Modding help
Topic: The generation of the resource in map.
Replies: 7
Views: 2827

Re: The generation of the resource in map.

Maybe ask bob or angel, they both have mods that center around resources
by matjojo
Wed Oct 05, 2016 7:40 pm
Forum: Resolved Problems and Bugs
Topic: [slpwnd] Typos in recommended settings above the buy form
Replies: 2
Views: 940

Re: Typos in recommended settings above the buy form

Everywhere on the forum I read factorio 'currently' only uses one core, if so, why quad core? also 2.5 GHz? that's a lot, I use 1.5GHz and I never have problems, maybe you guys can set up some questionaire about performance and CPU-types and stuffs to test on a lot of people and get better data?
by matjojo
Wed Oct 05, 2016 3:41 pm
Forum: Resolved Problems and Bugs
Topic: [0.14.12] [rrrola] 'Check updates' button not stopping press-event
Replies: 1
Views: 940

[0.14.12] [rrrola] 'Check updates' button not stopping press-event

To reproduce: press 'about' press 'check for updates' update if needed when updated, press 'check for updates' notice comes up, press OK see that the press-animation (orange colour) does not disappear, even after mousing over Specs: CPU: I3-45005U GPU: IntelHD 4600 OS: windows 10 (anniversery update...
by matjojo
Wed Oct 05, 2016 3:21 pm
Forum: Modding help
Topic: The generation of the resource in map.
Replies: 7
Views: 2827

Re: The generation of the resource in map.

Airat9000 wrote::) need help??

Try copying the base game one's, or lowering the amounts in the peak values. It seems like those would determine that.
by matjojo
Sun Oct 02, 2016 4:13 pm
Forum: Technical Help
Topic: After trying to join multiplayer main menu is blank. (fixed)
Replies: 3
Views: 1663

Re: After trying to join multiplayer main menu is blank.

TheElectroHawk wrote:When I try to join a LAN game I get the following message:

is that factorio version 0.9.0? you might want to update to the newest version
by matjojo
Thu Sep 29, 2016 5:45 pm
Forum: Releases
Topic: Version 0.14.11
Replies: 9
Views: 13103

Re: Version 0.14.11

Multiplayer usernames can only consist of letters, numbers and -_. characters

this, this is good

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