Search found 337 matches
- Fri Nov 18, 2016 8:37 pm
- Forum: News
- Topic: Friday Facts #165 - Death by a thousand cuts
- Replies: 101
- Views: 46111
Re: Friday Facts #165 - Death by a thousand cuts
I feel like you could get some really big maps if you post a question on the subreddit saying what parts of the game you'd like to get stressed, there will always be players doing weird shit that you might just be able to use
- Sat Nov 05, 2016 11:45 am
- Forum: Releases
- Topic: Version 0.14.19
- Replies: 27
- Views: 23819
Re: Version 0.14.19
steam version now also updating, super
- Fri Nov 04, 2016 10:07 pm
- Forum: Releases
- Topic: Version 0.14.19
- Replies: 27
- Views: 23819
Re: Version 0.14.19
doesn't download for me on steam, checked my beta settings, also no listed there.
EDIT: just updated my secondary game for multiplayer testing, that one does not use steam, it works
EDIT: just updated my secondary game for multiplayer testing, that one does not use steam, it works
- Wed Nov 02, 2016 7:29 am
- Forum: Releases
- Topic: Version 0.14.17
- Replies: 22
- Views: 21177
Re: Version 0.14.17
Articulating wrote:There were no API changes in this version.matjojo wrote:This version does not have a page on the lua-api pages
I know, but every other version has one, and I think not every version had api changes.
- Tue Nov 01, 2016 1:14 pm
- Forum: Releases
- Topic: Version 0.14.17
- Replies: 22
- Views: 21177
Re: Version 0.14.17
This version does not have a page on the lua-api pages
- Thu Oct 27, 2016 7:29 am
- Forum: Modding help
- Topic: HandyHands mod not working
- Replies: 2
- Views: 925
Re: HandyHands mod not working
For help with specific mods you're better of asking at the thread that the mod is housed, meaning on mods.factorio.com or the forum post that the author specified in his mod under the contact/homepage tags
- Fri Oct 14, 2016 10:49 pm
- Forum: Modding help
- Topic: Question about lua control flow
- Replies: 9
- Views: 3199
Re: Question about lua control flow
This printing behavior can be very confusing, but I suppose there's a reason for it. There was a time when a robot wanted to put an item in your inventory and your inventory was full, it would sprint non stop that your inventory is full. (Probably 60 times a second). They fixed it then by not print...
- Fri Oct 14, 2016 10:47 pm
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 1009737
Re: Factorio Roadmap for 0.15 + 0.16
This whole thread is one big feels trip, darn. the multiplayer in .11, and all the older stuff, the introduction of trains, one big ole feel trip
- Fri Oct 14, 2016 7:49 pm
- Forum: Modding help
- Topic: [0.14.13] gui direction does not seem to work
- Replies: 4
- Views: 1122
Re: [0.14.13] gui direction does not seem to work
aubergine18 wrote:The GUI is getting reworked in 0.15, but until then you'll probably need to use flows in addition to frames.
darn, that kinds sucks, I mean I like the rework, but I already spent months on this, I guess it's never bad to get more experience.
- Fri Oct 14, 2016 7:45 pm
- Forum: Modding help
- Topic: [0.14.13] gui direction does not seem to work
- Replies: 4
- Views: 1122
Re: [0.14.13] gui direction does not seem to work
Try putting the labels into a flow. I made it a bit more clear in OP, it's already in a frame, I just made it look like an "outer_frame_style" which is not visible as frame, only as flow with a caption. I'd rather not add a flow in the frame, as I should not have to do it, I really should...
- Fri Oct 14, 2016 1:26 pm
- Forum: Modding help
- Topic: [0.14.13] gui direction does not seem to work
- Replies: 4
- Views: 1122
[0.14.13] gui direction does not seem to work
I'm making a mod, that for the setup-progress needs some gui work, I use a lot of the gui without any problems, but tody I got into a problem that I have not been able to fix for over three hours... This is my gui-frame: gui = playerdata.gui.center.FT_FR_teamsetup.FT_FL_teams_overview gui.add{type =...
- Fri Oct 07, 2016 7:55 pm
- Forum: Modding help
- Topic: Debugging utilities built in to Factorio
- Replies: 15
- Views: 11753
Re: Debugging utilities built in to Factorio
serpent.block() does not have the 'do local' part in front and behind it, but it has the added problem that it is designed to not show tables in tables, which I need it to do Huh? /c print(serpent.block({1,2,{3,4,{5,6}}})) { 1, 2, { 3, 4, { 5, 6 } --[[table: 0x7f12d8873aa0]] } --[[table: 0x7f12d887...
- Fri Oct 07, 2016 7:37 pm
- Forum: Modding help
- Topic: Debugging utilities built in to Factorio
- Replies: 15
- Views: 11753
Re: Debugging utilities built in to Factorio
serpent.block() does not have the 'do local' part in front and behind it, but it has the added problem that it is designed to not show tables in tables, which I need it to doprg wrote:Try serpent.block() instead of serpent.dump().
- Fri Oct 07, 2016 7:25 pm
- Forum: Modding help
- Topic: Debugging utilities built in to Factorio
- Replies: 15
- Views: 11753
Re: Debugging utilities built in to Factorio
Don't forget the `log()` function available to lua throughout the entire script lifecycle - dumps stuff to game log. It takes single argument (as far as I know) - a string. For example, in data-final-fixes.lua: log( serpent.block( data.raw, {comment = false, numformat = '%1.8g' } ) ) Serpent docs: ...
- Wed Oct 05, 2016 8:00 pm
- Forum: Modding help
- Topic: The generation of the resource in map.
- Replies: 7
- Views: 2827
Re: The generation of the resource in map.
Maybe ask bob or angel, they both have mods that center around resources
- Wed Oct 05, 2016 7:40 pm
- Forum: Resolved Problems and Bugs
- Topic: [slpwnd] Typos in recommended settings above the buy form
- Replies: 2
- Views: 940
Re: Typos in recommended settings above the buy form
Everywhere on the forum I read factorio 'currently' only uses one core, if so, why quad core? also 2.5 GHz? that's a lot, I use 1.5GHz and I never have problems, maybe you guys can set up some questionaire about performance and CPU-types and stuffs to test on a lot of people and get better data?
- Wed Oct 05, 2016 3:41 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.14.12] [rrrola] 'Check updates' button not stopping press-event
- Replies: 1
- Views: 940
[0.14.12] [rrrola] 'Check updates' button not stopping press-event
To reproduce: press 'about' press 'check for updates' update if needed when updated, press 'check for updates' notice comes up, press OK see that the press-animation (orange colour) does not disappear, even after mousing over Specs: CPU: I3-45005U GPU: IntelHD 4600 OS: windows 10 (anniversery update...
- Wed Oct 05, 2016 3:21 pm
- Forum: Modding help
- Topic: The generation of the resource in map.
- Replies: 7
- Views: 2827
Re: The generation of the resource in map.
Airat9000 wrote: need help??
Try copying the base game one's, or lowering the amounts in the peak values. It seems like those would determine that.
- Sun Oct 02, 2016 4:13 pm
- Forum: Technical Help
- Topic: After trying to join multiplayer main menu is blank. (fixed)
- Replies: 3
- Views: 1663
Re: After trying to join multiplayer main menu is blank.
TheElectroHawk wrote:When I try to join a LAN game I get the following message:
is that factorio version 0.9.0? you might want to update to the newest version
- Thu Sep 29, 2016 5:45 pm
- Forum: Releases
- Topic: Version 0.14.11
- Replies: 9
- Views: 13103
Re: Version 0.14.11
Multiplayer usernames can only consist of letters, numbers and -_. characters
this, this is good