Search found 37 matches

by SuperObeseNinja
Thu Nov 24, 2016 1:33 am
Forum: Bob's mods
Topic: Electronic Circuit Builds
Replies: 5
Views: 3073

Re: I have a problem.

Koub wrote: (Koub] Topic moved to Bob's mods discussions

eep sorry, forgot to head here. thanks for the move.


another question for anyone that doesn't mind throwing me the answer. What is the ratio for solder factories, like idk how much solder plate to produce to match the solder factory :/
by SuperObeseNinja
Wed Nov 23, 2016 6:52 pm
Forum: Bob's mods
Topic: Electronic Circuit Builds
Replies: 5
Views: 3073

Electronic Circuit Builds

Right so... this is driving me INSANE, I have been trying for several hours (possibly days) to build a nice looking expandable circuit build for bobs circuits. Mainly Basic Electronic Boards (the blue ones) and the electronic circuit boards (white ones) I'm starting to think that theirs no way to ma...
by SuperObeseNinja
Tue Sep 29, 2015 11:07 pm
Forum: General discussion
Topic: Tiny question list
Replies: 3
Views: 7844

Re: Tiny question list

Kane wrote:If you formatted then no you lost it all. It's stored on windows here:
%appdata%\factorio\saves

did a search, no luck
thanks for that I had a rather awesome starting map saved that I was hoping to use
now i just need to find landfill and get thoughts on my concrete only idea
by SuperObeseNinja
Tue Sep 29, 2015 10:53 pm
Forum: General discussion
Topic: Tiny question list
Replies: 3
Views: 7844

Tiny question list

So, I just recently reinstalled windows on my PC and wiped it etc Is there any way my saves are archived somewhere? if not oh well not a big deal I can start over, thats half the fun right? I can't seem to find Landfill mod (need it for an idea) Is it logical to play a playthrough where once you hav...
by SuperObeseNinja
Sat Sep 19, 2015 2:38 am
Forum: General discussion
Topic: Guys, How do you feel about the killing power of tanks.
Replies: 26
Views: 19279

Re: Guys, How do you feel about the killing power of tanks.

I usually consider "feature X should be like this" posts to be a complete waste, but I can't help myself. At a bare minimum, the tank should be comparable to power armor, which means shields, whether they're built in or added via shield modules. Given how useless it is against swarms of a...
by SuperObeseNinja
Thu Sep 17, 2015 4:48 pm
Forum: General discussion
Topic: Guys, How do you feel about the killing power of tanks.
Replies: 26
Views: 19279

Re: Guys, How do you feel about the killing power of tanks.

I think they needs flamers and heat seeking missiles and lasers and.. and... a muffin button! Tank upgrades, specified moduels :O Flamer moduel : Module that allows for use of flame fluid, projected in 2 streams directly in front of the tank Laser defense module : Shoots enemies that come into a sh...
by SuperObeseNinja
Thu Sep 17, 2015 4:23 pm
Forum: General discussion
Topic: Guys, How do you feel about the killing power of tanks.
Replies: 26
Views: 19279

Re: Guys, How do you feel about the killing power of tanks.

FishSandwich wrote:I'm more concerned about the killing power of a SINGLE PERSON on a world FULL OF AGRESSIVE ALIENS.
I don't think the killing power of one person is overwhelming, though one turret is a bit strong xD
by SuperObeseNinja
Thu Sep 17, 2015 1:58 pm
Forum: General discussion
Topic: Guys, How do you feel about the killing power of tanks.
Replies: 26
Views: 19279

Guys, How do you feel about the killing power of tanks.

So, This scene from The Interview represents how I feel when I create a tank

https://www.youtube.com/watch?v=-UIVJy2elb8

minus the first few minutes, although margaritas are delicious and idgaf if you dislike them

"Fuck you tree"

DEATH TO THE TREES
by SuperObeseNinja
Fri Aug 21, 2015 6:44 am
Forum: Ideas and Suggestions
Topic: Idea for logic item
Replies: 2
Views: 1634

Idea for logic item

i'd like to see an item, size: 2 power poles on either side of a transport belt Function: scans the incoming items going through the belt and allows for combinator actions, Example: you run a belt through this and have it turn on a splitter (also an idea to allow splitters to be turned on and off vi...
by SuperObeseNinja
Fri Aug 21, 2015 6:37 am
Forum: General discussion
Topic: Concrete range
Replies: 8
Views: 15200

Re: Concrete range

mrhenryford wrote:Yeah, or perhaps this thread is about to get filled up with players expressing their astonishment. :D

WUHHHH?!?! you can do this?!?!? ive been placing 1 by 1 :O

(not rly though just wanted to make your post true)
by SuperObeseNinja
Wed Aug 19, 2015 4:14 am
Forum: Show your Creations
Topic: Factorio Computer
Replies: 45
Views: 32643

Re: Factorio Computer

is it bad that i understand 0 of what is going on here?
by SuperObeseNinja
Wed Aug 19, 2015 4:07 am
Forum: Multiplayer
Topic: Multiplayer friends?
Replies: 3
Views: 7355

Re: Multiplayer friends?

maxwellccm wrote:do you havre steam?


I do but it's rarely on unless i'm playing from the depths or software inc.
by SuperObeseNinja
Mon Aug 17, 2015 6:38 am
Forum: Bob's mods
Topic: My personal experience with bobs mods.
Replies: 7
Views: 16774

Re: My personal experience with bobs mods.

The mod is really awesome but way too easy. Bitter are so weak with the new equipment. Not to mention the god modules and the news assembly machine. I don't know why there are so many laser types ... With this mod, you can have fun a lot of hours, it's still really amazing. mmm i think the biters a...
by SuperObeseNinja
Mon Aug 17, 2015 4:28 am
Forum: Bob's mods
Topic: My personal experience with bobs mods.
Replies: 7
Views: 16774

My personal experience with bobs mods.

So guys, I'd like to start this with these words "I FRICKIN LOVE bobs mods" Bob you've done something wonderful here I don't know how much praise you get for what you do but you deserve it all and then some. now on to my review, Everything is much harder (except maybe oil) starting off you...
by SuperObeseNinja
Mon Aug 17, 2015 12:50 am
Forum: Multiplayer
Topic: Multiplayer friends?
Replies: 3
Views: 7355

Multiplayer friends?

Can host.
Willing to play with just about any mods.
Love bob's mods and dytech (haven't played much dytech yet)
Fairly experienced.
Has skype but no mic.

would love to join anyone's existing factory or start fresh and have fun,
message me on here and we can share info's or w/e
by SuperObeseNinja
Sun Aug 16, 2015 11:05 pm
Forum: Multiplayer
Topic: Multiplayer friends?
Replies: 2
Views: 6629

Re: Multiplayer friends?

:( no body lubs me

E:i'm sorry rage don't hate me!
also was unaware their is a multiplayer subforum >_< navigating this forum has been the hardest part of factorio for me xD
by SuperObeseNinja
Sun Aug 16, 2015 10:15 pm
Forum: Multiplayer
Topic: Multiplayer friends?
Replies: 2
Views: 6629

Multiplayer friends?

hey guys, i'm lookin for some buddies to play factorio on and off with :P i have yet to launch the satellite rockety thing but have gotten 90% of it done, will play vanilla bobs mods dytech (have yet to start a game with dytech) and a handfull of helper mods like landfill all up to you map settings ...
by SuperObeseNinja
Sun Aug 16, 2015 9:56 pm
Forum: General discussion
Topic: Aliens attacking with no polution
Replies: 13
Views: 15044

Re: Aliens attacking with no polution

Biters are VERY polite about not building too close to player stuff. Yes, a single wooden chest counts as an obstacle to biter expansion. This is called a "victory pole" and is a form of game exploit. You can pretty much cut off all enemy attacks by placing victory poles across the map, w...
by SuperObeseNinja
Sat Aug 15, 2015 2:10 am
Forum: Bob's mods
Topic: Builds with Bob's
Replies: 48
Views: 45664

Re: Builds with Bob's

Ezzue, that is REALLY rediculas o_O meanwhile i'm sitting here with just red science automated and thinking "how the fk am i going to seperate nickle from lead to turn into basic circuit boards..." then i think, meh fuck it netflix time
by SuperObeseNinja
Thu Aug 13, 2015 10:55 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.6] Bob's Electronics
Replies: 191
Views: 111764

Re: [0.11.22/0.12.x][v0.12.2] Bob's Electronics

:P Understandable I like the direction your mods are going. For me it takes factorio from a (make a neat pretty factory with perfect ratios and wonderful systems) to (JUST MAKE IT WORK) which i find fun! i am trying to stick to a main bus design which is rather difficult, i'm thinking maybe have cir...

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