Search found 93 matches
- Fri Oct 11, 2024 3:04 pm
- Forum: News
- Topic: Friday Facts #432 - Aquilo
- Replies: 187
- Views: 35907
Re: Friday Facts #432 - Aquilo
Cool! Very cool! I'm waiting for the release! And in the future, will you add more planets? How about a desert one, like Dune. Or a gas one? Toxic? Barren rocky ones? Radioactive underground?
- Wed Jun 26, 2024 12:47 pm
- Forum: News
- Topic: Friday Facts #416 - Fluids 2.0
- Replies: 464
- Views: 74963
Re: Friday Facts #416 - Fluids 2.0
I think the start of a space mod will destroy the Pyanodon mods, and possibly the game itself.
- Sat Apr 13, 2024 9:06 am
- Forum: News
- Topic: Friday Facts #406 - Space Age Music
- Replies: 157
- Views: 32662
Re: Friday Facts #406 - Space Age Music
What about a gas planet? Placing infrastructure on flying platforms. Extraction of ore by filtration from various types of "oceans".
- Sat Apr 13, 2024 8:42 am
- Forum: News
- Topic: Friday Facts #406 - Space Age Music
- Replies: 157
- Views: 32662
Re: Friday Facts #406 - Space Age Music
It seems to me that the current spaceship looks more like a piece of land with a standard factorio building, simply placed on a space background. How about highlighting this stage of the game separately? Those. The design of a spaceship is no longer a factory simulator, but a simulator of the creati...
- Sun Apr 07, 2024 6:03 am
- Forum: News
- Topic: Friday Facts #405 - Whole belt reader, New logistics GUI
- Replies: 141
- Views: 26783
Re: Friday Facts #405 - Whole belt reader, New logistics GUI
I remembered the game Simcity. Could the function of highlighting railway tracks depending on their congestion be useful? For example, to see where there are too many delays and traffic jams and, accordingly, build additional routes. For example, you can count the number of idle trains vying for one...
- Sun Apr 07, 2024 5:55 am
- Forum: News
- Topic: Friday Facts #405 - Whole belt reader, New logistics GUI
- Replies: 141
- Views: 26783
Re: Friday Facts #405 - Whole belt reader, New logistics GUI
Do we have timers in the logic system?
In case you need to dispense some material in portions.
I also remember a long time ago I tried to implement a portioned release of energy from batteries via an on/off toggle switch. Without a timer it didn't work out that way.
In case you need to dispense some material in portions.
I also remember a long time ago I tried to implement a portioned release of energy from batteries via an on/off toggle switch. Without a timer it didn't work out that way.
- Wed Mar 27, 2024 7:27 pm
- Forum: PyMods
- Topic: Thanks, Py, and a couple of ideas.
- Replies: 33
- Views: 14293
Re: Thanks, Py, and a couple of ideas.
By the way, about the long-standing supposed modification of “finance”. Now I fleetingly remembered someone wrote a comment asking if it would happen. And I thought, and if it were, how would it be implemented? Buy from yourself? Economics is the relationship between several people. Or is this an id...
- Wed Mar 13, 2024 2:03 pm
- Forum: PyMods
- Topic: pY Petroleum Handling
- Replies: 633
- Views: 218093
Re: pY Petroleum Handling
Yes. All. I'm convinced. Hydrocarbon production from any location is incomparably more expensive than from special fields. Thank you.
- Wed Mar 13, 2024 1:17 pm
- Forum: PyMods
- Topic: pY Petroleum Handling
- Replies: 633
- Views: 218093
Re: pY Petroleum Handling
You need to place building coresponding to fluid that you want to get from seep then add drilling fluid after it finishes you can start getting out desired fluid. If you want more help can you post pic with your set up? Experimental design with an oil drilling rig and the supply of drilling mud to ...
- Wed Mar 13, 2024 11:26 am
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 890
- Views: 336091
Re: pY Alien Life - Discussion
The idea with T.U.R.D. improvements is good. But it seems to me that instead of diversity it will introduce restrictions. Why not allow all upgrades to be made, but with, say, an increase in technology level for the second and final choice? It might also be interesting to have improvements for diffe...
- Tue Mar 12, 2024 8:02 pm
- Forum: PyMods
- Topic: pY Fusion Energy - Discussion
- Replies: 552
- Views: 216398
Re: pY Fusion Energy - Discussion
Good days It seems to me that the very first thermonuclear reaction (deuterium) at the moment (the only one with superheated steam left at the output) is completely unprofitable in terms of energy production. If only because the production of heavy water requires a huge number of energy-consuming ce...
- Tue Sep 05, 2023 1:15 pm
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1519
- Views: 497598
Re: pY Raw Ores Discussion
Hello What is the point of the recipe "iron oxide->iron sludge->...->iron plate" at a price of 11.7 iron oxide per 1 plate (on the technology "iron processing - stage 2"), if you can get iron plates directly from iron oxide at a price of 2 iron oxide per 1 plate (on the technolo...
- Tue Sep 05, 2023 11:35 am
- Forum: PyMods
- Topic: pY Petroleum Handling
- Replies: 633
- Views: 218093
Re: pY Petroleum Handling
And yet, how to use drilling platforms and bitumen seepage? The Py instructions say that you need to fill them with drilling fluid. But drilling fluid does not go there, drilling platforms do not react to it.
- Tue Aug 22, 2023 4:06 pm
- Forum: PyMods
- Topic: pY Petroleum Handling
- Replies: 633
- Views: 218093
Re: pY Petroleum Handling
Guys, what about oil?
pumping units extract resources everywhere, as if there is a whole ocean of oil under the planet.
and drilling platforms that are adequately located on the corresponding fields are disabled by the script.
pumping units extract resources everywhere, as if there is a whole ocean of oil under the planet.
and drilling platforms that are adequately located on the corresponding fields are disabled by the script.
- Sat Jul 29, 2023 10:16 pm
- Forum: PyMods
- Topic: Thanks, Py, and a couple of ideas.
- Replies: 33
- Views: 14293
Re: Thanks, Py, and a couple of ideas.
and you will be a legend, pyanodon. you've been ahead of everyone.
- Sat Jul 29, 2023 10:12 pm
- Forum: PyMods
- Topic: Thanks, Py, and a couple of ideas.
- Replies: 33
- Views: 14293
Re: Thanks, Py, and a couple of ideas.
this must be very, very difficult. to make people quit the game
- Sat Jul 29, 2023 10:08 pm
- Forum: PyMods
- Topic: Thanks, Py, and a couple of ideas.
- Replies: 33
- Views: 14293
Re: Thanks, Py, and a couple of ideas.
Pass the game, it is impassable. If I could. Late stage mod. As an option: four nuclear reactions. Different type. Each supplies a specific type of energy. This energy accumulates in the well. There goes the catalyst in the form of a mixture of several unique particles obtained during a complex reac...
- Sat Jul 29, 2023 9:46 pm
- Forum: PyMods
- Topic: Thanks, Py, and a couple of ideas.
- Replies: 33
- Views: 14293
Re: Thanks, Py, and a couple of ideas.
like a solar energy storage system in the latest mod. it is possible to create a system of accumulation of gravitational power. which will deliver the pomace through certain transmitters. they, in turn, will distort space at a given point. energy will be supplied there from the processed parts of th...
- Sat Jul 29, 2023 9:40 pm
- Forum: PyMods
- Topic: Thanks, Py, and a couple of ideas.
- Replies: 33
- Views: 14293
Re: Thanks, Py, and a couple of ideas.
have you seen the avengers movie? you can make elements of unimaginable complexity. for which an entire factory will be built, not everyone can calculate.
- Sat Jul 29, 2023 9:35 pm
- Forum: PyMods
- Topic: Thanks, Py, and a couple of ideas.
- Replies: 33
- Views: 14293
Re: Thanks, Py, and a couple of ideas.
In general, as I see it. Pyanodon's abilities are implemented with biters. In the system of these mods, the early game remains (partially implemented with previous research package). Like the "Stone Age" and the future, fantasized technologies. And that's it. Mods can be sold like a game.