Search found 93 matches

by factoriogame1121
Fri Oct 11, 2024 3:04 pm
Forum: News
Topic: Friday Facts #432 - Aquilo
Replies: 187
Views: 35907

Re: Friday Facts #432 - Aquilo

Cool! Very cool! I'm waiting for the release! And in the future, will you add more planets? How about a desert one, like Dune. Or a gas one? Toxic? Barren rocky ones? Radioactive underground?
by factoriogame1121
Wed Jun 26, 2024 12:47 pm
Forum: News
Topic: Friday Facts #416 - Fluids 2.0
Replies: 464
Views: 74963

Re: Friday Facts #416 - Fluids 2.0

I think the start of a space mod will destroy the Pyanodon mods, and possibly the game itself.
by factoriogame1121
Sat Apr 13, 2024 9:06 am
Forum: News
Topic: Friday Facts #406 - Space Age Music
Replies: 157
Views: 32662

Re: Friday Facts #406 - Space Age Music

What about a gas planet? Placing infrastructure on flying platforms. Extraction of ore by filtration from various types of "oceans".
by factoriogame1121
Sat Apr 13, 2024 8:42 am
Forum: News
Topic: Friday Facts #406 - Space Age Music
Replies: 157
Views: 32662

Re: Friday Facts #406 - Space Age Music

It seems to me that the current spaceship looks more like a piece of land with a standard factorio building, simply placed on a space background. How about highlighting this stage of the game separately? Those. The design of a spaceship is no longer a factory simulator, but a simulator of the creati...
by factoriogame1121
Sun Apr 07, 2024 6:03 am
Forum: News
Topic: Friday Facts #405 - Whole belt reader, New logistics GUI
Replies: 141
Views: 26783

Re: Friday Facts #405 - Whole belt reader, New logistics GUI

I remembered the game Simcity. Could the function of highlighting railway tracks depending on their congestion be useful? For example, to see where there are too many delays and traffic jams and, accordingly, build additional routes. For example, you can count the number of idle trains vying for one...
by factoriogame1121
Sun Apr 07, 2024 5:55 am
Forum: News
Topic: Friday Facts #405 - Whole belt reader, New logistics GUI
Replies: 141
Views: 26783

Re: Friday Facts #405 - Whole belt reader, New logistics GUI

Do we have timers in the logic system?
In case you need to dispense some material in portions.
I also remember a long time ago I tried to implement a portioned release of energy from batteries via an on/off toggle switch. Without a timer it didn't work out that way.
by factoriogame1121
Wed Mar 27, 2024 7:27 pm
Forum: PyMods
Topic: Thanks, Py, and a couple of ideas.
Replies: 33
Views: 14293

Re: Thanks, Py, and a couple of ideas.

By the way, about the long-standing supposed modification of “finance”. Now I fleetingly remembered someone wrote a comment asking if it would happen. And I thought, and if it were, how would it be implemented? Buy from yourself? Economics is the relationship between several people. Or is this an id...
by factoriogame1121
Wed Mar 13, 2024 2:03 pm
Forum: PyMods
Topic: pY Petroleum Handling
Replies: 633
Views: 218093

Re: pY Petroleum Handling

Yes. All. I'm convinced. Hydrocarbon production from any location is incomparably more expensive than from special fields. Thank you.
by factoriogame1121
Wed Mar 13, 2024 1:17 pm
Forum: PyMods
Topic: pY Petroleum Handling
Replies: 633
Views: 218093

Re: pY Petroleum Handling

You need to place building coresponding to fluid that you want to get from seep then add drilling fluid after it finishes you can start getting out desired fluid. If you want more help can you post pic with your set up? Experimental design with an oil drilling rig and the supply of drilling mud to ...
by factoriogame1121
Wed Mar 13, 2024 11:26 am
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 890
Views: 336091

Re: pY Alien Life - Discussion

The idea with T.U.R.D. improvements is good. But it seems to me that instead of diversity it will introduce restrictions. Why not allow all upgrades to be made, but with, say, an increase in technology level for the second and final choice? It might also be interesting to have improvements for diffe...
by factoriogame1121
Tue Mar 12, 2024 8:02 pm
Forum: PyMods
Topic: pY Fusion Energy - Discussion
Replies: 552
Views: 216398

Re: pY Fusion Energy - Discussion

Good days It seems to me that the very first thermonuclear reaction (deuterium) at the moment (the only one with superheated steam left at the output) is completely unprofitable in terms of energy production. If only because the production of heavy water requires a huge number of energy-consuming ce...
by factoriogame1121
Tue Sep 05, 2023 1:15 pm
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1519
Views: 497598

Re: pY Raw Ores Discussion

Hello What is the point of the recipe "iron oxide->iron sludge->...->iron plate" at a price of 11.7 iron oxide per 1 plate (on the technology "iron processing - stage 2"), if you can get iron plates directly from iron oxide at a price of 2 iron oxide per 1 plate (on the technolo...
by factoriogame1121
Tue Sep 05, 2023 11:35 am
Forum: PyMods
Topic: pY Petroleum Handling
Replies: 633
Views: 218093

Re: pY Petroleum Handling

And yet, how to use drilling platforms and bitumen seepage? The Py instructions say that you need to fill them with drilling fluid. But drilling fluid does not go there, drilling platforms do not react to it.
by factoriogame1121
Tue Aug 22, 2023 4:06 pm
Forum: PyMods
Topic: pY Petroleum Handling
Replies: 633
Views: 218093

Re: pY Petroleum Handling

Guys, what about oil?
pumping units extract resources everywhere, as if there is a whole ocean of oil under the planet.
and drilling platforms that are adequately located on the corresponding fields are disabled by the script.
by factoriogame1121
Sat Jul 29, 2023 10:16 pm
Forum: PyMods
Topic: Thanks, Py, and a couple of ideas.
Replies: 33
Views: 14293

Re: Thanks, Py, and a couple of ideas.

and you will be a legend, pyanodon. you've been ahead of everyone.
by factoriogame1121
Sat Jul 29, 2023 10:12 pm
Forum: PyMods
Topic: Thanks, Py, and a couple of ideas.
Replies: 33
Views: 14293

Re: Thanks, Py, and a couple of ideas.

this must be very, very difficult. to make people quit the game
by factoriogame1121
Sat Jul 29, 2023 10:08 pm
Forum: PyMods
Topic: Thanks, Py, and a couple of ideas.
Replies: 33
Views: 14293

Re: Thanks, Py, and a couple of ideas.

Pass the game, it is impassable. If I could. Late stage mod. As an option: four nuclear reactions. Different type. Each supplies a specific type of energy. This energy accumulates in the well. There goes the catalyst in the form of a mixture of several unique particles obtained during a complex reac...
by factoriogame1121
Sat Jul 29, 2023 9:46 pm
Forum: PyMods
Topic: Thanks, Py, and a couple of ideas.
Replies: 33
Views: 14293

Re: Thanks, Py, and a couple of ideas.

like a solar energy storage system in the latest mod. it is possible to create a system of accumulation of gravitational power. which will deliver the pomace through certain transmitters. they, in turn, will distort space at a given point. energy will be supplied there from the processed parts of th...
by factoriogame1121
Sat Jul 29, 2023 9:40 pm
Forum: PyMods
Topic: Thanks, Py, and a couple of ideas.
Replies: 33
Views: 14293

Re: Thanks, Py, and a couple of ideas.

have you seen the avengers movie? you can make elements of unimaginable complexity. for which an entire factory will be built, not everyone can calculate.
by factoriogame1121
Sat Jul 29, 2023 9:35 pm
Forum: PyMods
Topic: Thanks, Py, and a couple of ideas.
Replies: 33
Views: 14293

Re: Thanks, Py, and a couple of ideas.

In general, as I see it. Pyanodon's abilities are implemented with biters. In the system of these mods, the early game remains (partially implemented with previous research package). Like the "Stone Age" and the future, fantasized technologies. And that's it. Mods can be sold like a game.

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