Search found 10 matches

by HenryFrood
Wed Feb 05, 2020 1:17 pm
Forum: Mods
Topic: [0.17+] Space Exploration WIP
Replies: 391
Views: 268930

Re: [0.17+] Space Exploration WIP

Has anyone made this mod work with 0.18?
by HenryFrood
Wed Feb 27, 2019 6:33 pm
Forum: Duplicates
Topic: Updating to [0.17.2] from 0.17.1 crashed on Linux
Replies: 1
Views: 674

Updating to [0.17.2] from 0.17.1 crashed on Linux

I had played an old world on 0.17.0, and the campaign on 0.17.1 without problems.
by HenryFrood
Sat Jul 02, 2016 9:14 am
Forum: Duplicates
Topic: Error during updates to 0.13.x
Replies: 1
Views: 828

Error during updates to 0.13.x

During the updates to 0.13.[0123] this error has occurred, but the game is playable after.
by HenryFrood
Thu Jun 30, 2016 9:19 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.0] Can't rename train stations
Replies: 4
Views: 1421

Re: [0.13.0] Can't rename train stations

There is another problem with station names. In 0.12 games I used non-English characters, like åäö, in many names. Now if I move a station (to make the loading/unloading inserters align) I cannot name it like the old one and so my trains stop running.
by HenryFrood
Fri Nov 06, 2015 3:23 pm
Forum: Ideas and Suggestions
Topic: Firefighting
Replies: 4
Views: 7097

Firefighting

As an additional challenge beside the aliens, there could be natural disasters. For my first example, wildfire: Whenever a hot or flammable item is violently destroyed, whether by a player (weapons and vehicle accidents) or the aliens there is a chance that it will set fire to nearby items. After th...
by HenryFrood
Sat Jul 18, 2015 10:13 pm
Forum: Pending
Topic: [0.12][Twinsen]Crash after launching rocket
Replies: 1
Views: 3347

[0.12][Twinsen]Crash after launching rocket

Environment: Win7sp1, 64-bit, no non-base mods enabled.

Loaded a game saved on 0.11.22. Built silo, rocket and satellite. Put satellite into rocket and launched. Crash happened just after rocket rose out of sight.
by HenryFrood
Wed Jul 01, 2015 8:32 pm
Forum: 5dim's mod
Topic: Ideas and suggestions
Replies: 39
Views: 33522

Re: Ideas and suggestions

I think you could simplify the names a bit to make them easier to read. You have three inserter lengths: "basic long", "long" and "extreme long". "Basic long" should become the default (=empty string) and the longest "extra long". ("Extremely lo...
by HenryFrood
Sat Jun 27, 2015 3:12 pm
Forum: 5dim's mod
Topic: Bugs and problems
Replies: 279
Views: 145945

Re: Bugs and problems

I started another game and now the splitters show up, so maybe it was a onetime thing.
by HenryFrood
Sat Jun 27, 2015 2:11 pm
Forum: 5dim's mod
Topic: Bugs and problems
Replies: 279
Views: 145945

Re: Bugs and problems

No, this is the first mod I ever try.
To simplify I disabled all modules except base, core and transport.
This is what the mod dialog and resulting menu (after restart) looks like
by HenryFrood
Fri Jun 26, 2015 3:41 pm
Forum: 5dim's mod
Topic: Bugs and problems
Replies: 279
Views: 145945

Re: Bugs and problems

Awesome mod, but:
I started a new game on 0.11.22 with all the released modules, but there are no splitters in the transport menu. Also "fluid tank to ground" and all the decorations are enabled from the beginning.

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