Search found 157 matches
- Tue Jul 07, 2015 5:15 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Large, filterable chests
- Replies: 32
- Views: 49590
Re: [0.11.x] Large, filterable chests
Added another screenshot to the 2nd post.
- Mon Jul 06, 2015 4:50 pm
- Forum: General discussion
- Topic: Have Some Questions Before I Buy.
- Replies: 114
- Views: 117639
Re: Have Some Questions Before I Buy.
First off, my friend told me that after you do a few runs in the game the process begins to get repetitive. I was just wondering how long into the game do you guys feel it gets a little boring? And are there good mods that could alter game play enough to enhance the replay value? Even before the mo...
- Mon Jul 06, 2015 4:20 pm
- Forum: General discussion
- Topic: Discussing the (missing?) 4th type of transport!
- Replies: 163
- Views: 67596
Re: Discussing the (missing?) 4th type of transport!
Not sure if anyone mentioned it, but what about the internet and a (fast) 3-d printer?
- Mon Jul 06, 2015 3:46 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Large, filterable chests
- Replies: 32
- Views: 49590
Re: [0.11.x] Large, filterable chests
Thank you for explaining how your chests work. Now I know why I could not seem to set the filters. I am using a 2 button mouse. A 3 button mouse will get picked up in the next few day's. I hope you didn't get a new mouse just because of what I wrote. If you use a mouse with a clickable scroll wheel...
- Sun Jul 05, 2015 7:19 pm
- Forum: Mods
- Topic: [0.11.22] Command Control - Remote viewing and management
- Replies: 14
- Views: 24420
Re: [0.11.22] Command Control - Remote viewing and management
Command control allows you to remotely view and manage parts of your factory. It uses radars so it doesn't add any new items. When you walk up to a radar you will be presented with a GUI in the top left. This will contain a list of all the other radars, which you can click to enable remote viewing....
- Sun Jul 05, 2015 7:04 pm
- Forum: General discussion
- Topic: Discussing the (missing?) 4th type of transport!
- Replies: 163
- Views: 67596
Re: Discussing the (missing?) 4th type of transport!
Don't think there is something exotic like a quadcopter needed. For emergency transport, I agree, a quadcopter would not make sence. I was talking about more regular transport such as building with blueprints out in the wilderness. Or supplying repair packs to outposts. isn't that bots already? I m...
- Sun Jul 05, 2015 6:59 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Large, filterable chests
- Replies: 32
- Views: 49590
Re: [0.11.x] Large, filterable chests
I think I am not using these chests in the way they are intended. re reading the op and viewing the pictures again I have realized that for my purposes these chests should not be used in high bulk buffer situations like rail unloading. I am vary new to the game in fact still playing my vary first w...
- Sun Jul 05, 2015 8:50 am
- Forum: General discussion
- Topic: Factorio -- Factory of functional yard inflatables?
- Replies: 5
- Views: 5694
Factorio -- Factory of functional yard inflatables?
Every once in a while, when I play Factorio, or watch a video of someone play Factorio, I find find someone putting a whole stack of locomotives in his/her pocket. More recently, I was reading this https://forums.factorio.com/forum/viewtopic.php?f=38&t=1368&start=10#p9821 (1) and got a good ...
- Sun Jul 05, 2015 6:13 am
- Forum: Mods
- Topic: [MOD 0.12.x] Large, filterable chests
- Replies: 32
- Views: 49590
Re: [0.11.x] Large, filterable chests
It might be useful to have 1x1 and 2x2 boxes as well. I'm not sure if I'm going to start a new game around it... I'm a little attached to my megabase. I'm sure I can figure out the mod and implement those sizes myself if I wanted to. The 2x2 would be incredibly useful for rail systems. Let me Secon...
- Sat Jul 04, 2015 4:59 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Large, filterable chests
- Replies: 32
- Views: 49590
Re: [0.11.x] Large, filterable chests
Let me Second the request for 2x2 size chest. If there could be logistic versions of these it would make a great mod even more fantastic. Big 2 thumb's up for this. :D I'll add the 2x2 size later today. As far as making them logistic, I don't think that's possible right now. They can either be filt...
- Sat Jul 04, 2015 3:04 am
- Forum: Mods
- Topic: [MOD 0.12.x] Large, filterable chests
- Replies: 32
- Views: 49590
Re: [0.11.x] Large, filterable chests
It might be useful to have 1x1 and 2x2 boxes as well. I'm not sure if I'm going to start a new game around it... I'm a little attached to my megabase. I'm sure I can figure out the mod and implement those sizes myself if I wanted to. The 2x2 would be incredibly useful for rail systems. Yeah, the (b...
- Fri Jul 03, 2015 11:54 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Large, filterable chests
- Replies: 32
- Views: 49590
Re: [0.11.x] Large, filterable chests
OMG YES! YES! This is the thing that I have wanted for as long as I've been playing. This is the thing that prompted me first sign up for the forums and my first post was to suggest this be added to vanilla. This is exactly what I have been searching for all this time. Thankyouthankyouthankyouthany...
- Fri Jul 03, 2015 8:34 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Large, filterable chests
- Replies: 32
- Views: 49590
Re: [0.11.x] Large, filterable chests
More screen shots:
Sorting belts with the filtered chests: Filtering:
Sorting belts with the filtered chests: Filtering:
- Fri Jul 03, 2015 8:16 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Large, filterable chests
- Replies: 32
- Views: 49590
Re: [0.11.x] Large, filterable chests
Change log: =========== - Version 0.0.1: Initial version based on steel chests - Provides 1x3, 2x3, 3x3, 1x5, 2x5, 3x5, and 5x5 chests. Not filterable. - Version 0.0.2: Rework to base on cargo wagons. - Removes the 1x3, 2x3, 1x5, 2x5, and 3x5 chests. - Version 0.0.3: Allow chests to be placed off-gr...
- Fri Jul 03, 2015 6:42 am
- Forum: Mods
- Topic: [MOD 0.12.x] Large, filterable chests
- Replies: 32
- Views: 49590
[MOD 0.12.x] Large, filterable chests
I have always wanted to build a factory without using (much) transport belts, but that requires large (dimension-wise, not storage-wise) chests that can reserve its slots for various types of items. Searching the forum does not result in any hits, so I decided to roll one myself. Version 0.11.5 work...
- Mon Jun 29, 2015 8:47 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.22] [martin] Game crash shortly after train runs over biter
- Replies: 8
- Views: 2700
Re: [0.11.22] Game crashed after train hitting the player.
I was standing on a train track, trying to fix a "no path" issue in the rail network (I have a cross intersection on top of a resource stop). Regardless, I got hit by the train, didn't die (shield helped) and stepped off the rail. That's when the game crashed. ... I made a copy of the pre...
- Fri Jun 26, 2015 11:23 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.22] [martin] Game crash shortly after train runs over biter
- Replies: 8
- Views: 2700
[0.11.22] Game crashed after train hitting the player.
I was standing on a train track, trying to fix a "no path" issue in the rail network (I have a cross intersection on top of a resource stop). Regardless, I got hit by the train, didn't die (shield helped) and stepped off the rail. That's when the game crashed. This may be related to the &q...