The density option scales the noise function: the higher density of patches, the smaller they are.
I like to have more water surface. My maps have only a very small content of desert.
Search found 15 matches
- Sun Apr 09, 2017 6:17 am
- Forum: Not a bug
- Topic: [0.14.22][Linux x64] Map generation Problem
- Replies: 7
- Views: 3127
- Sun Feb 19, 2017 2:55 pm
- Forum: General discussion
- Topic: If we were to make Factorio more realistic...
- Replies: 9
- Views: 3981
Re: If we were to make Factorio more realistic...
I would start by correcting some obvious flaws "deviations". See my Realism mod . Trees should have a bigger yield so that the factory could run on wood only for a limited period of time (using drones to chop them down). Turning charcoal or coal into coke (preferably by a single recipe) fo...
- Sun Feb 19, 2017 2:27 pm
- Forum: Mods
- Topic: [MOD 0.13.x] Realism
- Replies: 5
- Views: 5306
Re: [MOD 0.13.x] Realism
Latest minor update. Now waiting for 0.15.
Realism 1.14.15
Realism 1.14.15
- Fri Nov 04, 2016 8:40 pm
- Forum: News
- Topic: Friday Facts #163 - New rails & New problems
- Replies: 66
- Views: 38882
Re: Friday Facts #163 - New rails & New problems
The basic pattern of the terrain should also follow the 45 degree perspective.
Look at the frequency of bumps in vertical and horizontal direction. I think this is the reason why the rails look weird.
Look at the frequency of bumps in vertical and horizontal direction. I think this is the reason why the rails look weird.
- Sat Oct 01, 2016 7:17 pm
- Forum: Mods
- Topic: [MOD 0.13.x] Realism
- Replies: 5
- Views: 5306
Re: [MOD 0.13.x] Realism
New version is up for Factorio 0.14.12 New content: Charcoal - wood is no longer usable as fuel (regrettably not even in boilers). Gearbox Forging machine - for basic ingot processing. Tweaking: Electric furnace cannot be used for smelting, only for steel, bricks and pyrolysis. No advanced circuits ...
- Sun Aug 14, 2016 5:02 am
- Forum: News
- Topic: Friday facts #151 - The plans for 0.14
- Replies: 196
- Views: 93271
Re: Friday facts #151 - The plans for 0.14
On another note: why do pumps require electric engines? This makes pumps a pretty late game item, since it requires lubricant (like express belts), while it is the only way to regulate the flow of liquids in pipes. It also means the player cannot craft pumps on the fly (unless they have a supply of...
- Sat Aug 13, 2016 6:10 am
- Forum: News
- Topic: Friday facts #151 - The plans for 0.14
- Replies: 196
- Views: 93271
Re: Friday facts #151 - The plans for 0.14
But don't forget that it's a game not nuclear power plant science class. A healthy mix between realism and toy is mandatory. nonononono, "nuclear power plant science class" is exactly what we need. Just wanted to say that I love the sound of this, especially the idea of accumulators avera...
- Fri Aug 12, 2016 6:12 pm
- Forum: News
- Topic: Friday facts #151 - The plans for 0.14
- Replies: 196
- Views: 93271
Re: Friday facts #151 - The plans for 0.14
Ok, very quick: Solar panels with lower efficiency, aging Water: Vapor ratio, temperature, pressure UF6 gas with 235/238 ratio New structures: - Steam generator (higher efficiency than boiler, higher pressure) - Turbogenerator (2 high-pressure sections, double low-pressure section, 14 connections to...
- Mon Aug 01, 2016 4:03 pm
- Forum: General discussion
- Topic: Thoughts on 0.13 Terrain Generation
- Replies: 59
- Views: 22695
Re: Thoughts on 0.13 Terrain Generation
Ok, let's rewind: 1) Why is there no map in the map editor? 2) What good are the options for zero size of ore patches? Custom map pre-generation? Ok. 3) But most importantly, why is there no longer the "no safe area" option? (Shipwrecking) on the only one clear patch of land with all the r...
- Sun Jul 24, 2016 5:08 pm
- Forum: Releases
- Topic: Version 0.13.10
- Replies: 56
- Views: 42561
Re: Version 0.13.10
Wow, the response time is awesome. Great work !
There is no "no safe area" option. Why? Is it possible to reactivate this option with a mod?
There is no "no safe area" option. Why? Is it possible to reactivate this option with a mod?
- Thu Jul 21, 2016 2:01 pm
- Forum: Mods
- Topic: [MOD 0.13.x] Realism
- Replies: 5
- Views: 5306
Re: [MOD 0.13.x] Realism
This one seems very promising. Large alien presence and still there are many patches of resources accessible. Shotgun and light armor really helps. With hazard concrete I can safely try permadeath approach :) >>>AAANAAkAAgAEBAYAAAAEAAAAY29hbAMDAwoAAABjb3BwZXItb3Jl AwIDCQAAAGNydWRlLW9pbAIEBAoAAABlbmV...
- Thu Jul 21, 2016 11:29 am
- Forum: Mods
- Topic: [MOD 0.13.x] Realism
- Replies: 5
- Views: 5306
[MOD 0.13.x] Realism
Type: Mod Name: Realism Description: Realistic approach to Factorio License: Public Domain Version: 1.0.0 Release: 2016-07-21 Tested-With-Factorio-Version: 0.13.9 Category: Gameplay Tags: Steel processing, realism, sniper Download-Url: Realism_1.0.0.zip (109 kB) This is a simple mod enhancing realis...
- Wed Nov 18, 2015 12:19 pm
- Forum: News
- Topic: Friday Facts #112 - Better noise
- Replies: 63
- Views: 47620
Re: Friday Facts #112 - Better noise
While you're at it, please consider reworking the structure of the resources. At this point they are generally homogeneous convex patches. I'd like to see stripes resembling stratification. Use a periodic function (triangle wave) on the main terrain noise, ultimately creating distinct or blurred ban...
- Fri Oct 09, 2015 5:27 am
- Forum: Ideas and Suggestions
- Topic: From an engineering perspective
- Replies: 5
- Views: 10279
Re: From an engineering perspective
Of course. I made only a shallow research of the huge amount of ideas presented on this forum.
Soon I will elaborate on the radar idea. Something more specific has just crystalized in my brain.
Soon I will elaborate on the radar idea. Something more specific has just crystalized in my brain.
- Thu Oct 08, 2015 2:35 pm
- Forum: Ideas and Suggestions
- Topic: From an engineering perspective
- Replies: 5
- Views: 10279
From an engineering perspective
First of all, massive congratulation on this fenomenal project! I work in academia and I see a great potential for Factorio in promoting STEM fields. I am now past the point of a really pathological addiction, I finished a very hard game after 70 hours, extremely limited resources and 800 chopped tr...