Search found 33 matches

by RiverRob
Tue Nov 05, 2024 1:43 am
Forum: Duplicates
Topic: Interrupt Temporary Station inserted AFTER the problematic station
Replies: 10
Views: 1535

Re: Interrupt Temporary Station inserted AFTER the problematic station

This is still a problem, and will be especially hard for new players to get past, so the Devs should do something about it.
But, If you change your train system mentality from a "Point A to Point B" perspective to a "Point A is Home, everything else is an interrupt", it solves all your problems and ...
by RiverRob
Sun Nov 03, 2024 8:00 pm
Forum: Not a bug
Topic: Clicking drive remotely doesn't change train to Manual drive
Replies: 2
Views: 288

Re: Clicking drive remotely doesn't change train to Manual drive

Out of curiousity, can you explain why that is how it's supposed to work? I'd think wanting the train to stay automatic when wanting to drive it remotely would be desired far less often than manually driving the train...
by RiverRob
Sun Nov 03, 2024 1:58 am
Forum: Not a bug
Topic: [Kovarex] Parametized Splitter filters not setting Quality correctly
Replies: 4
Views: 1360

Re: Parametized Splitter filters not setting Quality correctly

I separated the parameters (hard coded and not) into two different parameter variables, and it resolves the issue. But it requires entering the same parameter value twice which I doubt is what you guys would consider a good solution.
Screen shots below.

11-02-2024, 18-57-26.png 11-02-2024, 18-58 ...
by RiverRob
Sun Nov 03, 2024 12:55 am
Forum: Not a bug
Topic: [Kovarex] Parametized Splitter filters not setting Quality correctly
Replies: 4
Views: 1360

Re: Parametized Splitter filters not setting Quality correctly

This also messes up any other filters (not just the splitter) that don't have the quality set.
So, anytime you set a parameter variable in a blueprint to a specific quality, any other variables in that blueprint without the quality set, default to normal quality.
by RiverRob
Sun Nov 03, 2024 12:21 am
Forum: Not a bug
Topic: [Kovarex] Parametized Splitter filters not setting Quality correctly
Replies: 4
Views: 1360

[Kovarex] Parametized Splitter filters not setting Quality correctly

I need a splitter to filter out all the selected item with the selected quality level, this is what I am trying to produce.
All other items of the same type, but of different quality level, should go the other path.
Then a set of inserters with a filter set for that item and the different levels of ...
by RiverRob
Wed Oct 30, 2024 12:28 am
Forum: Gameplay Help
Topic: Train Fuel Consumption Priority and Interrupts
Replies: 7
Views: 4152

Re: Train Fuel Consumption Priority and Interrupts

Same issue here. Hope someone figures out a clean solution, because I haven't so far.
by RiverRob
Mon Oct 28, 2024 10:05 am
Forum: Not a bug
Topic: Interrupt triggers for inaccessible station
Replies: 3
Views: 1031

Interrupt triggers for inaccessible station

Interrupts are triggering and generating temp entries into the trains schedule when the train cannot access the station.
The trigger also does not reserve a space at the station (train limit does not change when interrupt is triggered).
The image is an example of the interrupt 10-28-2024, 03-01-18 ...
by RiverRob
Mon Oct 28, 2024 5:25 am
Forum: Resolved Problems and Bugs
Topic: [Rseding91] Missing icon choices for Station and Train group names that appear in Factoriopedia
Replies: 2
Views: 371

Re: Missing icon choices for Station and Train group names that appear in Factoriopedia

kovarex wrote: Sun Oct 27, 2024 10:37 pm Hello, surprisingly, this is the same issue that caused barreled icons to not be there.
This should be fixed for the next release.
Great, Thanks!
by RiverRob
Sun Oct 27, 2024 10:26 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] Missing icon choices for Station and Train group names that appear in Factoriopedia
Replies: 2
Views: 371

[Rseding91] Missing icon choices for Station and Train group names that appear in Factoriopedia

When selecting icons to use in train group names, some are missing that appear in the Factoriopedia. This may be related to modded items?
See images. Examples - Steel Chest, Passive Provider, Active Provider, Requester chest, etc. These are modded with AAI Containers and Warehouses mod and don't ...
by RiverRob
Sun Oct 27, 2024 1:19 pm
Forum: Not a bug
Topic: Clicking drive remotely doesn't change train to Manual drive
Replies: 2
Views: 288

Clicking drive remotely doesn't change train to Manual drive

When you click drive remotely on an automated train, it stays in Automatic so a player needs to click that also. clicking drive remotely should change the slider to manual.
by RiverRob
Wed Oct 23, 2024 1:25 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] Blueprint parameters in trainstation names not using Signal icons
Replies: 9
Views: 2868

Re: [kovarex] Blueprint parameters in trainstation names not using Signal icons

Parameters in Description Fields are not being replaced either.
10-23-2024, 06-25-30.png
10-23-2024, 06-25-30.png (54.11 KiB) Viewed 2711 times
by RiverRob
Tue Oct 22, 2024 5:40 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] Blueprint parameters in trainstation names not using Signal icons
Replies: 9
Views: 2868

Re: [kovarex] Blueprint parameters in trainstation names not using Signal icons

Just noticed this happens with recipes also (tried it with the advanced oil processing and same issue as signals)
by RiverRob
Tue Oct 22, 2024 3:16 am
Forum: Duplicates
Topic: Interrupt Temporary Station inserted AFTER the problematic station
Replies: 10
Views: 1535

Re: Interrupt Temporary Station inserted AFTER the problematic station

Loewchen wrote: Tue Oct 22, 2024 1:53 am Post the save file, see 3638.
Link to a blueprint example https://factoriobin.com/post/gka94n
Devs will see any trains getting interrupted skip the station all together
by RiverRob
Tue Oct 22, 2024 1:40 am
Forum: Duplicates
Topic: Interrupt Temporary Station inserted AFTER the problematic station
Replies: 10
Views: 1535

Interrupt Temporary Station inserted AFTER the problematic station

I have 2 stops ("Pickup" and "DropOff") hardcoded in my train's schedule as we have in the past.
I add a "Refuel" interrupt, and it works great. Exist the pickup station, needs gas, gets gas, heads to Dropoff station.
I then add a "WAIT" interrupt for that's triggered when pickup or dropoff is full ...
by RiverRob
Mon Oct 21, 2024 3:45 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] Blueprint parameters in trainstation names not using Signal icons
Replies: 9
Views: 2868

[kovarex] Blueprint parameters in trainstation names not using Signal icons

I can set a parameter variable in the station name to an item without problem.
But if I select a signal icon (like A-Z, 0-9 icons, etc) It doesn't set the parameter in the station name. It leaves it as the parameter icon.
by RiverRob
Tue Oct 15, 2024 4:38 pm
Forum: Ideas and Suggestions
Topic: Update Burner Insert fuel logic
Replies: 8
Views: 1180

Update Burner Insert fuel logic

TL;DR
Change burner inserter to not reach for non-fuel unless already fueled.
Possible option to blueprint burner inserters with fuel requested (construction bot request)

What ?
If the burner inserter is presented with non-fuel items as its first items to transfer, it uses up its initial fuel ...
by RiverRob
Sat Sep 14, 2024 6:12 pm
Forum: Ideas and Suggestions
Topic: Train overview Add Queued train count
Replies: 1
Views: 375

Train overview Add Queued train count

TL;DR
enhancement to train overview that adds count of trains queued for given station name. i.e. How many trains have this station name as their next stop but have yet to be assigned to a station.


What ?
with a significantly large amounts of trains and stations, it's difficult to quickly find ...
by RiverRob
Tue Jan 23, 2024 12:02 am
Forum: Ideas and Suggestions
Topic: "Requires Mod" Blueprint parameter
Replies: 8
Views: 2017

"Requires Mod" Blueprint parameter

TL;DR
"Mod must be installed to use blueprint" option for creating/using blueprints.


What ?
Some blueprints are based around mods. I suggest an blueprint feature when creating or using blueprints that looks at installed options and makes sure any needed are installed.

Why ?
Things like ...

Go to advanced search