Search found 23 matches

by TaylorItaly
Mon May 12, 2025 5:46 pm
Forum: Technical Help
Topic: [2.0.11] Trying to port Nauvis Post Collapse to 2.0
Replies: 9
Views: 935

Re: [2.0.11] Trying to port Nauvis Post Collapse to 2.0

:D

Awesome , the save was loaded and ported !!!

Thank you so much !!!!
by TaylorItaly
Mon May 12, 2025 5:32 pm
Forum: Technical Help
Topic: [2.0.11] Trying to port Nauvis Post Collapse to 2.0
Replies: 9
Views: 935

Re: [2.0.11] Trying to port Nauvis Post Collapse to 2.0

Thanks for the quick reply !!
However ,where should i replace such :

local util = require("util")
local silo_script = require("silo-script")

local created_items = function()
return
{
["iron-plate"] = 8,
["wood"] = 1,
["pistol"] = 1,
["firearm-magazine"] = 10,
["burner-mining-drill"] = 1 ...
by TaylorItaly
Sun May 11, 2025 7:23 pm
Forum: Technical Help
Topic: [2.0.11] Trying to port Nauvis Post Collapse to 2.0
Replies: 9
Views: 935

Re: [2.0.11] Trying to port Nauvis Post Collapse to 2.0

Any news about how to fix that ?
by TaylorItaly
Fri Jul 23, 2021 3:20 pm
Forum: General discussion
Topic: Alt-F4 #43 - The DyWorld Saga
Replies: 8
Views: 5219

Re: Alt-F4 #43 - The DyWorld Saga

Awesome!!!
I am just doing SE , so when this will come out , i will be ready !
by TaylorItaly
Sun Jul 11, 2021 3:32 pm
Forum: Videos
Topic: 1-1 Trains Only 1,1k Spm Base Teaser
Replies: 3
Views: 4415

Re: 1-1 Trains Only 1,1k Spm Base Teaser

So, where is the video with the tour ?

It is not nice , to made someone hungry and than not to deserve . :lol:
by TaylorItaly
Sun Jul 11, 2021 3:28 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: My "small" sandbox.
Replies: 33
Views: 23691

Re: My "small" sandbox.

Awesome.Thank you !!!
by TaylorItaly
Fri Jul 09, 2021 10:47 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: My "small" sandbox.
Replies: 33
Views: 23691

Re: My "small" sandbox.

Awesome.
Why have you disabled comments under the video ?
Savegame , please.
by TaylorItaly
Wed Jun 23, 2021 1:41 pm
Forum: Gameplay Help
Topic: Armour & Gun quickbar location question
Replies: 35
Views: 18234

Re: Armour & Gun quickbar location question

This is not true , when playing in higher resulutions than 1980*1080.
by TaylorItaly
Tue Jun 22, 2021 1:04 pm
Forum: Gameplay Help
Topic: Armour & Gun quickbar location question
Replies: 35
Views: 18234

Re: Armour & Gun quickbar location question

you give us links to 5 and 7 year old discussions ?

Thank you for your help !!
by TaylorItaly
Wed Jun 16, 2021 4:21 pm
Forum: Gameplay Help
Topic: Armour & Gun quickbar location question
Replies: 35
Views: 18234

Re: Armour & Gun quickbar location question



So it doesn't actually solve the issue it was supposed to. The info can still overflow the screen, even with the weapons moved to the left. Why not actually solve the issue by making the info panel on the right scrollable if it gets too big and suddenly screen size is not an issue any more and ...
by TaylorItaly
Wed Jun 09, 2021 12:52 pm
Forum: General discussion
Topic: Why don't forests regenerate over time.
Replies: 11
Views: 6072

Re: Why don't forests regenerate over time.

To get back to the question of op : There was a mod for .18 which let trees grow all over the place.
As i first played with him and didn`t adjust the numbers right , the trees would rise everywhere , they where a truly enemy ,
after a while it was unplayable.
To bad that mod isn´t updated anymore.
by TaylorItaly
Tue Jun 08, 2021 12:48 pm
Forum: Mods
Topic: [0.17+] Space Exploration WIP
Replies: 396
Views: 331268

Re: [0.17+] Space Exploration WIP



As I said, there is a limited amount of solar systems and planets. If you want to count them, just use the creative mode mod.


This is what I understood, it turns out 600 planets on the map can not be? or all moons and planets maybe 10,000?

it would just be interesting to create space bases ...
by TaylorItaly
Mon Jun 07, 2021 9:21 am
Forum: Mods
Topic: [0.17+] Space Exploration WIP
Replies: 396
Views: 331268

Re: [0.17+] Space Exploration WIP

There is access to discord !!
Try it harder !!!
by TaylorItaly
Sun Jun 06, 2021 2:24 pm
Forum: Videos
Topic: 1-1 Trains Only 1,1k Spm Base Teaser
Replies: 3
Views: 4415

Re: 1-1 Trains Only 1,1k Spm Base Teaser

Woh, awesome !!
by TaylorItaly
Mon Aug 17, 2020 11:22 pm
Forum: Maps and Scenarios
Topic: Nauvis Post Collapse 2.0 will incorporate and build on SE // Discord Server:https://discord.gg/NTJF88UWhC
Replies: 55
Views: 45537

Re: Nauvis New Frontier (Nauvis Post Collapse Version 2.0 No response from the devs

I wish you all the best.

Do you have a paypal account, where one can spend you money?

Sadly with the 1.0 i am not longer able to load the scenario , but when i switch back to 0.17 all is fine...
by TaylorItaly
Thu Aug 13, 2020 1:44 pm
Forum: Maps and Scenarios
Topic: Nauvis Post Collapse 2.0 will incorporate and build on SE // Discord Server:https://discord.gg/NTJF88UWhC
Replies: 55
Views: 45537

Re: Nauvis New Frontier (Nauvis Post Collapse Version 2.0 UPDATE ON SITUATION

Hello,

i played this scenario two times and the only thing that i don`t like , was the fact , that some stuff from the envirement was unremoveable.
( for example the rocket silos in the south )

I have 16 Gigabytes RAM and could play the map till endgame without problems.

So for my taste nothing ...
by TaylorItaly
Sun Jun 14, 2020 3:47 am
Forum: Mods
Topic: [MOD 0.18.31+] Classic Mining Drill
Replies: 1
Views: 1974

Re: [MOD 0.18.31+] Classic Mining Drill

Thank you for that !!!
by TaylorItaly
Wed Jun 10, 2020 5:38 am
Forum: Maps and Scenarios
Topic: Nauvis Post Collapse 1.0 (Pre-Alpha)
Replies: 115
Views: 108894

Re: Nauvis Post Collapse (16GB ram minimum required)

I want to thank you for that amazing scenario .
I have a lot of fun ; FPS about 30.
I am playing with Krastorio 2 , so it is a bit difficult to drive all the cars and trains, but thats ok.

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