Awesome!!!
I am just doing SE , so when this will come out , i will be ready !
Search found 20 matches
- Fri Jul 23, 2021 3:20 pm
- Forum: General discussion
- Topic: Alt-F4 #43 - The DyWorld Saga
- Replies: 8
- Views: 4745
- Sun Jul 11, 2021 3:32 pm
- Forum: Videos
- Topic: 1-1 Trains Only 1,1k Spm Base Teaser
- Replies: 3
- Views: 3809
Re: 1-1 Trains Only 1,1k Spm Base Teaser
So, where is the video with the tour ?
It is not nice , to made someone hungry and than not to deserve .
It is not nice , to made someone hungry and than not to deserve .
- Sun Jul 11, 2021 3:28 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: My "small" sandbox.
- Replies: 32
- Views: 20257
Re: My "small" sandbox.
Awesome.Thank you !!!
- Fri Jul 09, 2021 10:47 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: My "small" sandbox.
- Replies: 32
- Views: 20257
Re: My "small" sandbox.
Awesome.
Why have you disabled comments under the video ?
Savegame , please.
Why have you disabled comments under the video ?
Savegame , please.
- Wed Jun 23, 2021 1:41 pm
- Forum: Gameplay Help
- Topic: Armour & Gun quickbar location question
- Replies: 35
- Views: 15969
Re: Armour & Gun quickbar location question
This is not true , when playing in higher resulutions than 1980*1080.
- Tue Jun 22, 2021 1:04 pm
- Forum: Gameplay Help
- Topic: Armour & Gun quickbar location question
- Replies: 35
- Views: 15969
Re: Armour & Gun quickbar location question
you give us links to 5 and 7 year old discussions ?
Thank you for your help !!
Thank you for your help !!
- Wed Jun 16, 2021 4:21 pm
- Forum: Gameplay Help
- Topic: Armour & Gun quickbar location question
- Replies: 35
- Views: 15969
Re: Armour & Gun quickbar location question
So it doesn't actually solve the issue it was supposed to. The info can still overflow the screen, even with the weapons moved to the left. Why not actually solve the issue by making the info panel on the right scrollable if it gets too big and suddenly screen size is not an issue any more and the ...
- Wed Jun 09, 2021 12:52 pm
- Forum: General discussion
- Topic: Why don't forests regenerate over time.
- Replies: 11
- Views: 5346
Re: Why don't forests regenerate over time.
To get back to the question of op : There was a mod for .18 which let trees grow all over the place.
As i first played with him and didn`t adjust the numbers right , the trees would rise everywhere , they where a truly enemy ,
after a while it was unplayable.
To bad that mod isn´t updated anymore.
As i first played with him and didn`t adjust the numbers right , the trees would rise everywhere , they where a truly enemy ,
after a while it was unplayable.
To bad that mod isn´t updated anymore.
- Tue Jun 08, 2021 12:48 pm
- Forum: Mods
- Topic: [0.17+] Space Exploration WIP
- Replies: 396
- Views: 295408
Re: [0.17+] Space Exploration WIP
As I said, there is a limited amount of solar systems and planets. If you want to count them, just use the creative mode mod. This is what I understood, it turns out 600 planets on the map can not be? or all moons and planets maybe 10,000? it would just be interesting to create space bases in the d...
- Mon Jun 07, 2021 9:21 am
- Forum: Mods
- Topic: [0.17+] Space Exploration WIP
- Replies: 396
- Views: 295408
Re: [0.17+] Space Exploration WIP
There is access to discord !!
Try it harder !!!
Try it harder !!!
- Sun Jun 06, 2021 2:24 pm
- Forum: Videos
- Topic: 1-1 Trains Only 1,1k Spm Base Teaser
- Replies: 3
- Views: 3809
Re: 1-1 Trains Only 1,1k Spm Base Teaser
Woh, awesome !!
- Sun Jun 06, 2021 2:13 pm
- Forum: Tools
- Topic: Introducing FactorioBin - the fastest, easiest way to share your blueprint strings (alternative to Pastebin / etc)
- Replies: 2
- Views: 5787
- Fri Nov 06, 2020 7:35 pm
- Forum: Maps and Scenarios
- Topic: Nauvis Post Collapse 2.0 will incorporate and build on SE // Discord Server:https://discord.gg/NTJF88UWhC
- Replies: 55
- Views: 38523
Re: Nauvis New Frontier (Nauvis Post Collapse Version 2.0) Factory Goodies
How to find you on Discord ?
- Mon Aug 17, 2020 11:22 pm
- Forum: Maps and Scenarios
- Topic: Nauvis Post Collapse 2.0 will incorporate and build on SE // Discord Server:https://discord.gg/NTJF88UWhC
- Replies: 55
- Views: 38523
Re: Nauvis New Frontier (Nauvis Post Collapse Version 2.0 No response from the devs
I wish you all the best.
Do you have a paypal account, where one can spend you money?
Sadly with the 1.0 i am not longer able to load the scenario , but when i switch back to 0.17 all is fine...
Do you have a paypal account, where one can spend you money?
Sadly with the 1.0 i am not longer able to load the scenario , but when i switch back to 0.17 all is fine...
- Thu Aug 13, 2020 1:44 pm
- Forum: Maps and Scenarios
- Topic: Nauvis Post Collapse 2.0 will incorporate and build on SE // Discord Server:https://discord.gg/NTJF88UWhC
- Replies: 55
- Views: 38523
Re: Nauvis New Frontier (Nauvis Post Collapse Version 2.0 UPDATE ON SITUATION
Hello, i played this scenario two times and the only thing that i don`t like , was the fact , that some stuff from the envirement was unremoveable. ( for example the rocket silos in the south ) I have 16 Gigabytes RAM and could play the map till endgame without problems. So for my taste nothing must...
- Sun Jun 14, 2020 3:47 am
- Forum: Mods
- Topic: [MOD 0.18.31+] Classic Mining Drill
- Replies: 1
- Views: 1798
Re: [MOD 0.18.31+] Classic Mining Drill
Thank you for that !!!
- Wed Jun 10, 2020 5:38 am
- Forum: Maps and Scenarios
- Topic: Nauvis Post Collapse 1.0 (Pre-Alpha)
- Replies: 115
- Views: 96418
Re: Nauvis Post Collapse (16GB ram minimum required)
I want to thank you for that amazing scenario .
I have a lot of fun ; FPS about 30.
I am playing with Krastorio 2 , so it is a bit difficult to drive all the cars and trains, but thats ok.
I have a lot of fun ; FPS about 30.
I am playing with Krastorio 2 , so it is a bit difficult to drive all the cars and trains, but thats ok.
- Wed Feb 05, 2020 2:43 pm
- Forum: General discussion
- Topic: Question: what settings are used to start game to make mega base?
- Replies: 25
- Views: 15692
Re: Question: what settings are used to start game to make mega base?
I have another way : At the start of a new map , i go straight in one direction , for about 5-6 hours and kill every Biter-Base with the Axe. To do this , i place myself near the Nest and hit {Space] and put something on the tastatur , so that the {Space]-Bar is pressed down ; wait 2-3 Minutes and g...
- Wed Jan 08, 2020 9:05 am
- Forum: Mods
- Topic: [MOD 0.17] Industrial Revolution
- Replies: 988
- Views: 408213
Re: [MOD 0.17] Industrial Revolution
The Licence you use , say
So , will that wonderfull mod be lost when 0.18 arrives ?
.NoDerivatives — If you remix, transform, or build upon the material, you may not distribute the modified material.
So , will that wonderfull mod be lost when 0.18 arrives ?
- Mon Jan 06, 2020 6:09 am
- Forum: Mods
- Topic: [MOD 0.17] Industrial Revolution
- Replies: 988
- Views: 408213
Re: [MOD 0.17] Industrial Revolution
All good things must come to an end, mediocre things too. I will not be updating the mod any further - it will not be ported to Factorio 0.18 by me. I'd like to thank the players who supported me and the mod while it lasted. That makes me sad. It is a wonderfull mod , absolut logical ;fun to explor...