Search found 450 matches

by Bisa
Wed Jun 29, 2016 8:19 pm
Forum: Resolved Problems and Bugs
Topic: Plain text password in server-settings.json
Replies: 9
Views: 3476

Re: Plain text password in server-settings.json

Keep in mind, however, that if an attacker gets access to your auth token, it's pretty much the same as if they got to your password. So this really only protects you against password re-use. Keep your tokens safe. Also, the token may expire at any time, for any reason. So if you don't specify a pa...
by Bisa
Wed Jun 29, 2016 8:12 pm
Forum: Multiplayer
Topic: Server Query
Replies: 8
Views: 3945

Re: Server Query

Try setting up a ssl proxy and tap the wires with wireshark if you want to see what's going on ;) (please devs, make this easier by publishing the api docs?)
by Bisa
Wed Jun 29, 2016 8:08 pm
Forum: Multiplayer
Topic: [Public|EU] OFFLINE Dedicated Server with Crash Detection
Replies: 311
Views: 115290

Re: [Public|EU] Dedicated Server with Crash Detection

updated to 0.13.1 and I'm not sure about the desyncs tbh, I much rather prefer to rely on wube there (they usually get things stable without desyncs rather quickly) but I can think about it, perhaps Ill find a good solution for it + yes, I do not always sit by my computer (Watched Indep. day resurge...
by Bisa
Wed Jun 29, 2016 6:58 am
Forum: Resolved Problems and Bugs
Topic: [0.13] Player Limit in multiplayer not working
Replies: 6
Views: 1779

Re: [0.13] Player Limit in multiplayer not working

kovarex wrote:Thanks for the report, is is fixed for 0.13.1 now.
any chance that you guys made sure admins get in despite the limit? (or do we have to sort that ourselves by kicking people from the console first :p )
by Bisa
Tue Jun 28, 2016 7:57 pm
Forum: Ideas and Suggestions
Topic: [Server] Peer Status (JSON?)
Replies: 7
Views: 8211

Re: [Server] Peer Status (JSON?)

malk0lm wrote:+1 for adding this to a future release.
It's actually kinda added with the /players command you can do now, plus connecting with RCON allows you to grab the list of players and parse them with a script.
I'll see what others and me can do with this =)
by Bisa
Tue Jun 28, 2016 12:07 pm
Forum: Multiplayer
Topic: Server Query
Replies: 8
Views: 3945

Re: Server Query

I guess you could achieve a lot of this stuff using the added rcon feature, at least /players is a command that would give you some output to work with
by Bisa
Tue Jun 28, 2016 11:51 am
Forum: Won't fix.
Topic: [0.13] headless with rcon - crash on ctl+c
Replies: 5
Views: 2553

Re: [0.13] headless with rcon - crash on ctl+c

used mccron (https://github.com/barneygale/MCRcon) and was still able to gracefully shut down, running a linux centos 7 0.13 vanilla server
by Bisa
Tue Jun 28, 2016 11:22 am
Forum: Won't fix.
Topic: [0.13] headless with rcon - crash on ctl+c
Replies: 5
Views: 2553

Re: [0.13] headless with rcon - crash on ctl+c

I was not able to reproduce this, did you try connecting to rcon and not connecting? I just started the server, let it initialize then hit ctrl-c and it exited gracefully. I also started the server, let it initialize then I connected as a player, hit ctrl-c and it exited gracefully. (I was not able ...
by Bisa
Tue Jun 28, 2016 8:47 am
Forum: Resolved Problems and Bugs
Topic: Plain text password in server-settings.json
Replies: 9
Views: 3476

Plain text password in server-settings.json

The file given for --server-settings requires me to enter a plain text password to my account when listing the server for public visibility. I would much rather prefer not to give the factorio server bin read permission to my password in clear text and would like to suggest you stick to tokens the w...
by Bisa
Tue Jun 28, 2016 12:52 am
Forum: Multiplayer / Dedicated Server
Topic: [linux] Dedicated server init script
Replies: 115
Views: 118484

Re: [linux] Dedicated server init script

adjusted for 0.13 - ensure you grab the config.example and adjust your own accordingly

happy hosting! :D
by Bisa
Tue Jun 28, 2016 12:13 am
Forum: Multiplayer
Topic: [Public|EU] OFFLINE Dedicated Server with Crash Detection
Replies: 311
Views: 115290

Re: [Public|EU] Dedicated Server with Crash Detection

updated to 0.13 - and a new map ;p
by Bisa
Mon Jun 27, 2016 9:56 pm
Forum: Implemented Suggestions
Topic: [0.13] Add [CHAT] infront of the playername in the log file
Replies: 5
Views: 1911

Re: Add [CHAT] infront of the playername in the log file

adding to this, it would be super helpful to also post a utc time stamp on the same line so we know when this happened without having to calculate game tics since start ;)
by Bisa
Mon Jun 27, 2016 11:09 am
Forum: Multiplayer
Topic: [Public|EU] OFFLINE Dedicated Server with Crash Detection
Replies: 311
Views: 115290

Re: [Public|0.12.35|EU] Dedicated Server with Crash Detection

Okeanos wrote:Also the ion cannon would be nice :p
yea, Ill prolly start a new world - depends on the mood I guess, might continue with the current same, perhaps not :p
by Bisa
Sun Jun 26, 2016 10:53 pm
Forum: Multiplayer
Topic: [Public|EU] OFFLINE Dedicated Server with Crash Detection
Replies: 311
Views: 115290

Re: [Public|0.12.35|EU] Dedicated Server with Crash Detection

Okeanos wrote:Why?
*shrug* I wanted to start a new world, if you want the save I've got it tucked away
by Bisa
Sat Jun 25, 2016 12:20 pm
Forum: Multiplayer
Topic: [Public|EU] OFFLINE Dedicated Server with Crash Detection
Replies: 311
Views: 115290

Re: [Public|0.12.35|EU] Dedicated Server with Crash Detection

a brand new world + re-enabled the mods, see initial post for versions
by Bisa
Fri Jun 24, 2016 4:42 am
Forum: Multiplayer
Topic: [Vanilla|0.14|US] SUG Dedicated Server
Replies: 416
Views: 179479

Re: [Vanilla|0.12.35|US] MP Dedicated Server

haha thanks for the response yeah i get it. im kind of over the whole situation, however when i posted this i was very heated and livid at the time, i believe it may have been me i asked some people at my house if net has been slow and they said one of the ISP workers had one of his worker vans par...
by Bisa
Thu Jun 23, 2016 6:41 pm
Forum: Multiplayer
Topic: [Public|EU] OFFLINE Dedicated Server with Crash Detection
Replies: 311
Views: 115290

Re: [Public][EU] Dedicated Server with Crash Detection

Okeanos wrote:Well someone cut all the power last night, gj :((
awe, shux =/
by Bisa
Thu Jun 23, 2016 6:36 pm
Forum: Multiplayer
Topic: [Vanilla|0.14|US] SUG Dedicated Server
Replies: 416
Views: 179479

Re: [Vanilla|0.12.35|US] MP Dedicated Server

my point here is not to start arguments or flame wars. but for new people like me its kind of discouraging to join a server to have fun when somone threatens to ban you within the first 3 minutes of joining. Factorio is especially sensitive to latency, all players connected to a game session needs ...
by Bisa
Fri Jun 17, 2016 6:10 am
Forum: Multiplayer
Topic: [Public|EU] OFFLINE Dedicated Server with Crash Detection
Replies: 311
Views: 115290

Re: [Public][EU] Dedicated Server with Crash Detection

WalkinTalkinHawkin wrote:Hopefully 0.13 will finally put an end to this :/
It will allow me to more easily use whitelists, hopefully to the point where I can take on some mods and keep the server running a bit longer :)

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