Search found 21 matches

by Boeng01
Thu Feb 20, 2020 5:10 pm
Forum: Bob's mods
Topic: [MOD 0.18] ShinyBobGFX
Replies: 141
Views: 74163

Re: [MOD 0.18] ShinyBobGFX

Great, Thanks a lot :!: :!:
by Boeng01
Wed Feb 19, 2020 6:34 pm
Forum: Bob's mods
Topic: [MOD 0.18] ShinyBobGFX
Replies: 141
Views: 74163

Re: [MOD 0.18] ShinyBobGFX

Thanks for replying. Will wait patiently :)
by Boeng01
Thu Feb 13, 2020 12:34 pm
Forum: Mod portal Discussion
Topic: Report stolen mods
Replies: 65
Views: 18656

Re: Report stolen mods

As i can see it the whole discussion is circling around the ego of just one person who is offended here and it seems more and more clear, that this persons top priority in modding isn't the fun that players have with the game and the mods, but the recognition that goes with it. The satisfaction of ...
by Boeng01
Thu Feb 13, 2020 9:54 am
Forum: Mod portal Discussion
Topic: Report stolen mods
Replies: 65
Views: 18656

Re: Report stolen mods

by the thief and parasite ptx0, who even bragged about doing it on the forum. Calling people this way with this kind of wording without having clear proof of him being a 'thief' could not only get you banned in some areas, but also being fined. So i would propose to think about your wording in this...
by Boeng01
Wed Feb 12, 2020 11:42 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1396929

Re: Development and Discussion

lovely_santa wrote: ↑
Wed Feb 12, 2020 10:41 pm
I've found yet another edge case where it didn't get added correctly. I've put out a hotfix for it.
Great, that did it!

Thanks for your fast response :)
by Boeng01
Wed Feb 12, 2020 10:20 pm
Forum: Mod portal Discussion
Topic: Report stolen mods
Replies: 65
Views: 18656

Re: Report stolen mods

The target of this parasitic behaviour may not even know that this is happening. But of course - see above - if they do find out what has happened, they can't delete that transferred mod, because you can't delete your own mods, even if you didn't author them but had them transferred to you without ...
by Boeng01
Wed Feb 12, 2020 9:18 pm
Forum: Logistic Train Network
Topic: [0.16 / 0.17] LTN Tracker - a GUI for LTN
Replies: 270
Views: 99053

Re: [0.16 / 0.17] LTN Tracker - a GUI for LTN

"Exceptions to the no modification rule include: Minor bug fixes/tweak for compatibility reasons" This is what it 'really' says. Isn't it? So what exact part of internal code was altered to make it 0.18 compatible that isn't a Minor bug fix/tweak for compatibility reasons? I can't see any...
by Boeng01
Wed Feb 12, 2020 7:28 pm
Forum: Logistic Train Network
Topic: [0.16 / 0.17] LTN Tracker - a GUI for LTN
Replies: 270
Views: 99053

Re: [0.16 / 0.17] LTN Tracker - a GUI for LTN

ptx0 - as much as i respect your work and your effort on this, it surely would help to try to be constructive and a bit more diplomatic on this thing. I'm sure Optera has his/her reasons to react as it is. Goal should be to find a solution that's ok for everyone. For you, for Optera, for the players...
by Boeng01
Wed Feb 12, 2020 7:12 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1396929

Re: Development and Discussion

Thanks for your work, people! Bad news is, that it still seems to be impossible for me to get the tokens into the labs. Is there some prerequisition needed to get this working? I again tried to rebuild my labs to get them in, with no luck. Tried a new game, no difference. No slot for 'exploration to...
by Boeng01
Wed Feb 12, 2020 6:45 pm
Forum: Logistic Train Network
Topic: [0.16 / 0.17] LTN Tracker - a GUI for LTN
Replies: 270
Views: 99053

Re: [0.16 / 0.17] LTN Tracker - a GUI for LTN

"Just let people play" sounds very entitled. You only get to demand stuff you pay for. Have you ever paid a single Cent to Eduran? Remember us modders do this as a hobby, be grateful for the quality mod Eduran has provided and let it rest in peace. I'm not going to pick up LTNT because I ...
by Boeng01
Wed Feb 12, 2020 6:10 pm
Forum: Bob's mods
Topic: [MOD 0.18] ShinyBobGFX
Replies: 141
Views: 74163

Re: [MOD 0.17] ShinyBobGFX

Many Thanks for replying. I really tried for hours now, tried to use your hint, tried to put an icon_size anywhere where i thought it could be helpful but … no … it just refuses to work. My attempts only lead to more and more errors XD so i just wait and hope, that Zombiee will pick up his work agai...
by Boeng01
Tue Feb 11, 2020 9:09 pm
Forum: Bob's mods
Topic: [MOD 0.18] ShinyBobGFX
Replies: 141
Views: 74163

Re: [MOD 0.17] ShinyBobGFX

Thanks for your work on this. Unfortunately this isn't working completely - at least not with my mod combination. Could you please specify what exactly has to be specified in the lua's, so i may be able to help myself? To clarify a bit - with your modified ShinyBob's i get the message that /graphics...
by Boeng01
Tue Feb 11, 2020 8:56 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1227991

Re: Bugs & FAQ

I just realized, that (in my game, updated from 0.17) it seems not to be possible to research something, that needs 'exploration token bio tech', since the labs do not except this as an research item. I tried to rebuild the labs, with no success. Any idea if i am just to dumb to see or if this is a...
by Boeng01
Tue Feb 11, 2020 8:55 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1396929

Re: Development and Discussion

First i want to thank all of you helping to keep angel's mods alive. Great work. With the new update out, i figured out how helpful the shinyangelgfx (and shinybobsgfx of course) by Zombiee were. With all different tiers of buildings now having the same color it's just a mess keeping track on the d...
by Boeng01
Tue Feb 11, 2020 1:26 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1227991

Re: Bugs & FAQ

I just realized, that (in my game, updated from 0.17) it seems not to be possible to research something, that needs 'exploration token bio tech', since the labs do not except this as an research item. I tried to rebuild the labs, with no success. Any idea if i am just to dumb to see or if this is a ...
by Boeng01
Tue Feb 11, 2020 11:45 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1396929

Re: Development and Discussion

First i want to thank all of you helping to keep angel's mods alive. Great work. With the new update out, i figured out how helpful the shinyangelgfx (and shinybobsgfx of course) by Zombiee were. With all different tiers of buildings now having the same color it's just a mess keeping track on the di...
by Boeng01
Tue Feb 11, 2020 10:27 am
Forum: Angels Mods
Topic: Will there be a 0.18 update?
Replies: 5
Views: 3412

Re: Will there be a 0.18 update?

Seen that, thanks. Maybe an admin can close this thread.

thx
by Boeng01
Mon Feb 10, 2020 10:13 pm
Forum: Bob's mods
Topic: [MOD 0.18] ShinyBobGFX
Replies: 141
Views: 74163

Re: [MOD 0.17] ShinyBobGFX

Zombiee, are you planning to update your Bob mod for 0.18? All electric poles look the same, it is such a mess. Same goes for you Angel mod, playing without color coded building is a real pain. I want to copy that, since your work was (for me) essential on playing bob's and angel's - and with angel...
by Boeng01
Thu Jan 30, 2020 11:06 am
Forum: Angels Mods
Topic: Will there be a 0.18 update?
Replies: 5
Views: 3412

Re: Will there be a 0.18 update?

Thanks for the reply. Followed the other thread, so I'm informed and happy that it's in good hands.

As long as it takes, just staying with 0.17 and enjoying Bioproduction taking care of my factory's plastic needs … the factory must grow!
by Boeng01
Sun Jan 26, 2020 6:04 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1396929

Re: Development and Discussion

This is definetely good news, thanks for the response.

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